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<p id="E1289">We interact with voice interfaces for a variety of reasons, bu ...
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<title>Smurfs Kart on MS Store – Controller Frustration & the Fix</title>
<link>https://techflies.com/smurfs-kart-on-ms-store-controller-frustration-the-fix/</link>
<comments>https://techflies.com/smurfs-kart-on-ms-store-controller-frustration-the-fix/#respond</comments>
<dc:creator><![CDATA[Thomas Sommer]]></dc:creator>
<pubDate>Mon, 09 Jun 2025 12:10:38 +0000</pubDate>
<category><![CDATA[Games]]></category>
<category><![CDATA[Gaming]]></category>
<category><![CDATA[Smurfs Kart]]></category>
<guid isPermaLink="false">https://techflies.com/?p=340541</guid>
<description><![CDATA[Buying Smurfs Kart through the Microsoft Store should be a fun experience—but for many players, it quickly turns frustrating when Xbox controllers aren’t recognized properly by the game. You fire it up, ready for some blue-tastic racing fun… only to find your inputs aren’t working as expected—or worse, not at all. The issue? Smurfs Kart...]]></description>
<content:encoded><![CDATA[
<p>Buying <em>Smurfs Kart</em> through the Microsoft Store should be a fun experience—but for many players, it quickly turns frustrating when Xbox controllers aren’t recognized properly by the game. You fire it up, ready for some blue-tastic racing fun… only to find your inputs aren’t working as expected—or worse, not at all.</p>
<p>The issue? <em>Smurfs Kart</em> seems to play nicer with Xbox 360 controllers than modern Xbox One or Series X/S controllers. Thankfully, there <strong>is</strong> a workaround—actually, two of them.</p>
<ol class="wp-block-list">
<li><strong>RemoteGamepad</strong> (<a href="https://remotegamepad.com/" target="_blank" rel="noreferrer noopener">https://remotegamepad.com/</a>)<br>This handy tool turns your smartphone or another device into a functional gamepad. It’s lightweight, easy to use, and—importantly—recognized by <em>Smurfs Kart</em>.</li>
<li><strong>reWASD</strong> (<a href="https://www.rewasd.com/" target="_blank" rel="noreferrer noopener">https://www.rewasd.com/</a>)<br>This powerful remapping software lets you reconfigure your Xbox controller to behave like an Xbox 360 controller. With just a few tweaks, <em>Smurfs Kart</em> suddenly sees your controller and everything works smoothly.</li>
</ol>
<p>So, while the out-of-the-box experience might not be ideal, you’re not stuck. With the right tool, you’ll be zooming through mushroom-filled tracks in no time.</p>
<p></p>
]]></content:encoded>
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<item>
<title>That’s Not My Burnout</title>
<link>https://techflies.com/thats-not-my-burnout/</link>
<comments>https://techflies.com/thats-not-my-burnout/#respond</comments>
<dc:creator><![CDATA[Thomas Sommer]]></dc:creator>
<pubDate>Wed, 28 May 2025 19:47:39 +0000</pubDate>
<category><![CDATA[Software]]></category>
<guid isPermaLink="false">https://techflies.com/2025/05/28/thats-not-my-burnout/</guid>
<description><![CDATA[Are you like me, reading about people fading away as they burn out, and feeling unable to relate? Do you feel like your feelings are invisible to the world because you’re experiencing burnout differently? When burnout starts to push down on us, our core comes through more. Beautiful, peaceful souls get quieter and fade into...]]></description>
<content:encoded><![CDATA[<div class="clickbankwrapper">
<p>Are you like me, reading about people fading away as they burn out, and feeling unable to relate? Do you feel like your feelings are invisible to the world because you’re experiencing burnout differently? When burnout starts to push down on us, our core comes through more. Beautiful, peaceful souls get quieter and fade into that distant and distracted burnout we’ve all read about. But some of us, those with fires always burning on the edges of our core, get hotter. In my heart I am fire. When I face burnout I double down, triple down, burning hotter and hotter to try to best the challenge. I don’t fade—I am engulfed in a <em>zealous burnout</em>. </p>
<h2 class="wp-block-heading">So what on earth is a zealous burnout?</h2>
<p>Imagine a woman determined to do it all. She has two amazing children whom she, along with her husband who is also working remotely, is homeschooling during a pandemic. She has a demanding client load at work—all of whom she loves. She gets up early to get some movement in (or often catch up on work), does dinner prep as the kids are eating breakfast, and gets to work while positioning herself near “fourth grade” to listen in as she juggles clients, tasks, and budgets. Sound like a lot? Even with a supportive team both at home and at work, it is. </p>
