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  11. <title>BlenderNation</title>
  12. <atom:link href="https://www.blendernation.com/feed/" rel="self" type="application/rss+xml" />
  13. <link>https://www.blendernation.com</link>
  14. <description>Daily Blender Art, Tutorials, Development and Community News</description>
  15. <lastBuildDate>Sat, 18 May 2024 11:00:05 +0000</lastBuildDate>
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  21. <item>
  22. <title>How to use the Line Art Modifier in Blender</title>
  23. <link>https://www.blendernation.com/2024/05/19/how-to-use-the-line-art-modifier-in-blender/</link>
  24. <comments>https://www.blendernation.com/2024/05/19/how-to-use-the-line-art-modifier-in-blender/#respond</comments>
  25. <dc:creator><![CDATA[artist B]]></dc:creator>
  26. <pubDate>Sun, 19 May 2024 07:35:04 +0000</pubDate>
  27. <category><![CDATA[Tutorials]]></category>
  28. <guid isPermaLink="false">https://www.blendernation.com/?p=180233</guid>
  29.  
  30. <description><![CDATA[In this video artist B shows the basics of the line art modifier.
  31. <p><a href="https://www.blendernation.com/2024/05/19/how-to-use-the-line-art-modifier-in-blender/" rel="nofollow">Source</a></p>]]></description>
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  33. <slash:comments>0</slash:comments>
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  35. <media:description type="plain"><![CDATA[Blender-How-to-use-Line-Art-Modifier-bn]]></media:description>
  36. </media:content> </item>
  37. <item>
  38. <title>Deadpool &#038; Wolverine Trailer but in LEGO</title>
  39. <link>https://www.blendernation.com/2024/05/18/deadpool-wolverine-trailer-but-in-lego/</link>
  40. <comments>https://www.blendernation.com/2024/05/18/deadpool-wolverine-trailer-but-in-lego/#respond</comments>
  41. <dc:creator><![CDATA[Bart]]></dc:creator>
  42. <pubDate>Sat, 18 May 2024 15:55:35 +0000</pubDate>
  43. <category><![CDATA[Video]]></category>
  44. <guid isPermaLink="false">https://www.blendernation.com/?p=180358</guid>
  45.  
  46. <description><![CDATA[LegoBricks Studio has awesome on his YouTube channel. And he's only 12 years old! Check out his latest work. After 3 weeks, I recreated the full Deadpool &#038; Wolverine trailer, I hope you like it! All LEGO models are from Mecabricks. Deadpool and Wolverine decals by Oscar Custom.
  47. <p><a href="https://www.blendernation.com/2024/05/18/deadpool-wolverine-trailer-but-in-lego/" rel="nofollow">Source</a></p>]]></description>
  48. <wfw:commentRss>https://www.blendernation.com/2024/05/18/deadpool-wolverine-trailer-but-in-lego/feed/</wfw:commentRss>
  49. <slash:comments>0</slash:comments>
  50. <media:content url="https://www.blendernation.com/wp-content/uploads/2024/05/Deadpool-Wolverine-Trailer-but-in-LEGO-Blender-3D-Animation-4K-1024x473.jpg" type="image/jpeg" medium="image" width="728" height="336">
  51. <media:description type="plain"><![CDATA[Deadpool &#038; Wolverine Trailer but in LEGO Blender 3D Animation 4K]]></media:description>
  52. </media:content> </item>
  53. <item>
  54. <title>Procedural Environment and Displacement Mixing with Materializer [$]</title>
  55. <link>https://www.blendernation.com/2024/05/18/procedural-environment-and-displacement-mixing-with-materializer/</link>
  56. <comments>https://www.blendernation.com/2024/05/18/procedural-environment-and-displacement-mixing-with-materializer/#respond</comments>
  57. <dc:creator><![CDATA[Rudy Michau]]></dc:creator>
  58. <pubDate>Sat, 18 May 2024 13:50:03 +0000</pubDate>
  59. <category><![CDATA[Tutorials]]></category>
  60. <guid isPermaLink="false">https://www.blendernation.com/?p=179061</guid>
  61.  
