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  21. <title>Adobe releases Substance 3D Painter 10.0</title>
  22. <link>https://www.cgchannel.com/2024/05/adobe-releases-substance-3d-painter-10-0/</link>
  23. <comments>https://www.cgchannel.com/2024/05/adobe-releases-substance-3d-painter-10-0/#respond</comments>
  24. <pubDate>Fri, 17 May 2024 08:17:54 +0000</pubDate>
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  34. <category><![CDATA[drag text onto 3D model]]></category>
  35. <category><![CDATA[Fill projection]]></category>
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  37. <category><![CDATA[game development]]></category>
  38. <category><![CDATA[illustrator]]></category>
  39. <category><![CDATA[import custom font into Substance 3D Painter]]></category>
  40. <category><![CDATA[motion graphics]]></category>
  41. <category><![CDATA[new features]]></category>
  42. <category><![CDATA[Precision mode]]></category>
  43. <category><![CDATA[price]]></category>
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  46. <category><![CDATA[Python]]></category>
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  49. <category><![CDATA[SBSAR]]></category>
  50. <category><![CDATA[Substance 3D Assets]]></category>
  51. <category><![CDATA[Substance 3D Designer]]></category>
  52. <category><![CDATA[Substance 3D Painter]]></category>
  53. <category><![CDATA[Substance 3D Painter 10]]></category>
  54. <category><![CDATA[Substance 3D Painter 10.0]]></category>
  55. <category><![CDATA[SVG]]></category>
  56. <category><![CDATA[system requirements]]></category>
  57. <category><![CDATA[text]]></category>
  58. <category><![CDATA[Text resource]]></category>
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  60. <category><![CDATA[texturing painting]]></category>
  61. <category><![CDATA[transform gizmo]]></category>
  62. <category><![CDATA[transform manipulator]]></category>
  63. <category><![CDATA[vector graphics]]></category>
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  67.  
  68. <guid isPermaLink="false">https://www.cgchannel.com/?p=158031</guid>
  69. <description><![CDATA[3D texture painting software gets streamlined new workflow for handling text, and support for Adobe Illustrator .ai files.]]></description>
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  73. <item>
  74. <title>Uniform 1.0 is an intriguing iPad modeling and painting app</title>
  75. <link>https://www.cgchannel.com/2024/05/uniform-is-an-intriguing-ipad-modeling-and-painting-app/</link>
  76. <comments>https://www.cgchannel.com/2024/05/uniform-is-an-intriguing-ipad-modeling-and-painting-app/#respond</comments>
  77. <pubDate>Thu, 16 May 2024 07:09:51 +0000</pubDate>
  78. <dc:creator><![CDATA[Jim Thacker]]></dc:creator>
  79. <category><![CDATA[News & Events]]></category>
  80. <category><![CDATA[3D modeling]]></category>
  81. <category><![CDATA[alpha]]></category>
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  83. <category><![CDATA[Apple Pencil]]></category>
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  87. <category><![CDATA[Concept Art]]></category>
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  89. <category><![CDATA[CozyBlanket]]></category>
  90. <category><![CDATA[create textured low-poly asset on an iPad]]></category>
  91. <category><![CDATA[Cycles]]></category>
  92. <category><![CDATA[digital painting]]></category>
  93. <category><![CDATA[digital sculpting]]></category>
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  95. <category><![CDATA[game art]]></category>
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  103. <category><![CDATA[Joan Fons]]></category>
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  106. <category><![CDATA[macOS]]></category>
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  109. <category><![CDATA[OBJ]]></category>
  110. <category><![CDATA[Pablo Dobarro]]></category>
  111. <category><![CDATA[paint displacement]]></category>
  112. <category><![CDATA[PBR]]></category>
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  114. <category><![CDATA[price]]></category>
  115. <category><![CDATA[procedural geometry]]></category>
  116. <category><![CDATA[real time]]></category>
  117. <category><![CDATA[rendering]]></category>
  118. <category><![CDATA[retopology]]></category>
  119. <category><![CDATA[sculpting brushes]]></category>
  120. <category><![CDATA[Sparseal]]></category>
  121. <category><![CDATA[stamp]]></category>
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  124. <category><![CDATA[texture painting]]></category>
  125. <category><![CDATA[texturing]]></category>
  126. <category><![CDATA[Uniform]]></category>
  127. <category><![CDATA[Uniform 1.0]]></category>
  128. <category><![CDATA[UV editing]]></category>
  129. <category><![CDATA[VDM]]></category>
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  133. <category><![CDATA[voxel sculpting]]></category>
  134. <category><![CDATA[Windows]]></category>
  135.  