<p>Sounds like this woman has too much on her plate and needs self-care. But no, she doesn’t have time for that. In fact, she starts to feel like she’s dropping balls. Not accomplishing enough. There’s not enough of her to be here and there; she is trying to divide her mind in two all the time, all day, every day. She starts to doubt herself. And as those feelings creep in more and more, her internal narrative becomes more and more critical.</p>
<p>Suddenly she KNOWS what she needs to do! She should DO MORE. </p>
<p>This is a hard and dangerous cycle. Know why? Because once she doesn’t finish that new goal, that narrative will get worse. Suddenly she’s failing. She isn’t doing enough. SHE is <em>not enough</em>. She might fail, she might fail her family…so she’ll find more she should do. She doesn’t sleep as much, move as much, all in the efforts to do more. Caught in this cycle of trying to prove herself to herself, never reaching any goal. Never feeling “enough.” </p>
<p>So, yeah, that’s what zealous burnout looks like for me. It doesn’t happen overnight in some grand gesture but instead slowly builds over weeks and months. My burning out process looks like speeding up, not a person losing focus. I speed up and up and up…and then I just stop.</p>
<h2 class="wp-block-heading">I am the one who could</h2>
<p>It’s funny the things that shape us. Through the lens of childhood, I viewed the fears, struggles, and sacrifices of someone who had to make it all work without having enough. I was lucky that my mother was so resourceful and my father supportive; I never went without and even got an extra here or there. </p>
<p>Growing up, I did not feel shame when my mother paid with food stamps; in fact, I’d have likely taken on any debate on the topic, verbally eviscerating anyone who dared to criticize the disabled woman trying to make sure all our needs were met with so little. As a child, I watched the way the fear of not making those ends meet impacted people I love. As the non-disabled person in my home, I would take on many of the physical tasks because I was “the one who could” make our lives a little easier. I learned early to associate fears or uncertainty with putting more of myself into it—I am the one who can. I learned early that when something frightens me, I can double down and work harder to make it better. I can own the challenge. When people have seen this in me as an adult, I’ve been told I seem fearless, but make no mistake, I’m not. If I seem fearless, it’s because this behavior was forged from other people’s fears. </p>
<p>And here I am, more than 30 years later still feeling the urge to mindlessly push myself forward when faced with overwhelming tasks ahead of me, assuming that I am the one who can and therefore should. I find myself driven to prove that I can make things happen if I work longer hours, take on more responsibility, and do <em>more</em>. </p>
<p>I do not see people who struggle financially as failures, because I have seen how strong that tide can be—it pulls you along the way. I truly get that I have been privileged to be able to avoid many of the challenges that were present in my youth. That said, I am still “the one who can” who feels she should, so if I were faced with not having enough to make ends meet for my own family, I would see myself as having failed. Though I am supported and educated, most of this is due to good fortune. I will, however, allow myself the arrogance of saying I have been careful with my choices to have encouraged that luck. My identity stems from the idea that I am “the one who can” so therefore feel obligated to do the most. I can choose to stop, and with some quite literal cold water splashed in my face, I’ve made the choice to before. But that choosing to stop is not my go-to; I move forward, driven by a fear that is so a part of me that I barely notice it’s there until I’m feeling utterly worn away.</p>
<p>So why all the history? You see, burnout is a fickle thing. I have heard and read a lot about burnout over the years. Burnout is real. Especially now, with COVID, many of us are balancing more than we ever have before—all at once! It’s hard, and the procrastinating, the avoidance, the shutting down impacts so many amazing professionals. There are important articles that relate to what I imagine must be the majority of people out there, but not me. That’s not what my burnout looks like.</p>
<h2 class="wp-block-heading">The dangerous invisibility of zealous burnout</h2>