  62. <description><![CDATA[Rudy Michau explains a new feature of the Materializer add-on in this English+French tutorial. Dear CG Thinker, Learn how to use the lastest Materializer update. An important update with the new environment chapter and the ability to mix displacement map! What's an height map ? What's displacement ? I explain all you need to know [...]
  63. <p><a href="https://www.blendernation.com/2024/05/18/procedural-environment-and-displacement-mixing-with-materializer/" rel="nofollow">Source</a></p>]]></description>
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  65. <slash:comments>0</slash:comments>
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  67. <media:description type="plain"><![CDATA[materializer_blender_displacement_texture]]></media:description>
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  69. <item>
  70. <title>The Power of Vertex Groups in Blender</title>
  71. <link>https://www.blendernation.com/2024/05/18/the-power-of-vertex-groups-in-blender/</link>
  72. <comments>https://www.blendernation.com/2024/05/18/the-power-of-vertex-groups-in-blender/#respond</comments>
  73. <dc:creator><![CDATA[Bart]]></dc:creator>
  74. <pubDate>Sat, 18 May 2024 11:45:36 +0000</pubDate>
  75. <category><![CDATA[Videotutorials]]></category>
  76. <guid isPermaLink="false">https://www.blendernation.com/?p=180363</guid>
  77.  
  78. <description><![CDATA[In this video, Zach Reinhardt shows what Vertex Groups are, how to adjust them in Weight Paint Mode and some fun examples on what you can do with them. CHAPTERS 00:00 - Intro 00:47 - Vertex Groups Basics (Astronaut) 03:34 - Download Project Files 03:56 - Vertex Weights Basics (Balloon) 08:00 - Weight Paint Mode [...]
  79. <p><a href="https://www.blendernation.com/2024/05/18/the-power-of-vertex-groups-in-blender/" rel="nofollow">Source</a></p>]]></description>
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  81. <slash:comments>0</slash:comments>
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  83. <media:description type="plain"><![CDATA[The Power of Vertex Groups (Blender Tutorial) #b3d]]></media:description>
  84. </media:content> </item>
  85. <item>
  86. <title>Blender Jobs for May 18, 2024</title>
  87. <link>https://www.blendernation.com/2024/05/18/blender-jobs-for-may-18-2024/</link>
  88. <comments>https://www.blendernation.com/2024/05/18/blender-jobs-for-may-18-2024/#respond</comments>
  89. <dc:creator><![CDATA[Bart]]></dc:creator>
  90. <pubDate>Sat, 18 May 2024 10:15:00 +0000</pubDate>
  91. <category><![CDATA[Jobs]]></category>
  92. <guid isPermaLink="false">https://www.blendernation.com/?p=180374</guid>
  93.  
  94. <description><![CDATA[Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Filmray &#124; 2D &#038; 3D ANIMATORS &#038; CHARACTER MODELERS &#038; MOCAP ARTISTS For more jobs, look here.
  95. <p><a href="https://www.blendernation.com/2024/05/18/blender-jobs-for-may-18-2024/" rel="nofollow">Source</a></p>]]></description>
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  97. <slash:comments>0</slash:comments>
  98. <media:content url="https://www.blendernation.com/wp-content/uploads/2021/08/low-poly-office-file-1024x576.jpeg" type="image/jpeg" medium="image" width="728" height="410">
  99. <media:description type="plain"><![CDATA[low-poly-office]]></media:description>
  100. </media:content> </item>
  101. <item>
  102. <title>Blender &quot;Extensions&quot;: First Impression</title>
  103. <link>https://www.blendernation.com/2024/05/18/blender-extensions-first-impression/</link>
  104. <comments>https://www.blendernation.com/2024/05/18/blender-extensions-first-impression/#respond</comments>
  105. <dc:creator><![CDATA[Todor Nikolov]]></dc:creator>
  106. <pubDate>Sat, 18 May 2024 09:40:49 +0000</pubDate>
  107. <category><![CDATA[Blender Development]]></category>
  108. <guid isPermaLink="false">https://www.blendernation.com/?p=180245</guid>
  109.  