  136. <guid isPermaLink="false">https://www.cgchannel.com/?p=158000</guid>
  137. <description><![CDATA[Neat new app lets you sculpt, model, retopologize and texture game and concept art assets using a single unified set of tools.]]></description>
  138. <wfw:commentRss>https://www.cgchannel.com/2024/05/uniform-is-an-intriguing-ipad-modeling-and-painting-app/feed/</wfw:commentRss>
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  142. </item>
  143. <item>
  144. <title>Bleank releases Black Ink 2023.5</title>
  145. <link>https://www.cgchannel.com/2024/05/bleank-releases-black-ink-2023-5/</link>
  146. <comments>https://www.cgchannel.com/2024/05/bleank-releases-black-ink-2023-5/#respond</comments>
  147. <pubDate>Thu, 16 May 2024 06:00:13 +0000</pubDate>
  148. <dc:creator><![CDATA[Jim Thacker]]></dc:creator>
  149. <category><![CDATA[News & Events]]></category>
  150. <category><![CDATA[Black Ink]]></category>
  151. <category><![CDATA[Black Ink 2023]]></category>
  152. <category><![CDATA[Bleank]]></category>
  153. <category><![CDATA[brush shading langage]]></category>
  154. <category><![CDATA[Concept Art]]></category>
  155. <category><![CDATA[digital painting]]></category>
  156. <category><![CDATA[Domain Wrap]]></category>
  157. <category><![CDATA[GPU-accelerated]]></category>
  158. <category><![CDATA[ilustration]]></category>
  159. <category><![CDATA[mirror image]]></category>
  160. <category><![CDATA[new features]]></category>
  161. <category><![CDATA[node-based]]></category>
  162. <category><![CDATA[non-destrutive]]></category>
  163. <category><![CDATA[paid update]]></category>
  164. <category><![CDATA[Photoshop]]></category>
  165. <category><![CDATA[price]]></category>
  166. <category><![CDATA[PSD]]></category>
  167. <category><![CDATA[seamlessly tiling]]></category>
  168. <category><![CDATA[symmetry]]></category>
  169. <category><![CDATA[system requirements]]></category>
  170. <category><![CDATA[tile image]]></category>
  171.  
  172. <guid isPermaLink="false">https://www.cgchannel.com/?p=157881</guid>
  173. <description><![CDATA[Unusual GPU-accelerated digital painting software gets new nodes for non-destructively mirroring and seamlessly tiling images.]]></description>
  174. <wfw:commentRss>https://www.cgchannel.com/2024/05/bleank-releases-black-ink-2023-5/feed/</wfw:commentRss>
  175. <slash:comments>0</slash:comments>
  176. </item>
  177. <item>
  178. <title>Check out Gnomon&#8217;s gorgeous 2024 student showreel</title>
  179. <link>https://www.cgchannel.com/2024/05/check-out-gnomons-gorgeous-2024-student-showreel/</link>
  180. <comments>https://www.cgchannel.com/2024/05/check-out-gnomons-gorgeous-2024-student-showreel/#respond</comments>
  181. <pubDate>Wed, 15 May 2024 09:56:22 +0000</pubDate>
  182. <dc:creator><![CDATA[Jim Thacker]]></dc:creator>
  183. <category><![CDATA[CG Theatre]]></category>
  184. <category><![CDATA[Eye Candy]]></category>
  185. <category><![CDATA[3D modeling]]></category>
  186. <category><![CDATA[animation]]></category>
  187. <category><![CDATA[Best of Term Awards]]></category>
  188. <category><![CDATA[best student art]]></category>
  189. <category><![CDATA[best student artwork]]></category>
  190. <category><![CDATA[breakdown]]></category>
  191. <category><![CDATA[character design]]></category>
  192. <category><![CDATA[compositing]]></category>
  193. <category><![CDATA[Concept Art]]></category>
  194. <category><![CDATA[creature design]]></category>
  195. <category><![CDATA[environment art]]></category>
  196. <category><![CDATA[game art]]></category>
  197. <category><![CDATA[game development]]></category>
  198. <category><![CDATA[Gnomon]]></category>
  199. <category><![CDATA[Gnomon 2024 Student Reel]]></category>
  200. <category><![CDATA[lighting]]></category>
  201. <category><![CDATA[making of]]></category>
  202. <category><![CDATA[rendering]]></category>
  203. <category><![CDATA[showreel]]></category>
  204. <category><![CDATA[student art work]]></category>
  205. <category><![CDATA[texturing]]></category>
  206. <category><![CDATA[vfx]]></category>
  207. <category><![CDATA[visual effects]]></category>
  208.  