<p>A lot of work environments see the extra hours, extra effort, and overall focused commitment as an asset (and sometimes that’s all it is). They see someone trying to rise to challenges, not someone stuck in their fear. Many well-meaning organizations have safeguards in place to protect their teams from burnout. But in cases like this, those alarms are not always tripped, and then when the inevitable stop comes, some members of the organization feel surprised and disappointed. And sometimes maybe even betrayed. </p>
<p>Parents—more so mothers, statistically speaking—are praised as being so on top of it all when they can work, be involved in the after-school activities, practice self-care in the form of diet and exercise, and still meet friends for coffee or wine. During COVID many of us have binged countless streaming episodes showing how it’s so hard for the female protagonist, but she is strong and funny and can do it. It’s a “very special episode” when she breaks down, cries in the bathroom, woefully admits she needs help, and just stops for a bit. Truth is, countless people are hiding their tears or are doom-scrolling to escape. We know that the media is a lie to amuse us, but often the perception that it’s what we should strive for has penetrated much of society.</p>
<h2 class="wp-block-heading">Women and burnout</h2>
<p>I love men. And though I don’t love every man (heads up, I don’t love every woman or nonbinary person either), I think there is a beautiful spectrum of individuals who represent that particular binary gender. </p>
<p>That said, women are still more often at risk of burnout than their male counterparts, especially in these COVID stressed times. Mothers in the workplace feel the pressure to do all the “mom” things while giving 110%. Mothers not in the workplace feel they need to do more to “justify” their lack of traditional employment. Women who are not mothers often feel the need to do even more because they don’t have that extra pressure at home. It’s vicious and systemic and so a part of our culture that we’re often not even aware of the enormity of the pressures we put on ourselves and each other. </p>
<p>And there are prices beyond happiness too. <a href="">Harvard Health Publishing released a study</a> a decade ago that “uncovered strong links between women’s job stress and cardiovascular disease.” <a href="">The CDC noted,</a> “Heart disease is the leading cause of death for women in the United States, killing 299,578 women in 2017—or about 1 in every 5 female deaths.” </p>
<p>This relationship between work stress and health, from what I have read, is more dangerous for women than it is for their non-female counterparts.</p>
<h2 class="wp-block-heading">But what if your burnout isn’t like that either?</h2>
<p>That might not be you either. After all, each of us is so different and how we respond to stressors is too. It’s part of what makes us human. <strong>Don’t stress what burnout looks like</strong>,<strong> just learn to recognize it in yourself.</strong> Here are a few questions I sometimes ask friends if I am concerned about them.</p>
<p style="margin-left: 1.5em"><em>Are you happy?</em> This simple question should be the first thing you ask yourself. Chances are, even if you’re burning out doing all the things you love, as you approach burnout you’ll just stop taking as much joy from it all.</p>
<p style="margin-left: 1.5em"><em>Do you feel empowered to say no?</em> I have observed in myself and others that when someone is burning out, they no longer feel they can say no to things. Even those who don’t “speed up” feel pressure to say yes to not disappoint the people around them.</p>
<p style="margin-left: 1.5em"><em>What are three things you’ve done for yourself?</em> Another observance is that we all tend to stop doing things for ourselves. Anything from skipping showers and eating poorly to avoiding talking to friends. These can be red flags. </p>
<p style="margin-left: 1.5em"><em>Are you making excuses?</em> Many of us try to disregard feelings of burnout. Over and over I have heard, “It’s just crunch time,” “As soon as I do this one thing, it will all be better,” and “Well I should be able to handle this, so I’ll figure it out.” And it <em>might </em>really be crunch time, a single goal, and/or a skill set you need to learn. That happens—life happens. BUT if this doesn’t stop, be honest with yourself. If you’ve worked more 50-hour weeks since January than not, maybe it’s not crunch time—maybe it’s a bad situation that you’re burning out from.</p>