  110. <description><![CDATA[Todor Nikolov reviews the Extensions platform that was recently announced, and shares some of his concerns about the new approach. "Extensions" are a recently introduced concept in Blender Development. They describe various tools that customize Blender: addons, themes, keymaps, assets, and possibly more. To organize the existing Extensions in one place, Blender Foundation created the [...]
  111. <p><a href="https://www.blendernation.com/2024/05/18/blender-extensions-first-impression/" rel="nofollow">Source</a></p>]]></description>
  112. <wfw:commentRss>https://www.blendernation.com/2024/05/18/blender-extensions-first-impression/feed/</wfw:commentRss>
  113. <slash:comments>0</slash:comments>
  114. <media:content url="https://www.blendernation.com/wp-content/uploads/2024/05/blenderExtensions_BN-1024x473.jpg" type="image/jpeg" medium="image" width="728" height="336">
  115. <media:description type="plain"><![CDATA[blenderExtensions_BN]]></media:description>
  116. </media:content> </item>
  117. <item>
  118. <title>Using Multiple MatCaps In One Scene</title>
  119. <link>https://www.blendernation.com/2024/05/18/using-multiple-matcaps-in-one-scene/</link>
  120. <comments>https://www.blendernation.com/2024/05/18/using-multiple-matcaps-in-one-scene/#respond</comments>
  121. <dc:creator><![CDATA[Michael Bridges]]></dc:creator>
  122. <pubDate>Sat, 18 May 2024 07:35:46 +0000</pubDate>
  123. <category><![CDATA[Videotutorials]]></category>
  124. <guid isPermaLink="false">https://www.blendernation.com/?p=180237</guid>
  125.  
  126. <description><![CDATA[Michael Bridges stumbled upon something pretty cool about MatCaps, those nifty material captures we use in Blender. Turns out, you can have a MatCap for each object, not just one for the whole scene! If you're new to MatCaps, they're like a shortcut for lighting and reflections in your models. They're quick, stylish, and save [...]
  127. <p><a href="https://www.blendernation.com/2024/05/18/using-multiple-matcaps-in-one-scene/" rel="nofollow">Source</a></p>]]></description>
  128. <wfw:commentRss>https://www.blendernation.com/2024/05/18/using-multiple-matcaps-in-one-scene/feed/</wfw:commentRss>
  129. <slash:comments>0</slash:comments>
  130. <media:content url="https://www.blendernation.com/wp-content/uploads/2024/05/Eye-catching-Youtube-Thumbnail2-1024x576.jpg" type="image/jpeg" medium="image" width="728" height="410">
  131. <media:description type="plain"><![CDATA[Thumbnails]]></media:description>
  132. </media:content> </item>
  133. <item>
  134. <title>Remaking Obi-Wan&#039;s Iconic Prequel Scene with Blender &#038; After Effects</title>
  135. <link>https://www.blendernation.com/2024/05/17/remaking-obi-wans-iconic-prequel-scene-with-blender-after-effects/</link>
  136. <comments>https://www.blendernation.com/2024/05/17/remaking-obi-wans-iconic-prequel-scene-with-blender-after-effects/#respond</comments>
  137. <dc:creator><![CDATA[Bart]]></dc:creator>
  138. <pubDate>Fri, 17 May 2024 19:55:20 +0000</pubDate>
  139. <category><![CDATA[Video]]></category>
  140. <guid isPermaLink="false">https://www.blendernation.com/?p=180356</guid>
  141.  
  142. <description><![CDATA[Caleb Natale recreates a movie scene. And while he uses Blender, I found the entire process including setting up props, bluescreens etc. fascinating! Caleb writes: I am a big fan of the Star Wars Prequels, as they pushed the envelope for what could be achieved with VFX. I always found Ewan McGregor's performance as Obi-Wan [...]