  209. <guid isPermaLink="false">https://www.cgchannel.com/?p=157942</guid>
  210. <description><![CDATA[See a 10-minute compilation of the best new VFX, animation and game art from 150 students at the top international CG school.]]></description>
  211. <wfw:commentRss>https://www.cgchannel.com/2024/05/check-out-gnomons-gorgeous-2024-student-showreel/feed/</wfw:commentRss>
  212. <slash:comments>0</slash:comments>
  213. </item>
  214. <item>
  215. <title>Adobe releases Substance 3D Modeler 1.10 and 1.10.5</title>
  216. <link>https://www.cgchannel.com/2024/05/adobe-releases-substance-3d-modeler-1-10-and-1-10-5/</link>
  217. <comments>https://www.cgchannel.com/2024/05/adobe-releases-substance-3d-modeler-1-10-and-1-10-5/#respond</comments>
  218. <pubDate>Wed, 15 May 2024 08:20:18 +0000</pubDate>
  219. <dc:creator><![CDATA[Jim Thacker]]></dc:creator>
  220. <category><![CDATA[News & Events]]></category>
  221. <category><![CDATA[3D modeling]]></category>
  222. <category><![CDATA[3D primitive]]></category>
  223. <category><![CDATA[Adobe]]></category>
  224. <category><![CDATA[AI]]></category>
  225. <category><![CDATA[AR]]></category>
  226. <category><![CDATA[beta]]></category>
  227. <category><![CDATA[Boolean modeling]]></category>
  228. <category><![CDATA[Boolean operation]]></category>
  229. <category><![CDATA[Concept Art]]></category>
  230. <category><![CDATA[concept design]]></category>
  231. <category><![CDATA[digital sculpting]]></category>
  232. <category><![CDATA[game art]]></category>
  233. <category><![CDATA[game development]]></category>
  234. <category><![CDATA[hard surface modeling]]></category>
  235. <category><![CDATA[motion graphics]]></category>
  236. <category><![CDATA[new features]]></category>
  237. <category><![CDATA[OpenVDB]]></category>
  238. <category><![CDATA[outliner]]></category>
  239. <category><![CDATA[price]]></category>
  240. <category><![CDATA[primitive]]></category>
  241. <category><![CDATA[SDF]]></category>
  242. <category><![CDATA[Search by Shape]]></category>
  243. <category><![CDATA[Signed Distance Fields]]></category>
  244. <category><![CDATA[Smart Upres]]></category>
  245. <category><![CDATA[Substance 3D Modeler]]></category>
  246. <category><![CDATA[Substance 3D Modeler 1.10]]></category>
  247. <category><![CDATA[Substance 3D Modeler 1.10.5]]></category>
  248. <category><![CDATA[system requirements]]></category>
  249. <category><![CDATA[upres geometry]]></category>
  250. <category><![CDATA[VDB]]></category>
  251. <category><![CDATA[virtual reality]]></category>
  252. <category><![CDATA[volumetric]]></category>
  253. <category><![CDATA[VR]]></category>
  254.  
  255. <guid isPermaLink="false">https://www.cgchannel.com/?p=157915</guid>
  256. <description><![CDATA[Latest updates to the VR sculpting app add support for VDB files, an Outliner and a new workflow for creating hard-surface models.]]></description>
  257. <wfw:commentRss>https://www.cgchannel.com/2024/05/adobe-releases-substance-3d-modeler-1-10-and-1-10-5/feed/</wfw:commentRss>
  258. <slash:comments>0</slash:comments>
  259. <enclosure url="https://www.cgchannel.com/wp-content/uploads/2024/05/250515_Substance3DModeler110_115_Outliner.mp4" length="711995" type="video/mp4" />
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  261. </item>
  262. <item>
  263. <title>Unity Create head Marc Whitten to resign</title>
  264. <link>https://www.cgchannel.com/2024/05/unity-create-head-marc-whitten-to-resign/</link>
  265. <comments>https://www.cgchannel.com/2024/05/unity-create-head-marc-whitten-to-resign/#respond</comments>
  266. <pubDate>Wed, 15 May 2024 07:17:55 +0000</pubDate>
  267. <dc:creator><![CDATA[Jim Thacker]]></dc:creator>
  268. <category><![CDATA[News & Events]]></category>
  269. <category><![CDATA[game development]]></category>
  270. <category><![CDATA[Game Engine]]></category>
  271. <category><![CDATA[Jim Whitehurst]]></category>
  272. <category><![CDATA[job losses]]></category>
  273. <category><![CDATA[layoffs]]></category>
  274. <category><![CDATA[Marc Whitten]]></category>
  275. <category><![CDATA[Matt Bromberg]]></category>
  276. <category><![CDATA[resignation]]></category>
  277. <category><![CDATA[resigns]]></category>
  278. <category><![CDATA[Unity]]></category>
  279. <category><![CDATA[Unity Create]]></category>
  280. <category><![CDATA[Unity Runtime Fee]]></category>
  281. <category><![CDATA[Unity Wētā Tools]]></category>
  282. <category><![CDATA[Unity Wētā Tools discontinued]]></category>
  283. <category><![CDATA[vfx]]></category>
  284. <category><![CDATA[visual effects]]></category>
  285. <category><![CDATA[Weta Digital]]></category>
  286. <category><![CDATA[Weta FX]]></category>
  287. <category><![CDATA[Ziva products]]></category>
  288. <category><![CDATA[Ziva VFX]]></category>
  289. <category><![CDATA[Ziva VFX discontinued]]></category>
  290.  
  291. <guid isPermaLink="false">https://www.cgchannel.com/?p=157895</guid>
  292. <description><![CDATA[Exec responsible for the open letter apologizing for the controversial Runtime Fee policy is to step down from the game engine firm in June.]]></description>
  293. <wfw:commentRss>https://www.cgchannel.com/2024/05/unity-create-head-marc-whitten-to-resign/feed/</wfw:commentRss>
  294. <slash:comments>0</slash:comments>
  295. </item>
  296. <item>
  297. <title>Xencelabs launches new 16-inch 4K OLED Pen Display 16</title>
  298. <link>https://www.cgchannel.com/2024/05/xencelabs-launches-pen-display-16-a-4k-oled-pen-display/</link>
  299. <comments>https://www.cgchannel.com/2024/05/xencelabs-launches-pen-display-16-a-4k-oled-pen-display/#respond</comments>
  300. <pubDate>Tue, 14 May 2024 11:02:49 +0000</pubDate>
  301. <dc:creator><![CDATA[Jim Thacker]]></dc:creator>
  302. <category><![CDATA[News & Events]]></category>
  303. <category><![CDATA[16 inch]]></category>
  304. <category><![CDATA[4K]]></category>
  305. <category><![CDATA[active area]]></category>
  306. <category><![CDATA[Artist Pro 16]]></category>
  307. <category><![CDATA[brightness]]></category>
  308. <category><![CDATA[CIntiq 16]]></category>
  309. <category><![CDATA[Cintiq Pro 16]]></category>
  310. <category><![CDATA[color gamut]]></category>
  311. <category><![CDATA[comparison table]]></category>
  312. <category><![CDATA[Contract ratio]]></category>
  313. <category><![CDATA[dimensions]]></category>
  314. <category><![CDATA[display resolution]]></category>
  315. <category><![CDATA[graphics tablet]]></category>
  316. <category><![CDATA[Huion]]></category>
  317. <category><![CDATA[IPS]]></category>
  318. <category><![CDATA[Kamvas Pro 16]]></category>
  319. <category><![CDATA[Linux]]></category>
  320. <category><![CDATA[macOS]]></category>
  321. <category><![CDATA[OLED]]></category>
  322. <category><![CDATA[pen display]]></category>
  323. <category><![CDATA[Pen Display 16]]></category>
  324. <category><![CDATA[Pen Display 24]]></category>
  325. <category><![CDATA[pen pressure]]></category>
  326. <category><![CDATA[pen tablet]]></category>
  327. <category><![CDATA[pressure levels]]></category>
  328. <category><![CDATA[pressure sensitivity]]></category>
  329. <category><![CDATA[price]]></category>
  330. <category><![CDATA[programmable keys]]></category>
  331. <category><![CDATA[QLED]]></category>
  332. <category><![CDATA[Quick Keys]]></category>
  333. <category><![CDATA[QuickKeys]]></category>
  334. <category><![CDATA[release date]]></category>
  335. <category><![CDATA[resolution]]></category>
  336. <category><![CDATA[specifications]]></category>
  337. <category><![CDATA[system requirements]]></category>
  338. <category><![CDATA[tilt stand]]></category>
  339. <category><![CDATA[viewing angle]]></category>
  340. <category><![CDATA[Wacom]]></category>
  341. <category><![CDATA[weight]]></category>
  342. <category><![CDATA[Windows]]></category>
  343. <category><![CDATA[Xencelabs]]></category>
  344. <category><![CDATA[XP-Pen]]></category>
  345.  