  143. <p><a href="https://www.blendernation.com/2024/05/17/remaking-obi-wans-iconic-prequel-scene-with-blender-after-effects/" rel="nofollow">Source</a></p>]]></description>
  144. <wfw:commentRss>https://www.blendernation.com/2024/05/17/remaking-obi-wans-iconic-prequel-scene-with-blender-after-effects/feed/</wfw:commentRss>
  145. <slash:comments>0</slash:comments>
  146. <media:content url="https://www.blendernation.com/wp-content/uploads/2024/05/Remaking-Obi-Wans-Iconic-Prequel-Scene-with-Blender-After-Effects-1024x473.jpg" type="image/jpeg" medium="image" width="728" height="336">
  147. <media:description type="plain"><![CDATA[Remaking Obi-Wan's Iconic Prequel Scene with Blender &#038; After Effects]]></media:description>
  148. </media:content> </item>
  149. <item>
  150. <title>Lazy Bones Auto Rigging Add-on [$]</title>
  151. <link>https://www.blendernation.com/2024/05/17/lazy-bones-auto-rigging-add-on/</link>
  152. <comments>https://www.blendernation.com/2024/05/17/lazy-bones-auto-rigging-add-on/#respond</comments>
  153. <dc:creator><![CDATA[Blue Nile 3d]]></dc:creator>
  154. <pubDate>Fri, 17 May 2024 18:00:27 +0000</pubDate>
  155. <category><![CDATA[Add-ons]]></category>
  156. <guid isPermaLink="false">https://www.blendernation.com/?p=179446</guid>
  157.  
  158. <description><![CDATA[Lazy Bones is a rigging addon for Blender that uses the power of Simulation Nodes and edge conversion to automatically place bones. Beginner riggers can rig incredibly complex shapes: Advanced riggers get a speed boost on initial bone placement: Or skip simulation entirely and convert your existing edges to bones and clean them up with [...]
  159. <p><a href="https://www.blendernation.com/2024/05/17/lazy-bones-auto-rigging-add-on/" rel="nofollow">Source</a></p>]]></description>
  160. <wfw:commentRss>https://www.blendernation.com/2024/05/17/lazy-bones-auto-rigging-add-on/feed/</wfw:commentRss>
  161. <slash:comments>0</slash:comments>
  162. <media:content url="https://www.blendernation.com/wp-content/uploads/2024/04/mmexport1714296230000-1024x473.png" type="image/png" medium="image" width="728" height="336">
  163. <media:description type="plain"><![CDATA[mmexport1714296230000]]></media:description>
  164. </media:content> </item>
  165. <item>
  166. <title>Teaser: &quot;Therapy&quot;</title>
  167. <link>https://www.blendernation.com/2024/05/17/teaser-therapy/</link>
  168. <comments>https://www.blendernation.com/2024/05/17/teaser-therapy/#respond</comments>
  169. <dc:creator><![CDATA[Bart]]></dc:creator>
  170. <pubDate>Fri, 17 May 2024 15:55:00 +0000</pubDate>
  171. <category><![CDATA[Video]]></category>
  172. <guid isPermaLink="false">https://www.blendernation.com/?p=180346</guid>
  173.  
  174. <description><![CDATA[A short video with excellent visuals and sound design by devektiv. This is a Teaser for a Project I worked on for the past few months. The video includes scenes from an upcoming animation called "Therapy". Enjoy!
  175. <p><a href="https://www.blendernation.com/2024/05/17/teaser-therapy/" rel="nofollow">Source</a></p>]]></description>
  176. <wfw:commentRss>https://www.blendernation.com/2024/05/17/teaser-therapy/feed/</wfw:commentRss>
  177. <slash:comments>0</slash:comments>
  178. <media:content url="https://www.blendernation.com/wp-content/uploads/2024/05/Therapy-Teaser-Blender-3D-Animation-1024x473.jpg" type="image/jpeg" medium="image" width="728" height="336">
  179. <media:description type="plain"><![CDATA[Therapy Teaser - Blender 3D Animation]]></media:description>
  180. </media:content> </item>
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