  346. <guid isPermaLink="false">https://www.cgchannel.com/?p=157847</guid>
  347. <description><![CDATA['Industry-first' pen display is a smaller, cheaper, lighter alternative to the well-regarded Pen Display 24. Check out its key specs.]]></description>
  348. <wfw:commentRss>https://www.cgchannel.com/2024/05/xencelabs-launches-pen-display-16-a-4k-oled-pen-display/feed/</wfw:commentRss>
  349. <slash:comments>0</slash:comments>
  350. </item>
  351. <item>
  352. <title>Browser-based 3D modeling app Womp is now in beta</title>
  353. <link>https://www.cgchannel.com/2024/05/free-browser-based-3d-modeling-app-womp-is-now-in-beta/</link>
  354. <comments>https://www.cgchannel.com/2024/05/free-browser-based-3d-modeling-app-womp-is-now-in-beta/#respond</comments>
  355. <pubDate>Tue, 14 May 2024 08:43:37 +0000</pubDate>
  356. <dc:creator><![CDATA[Jim Thacker]]></dc:creator>
  357. <category><![CDATA[News & Events]]></category>
  358. <category><![CDATA[3D modeling]]></category>
  359. <category><![CDATA[3D printing]]></category>
  360. <category><![CDATA[3DS]]></category>
  361. <category><![CDATA[3ds max]]></category>
  362. <category><![CDATA[area light]]></category>
  363. <category><![CDATA[beta]]></category>
  364. <category><![CDATA[Blend]]></category>
  365. <category><![CDATA[Blender]]></category>
  366. <category><![CDATA[Boolean modeling]]></category>
  367. <category><![CDATA[Boolean operation]]></category>
  368. <category><![CDATA[browser based]]></category>
  369. <category><![CDATA[Chrome]]></category>
  370. <category><![CDATA[Cinema 4D]]></category>
  371. <category><![CDATA[Collada]]></category>
  372. <category><![CDATA[Concept Art]]></category>
  373. <category><![CDATA[concept design]]></category>
  374. <category><![CDATA[dome light]]></category>
  375. <category><![CDATA[edge]]></category>
  376. <category><![CDATA[environment light]]></category>
  377. <category><![CDATA[FBX]]></category>
  378. <category><![CDATA[Firefox]]></category>
  379. <category><![CDATA[free edtion]]></category>
  380. <category><![CDATA[glTF]]></category>
  381. <category><![CDATA[HDRI]]></category>
  382. <category><![CDATA[interactive]]></category>
  383. <category><![CDATA[lighting]]></category>
  384. <category><![CDATA[material blending]]></category>
  385. <category><![CDATA[new features]]></category>
  386. <category><![CDATA[OBJ]]></category>
  387. <category><![CDATA[Opera]]></category>
  388. <category><![CDATA[PBR]]></category>
  389. <category><![CDATA[PLY]]></category>
  390. <category><![CDATA[price]]></category>
  391. <category><![CDATA[Pro account]]></category>
  392. <category><![CDATA[product design]]></category>
  393. <category><![CDATA[real time]]></category>
  394. <category><![CDATA[rectangular light]]></category>
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  396. <category><![CDATA[Safari]]></category>
  397. <category><![CDATA[spherical light]]></category>
  398. <category><![CDATA[STL]]></category>
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  401. <category><![CDATA[Womp]]></category>
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  403. <category><![CDATA[Womp Pro]]></category>
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  406. <description><![CDATA[Check out the new features in the intuitive online modeling app, including the option to upload files from Blender. Can be used for free.]]></description>
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  410. <item>
  411. <title>Wacom launches new mobile Movink pen display</title>
  412. <link>https://www.cgchannel.com/2024/05/wacom-launches-new-mobile-movink-pen-display/</link>
  413. <comments>https://www.cgchannel.com/2024/05/wacom-launches-new-mobile-movink-pen-display/#respond</comments>
  414. <pubDate>Tue, 14 May 2024 04:30:46 +0000</pubDate>
  415. <dc:creator><![CDATA[Jim Thacker]]></dc:creator>
  416. <category><![CDATA[News & Events]]></category>
  417. <category><![CDATA[1080p]]></category>
  418. <category><![CDATA[13 inch]]></category>
  419. <category><![CDATA[Adobe RGB]]></category>
  420. <category><![CDATA[Android]]></category>
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  422. <category><![CDATA[cable]]></category>
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  424. <category><![CDATA[ChromeOS]]></category>
  425. <category><![CDATA[cintiq]]></category>
  426. <category><![CDATA[Cintiq Pro]]></category>
  427. <category><![CDATA[color gamut]]></category>
  428. <category><![CDATA[Concept Art]]></category>
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  430. <category><![CDATA[digital art]]></category>
  431. <category><![CDATA[digital painting]]></category>
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  437. <category><![CDATA[IPS]]></category>
  438. <category><![CDATA[Kamvas Pro 13]]></category>
  439. <category><![CDATA[lightweight pen display]]></category>
  440. <category><![CDATA[Linux]]></category>
  441. <category><![CDATA[macOS]]></category>
  442. <category><![CDATA[multi touch]]></category>
  443. <category><![CDATA[OLED]]></category>
  444. <category><![CDATA[pen display]]></category>
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  446. <category><![CDATA[pressure levels]]></category>
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  455. <category><![CDATA[stand]]></category>
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  457. <category><![CDATA[USB-C]]></category>
  458. <category><![CDATA[viewing angle]]></category>
  459. <category><![CDATA[Wacom]]></category>
  460. <category><![CDATA[Wacom One]]></category>
  461. <category><![CDATA[Wacom One 13 touch]]></category>
  462. <category><![CDATA[Wacom One pen]]></category>
  463. <category><![CDATA[weight]]></category>
  464. <category><![CDATA[Windows]]></category>
  465.  
  466. <guid isPermaLink="false">https://www.cgchannel.com/?p=157769</guid>
  467. <description><![CDATA[New 13-inch mid-range pen display is Wacom's thinnest and lightest ever - and its first with an OLED display. Check out its key specs.]]></description>
  468. <wfw:commentRss>https://www.cgchannel.com/2024/05/wacom-launches-new-mobile-movink-pen-display/feed/</wfw:commentRss>
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  470. </item>
  471. <item>
  472. <title>Check out SideFX&#8217;s new free Project Dryad tools for Houdini</title>
  473. <link>https://www.cgchannel.com/2024/05/check-out-sidefxs-new-free-project-dryad-tools-for-houdini/</link>
  474. <comments>https://www.cgchannel.com/2024/05/check-out-sidefxs-new-free-project-dryad-tools-for-houdini/#respond</comments>
  475. <pubDate>Sun, 12 May 2024 08:00:43 +0000</pubDate>
  476. <dc:creator><![CDATA[Jim Thacker]]></dc:creator>
  477. <category><![CDATA[Free Resources]]></category>
  478. <category><![CDATA[News & Events]]></category>
  479. <category><![CDATA[biome]]></category>
  480. <category><![CDATA[Biome Curve Setup]]></category>
  481. <category><![CDATA[Biome Initialize]]></category>
  482. <category><![CDATA[Biome Profile]]></category>
  483. <category><![CDATA[BSD license]]></category>
  484. <category><![CDATA[climate]]></category>
  485. <category><![CDATA[free]]></category>
  486. <category><![CDATA[generate natural environment create natural environment]]></category>
  487. <category><![CDATA[Houdini]]></category>
  488. <category><![CDATA[Houdini 20]]></category>
  489. <category><![CDATA[how to install SideFX Labs tools]]></category>
  490. <category><![CDATA[open source]]></category>
  491. <category><![CDATA[populate terrain with plants]]></category>
  492. <category><![CDATA[price]]></category>
  493. <category><![CDATA[Project Dryad]]></category>
  494. <category><![CDATA[SideFX]]></category>
  495. <category><![CDATA[SideFX Labs]]></category>
  496. <category><![CDATA[SOP]]></category>
  497. <category><![CDATA[system requirements]]></category>
  498. <category><![CDATA[terrain generation]]></category>
  499.  
  500. <guid isPermaLink="false">https://www.cgchannel.com/?p=157809</guid>
  501. <description><![CDATA[Find out how to use SideFX's experimental Houdini toolset for creating large-scale natural environments for games and VFX.]]></description>
  502. <wfw:commentRss>https://www.cgchannel.com/2024/05/check-out-sidefxs-new-free-project-dryad-tools-for-houdini/feed/</wfw:commentRss>
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