<p style="margin-left: 1.5em"><em>Do you have a plan to stop feeling this way?</em> If something is truly temporary and you do need to just push through, then it has an exit route with a<br>defined end.</p>
<p>Take the time to listen to yourself as you would a friend. Be honest, allow yourself to be uncomfor</div>]]></content:encoded>
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<item>
<title>Asynchronous Design Critique: Getting Feedback</title>
<link>https://techflies.com/asynchronous-design-critique-getting-feedback/</link>
<comments>https://techflies.com/asynchronous-design-critique-getting-feedback/#respond</comments>
<dc:creator><![CDATA[Thomas Sommer]]></dc:creator>
<pubDate>Wed, 28 May 2025 19:47:39 +0000</pubDate>
<category><![CDATA[Software]]></category>
<guid isPermaLink="false">https://techflies.com/2025/05/28/asynchronous-design-critique-getting-feedback/</guid>
<description><![CDATA[“Any comment?” is probably one of the worst ways to ask for feedback. It’s vague and open ended, and it doesn’t provide any indication of what we’re looking for. Getting good feedback starts earlier than we might expect: it starts with the request. It might seem counterintuitive to start the process of receiving feedback with...]]></description>
<content:encoded><![CDATA[<div class="clickbankwrapper">
<p>“Any comment?” is probably one of the worst ways to ask for feedback. It’s vague and open ended, and it doesn’t provide any indication of what we’re looking for. Getting good feedback starts earlier than we might expect: it starts with the request. </p>
<p>It might seem counterintuitive to start the process of receiving feedback with a <strong>question</strong>, but that makes sense if we realize that getting feedback can be thought of as a form of design research. In the same way that we wouldn’t do any research without the right questions to get the insights that we need, the best way to ask for feedback is also to craft sharp questions.</p>
<p>Design critique is not a one-shot process. Sure, any good feedback workflow continues until the project is finished, but this is particularly true for design because design work continues <strong>iteration</strong> after iteration, from a high level to the finest details. Each level needs its own set of questions.</p>
<p>And finally, as with any good research, we need to <strong>review</strong> what we got back, get to the core of its insights, and take action. <em>Question</em>, <em>iteration</em>, and <em>review</em>. Let’s look at each of those.</p>
<h2 class="wp-block-heading">The question</h2>
<p>Being open to feedback is essential, but we need to be precise about what we’re looking for. Just saying “Any comment?”, “What do you think?”, or “I’d love to get your opinion” at the end of a presentation—whether it’s in person, over video, or through a written post—is likely to get a number of varied opinions or, even worse, get everyone to follow the direction of the first person who speaks up. And then… we get frustrated because vague questions like those can turn a high-level flows review into people instead commenting on the borders of buttons. Which might be a hearty topic, so it might be hard at that point to redirect the team to the subject that you had wanted to focus on.</p>
<p>But how do we get into this situation? It’s a mix of factors. One is that we don’t usually consider <em>asking</em> as a part of the feedback process. Another is how natural it is to just leave the question implied, expecting the others to be on the same page. Another is that in nonprofessional discussions, there’s often no need to be that precise. In short, we tend to underestimate the importance of the questions, so we don’t work on improving them.</p>
<p><strong>The act of asking good questions guides and focuses the critique</strong>. It’s also a form of consent: it makes it clear that you’re open to comments and what kind of comments you’d like to get. It puts people in the right mental state, especially in situations when they weren’t expecting to give feedback.</p>
<p>There isn’t a single best way to ask for feedback. It just needs to be<strong> specific</strong>, and specificity can take many shapes. A model for design critique that I’ve found particularly useful in my coaching is the one of <strong>stage versus depth</strong>.</p>
<p>“<strong>Stage</strong>” refers to each of the steps of the process—in our case, the design process. In progressing from user research to the final design, the kind of feedback evolves. But within a single step, one might still review whether some assumptions are correct and whether there’s been a proper translation of the amassed feedback into updated designs as the project has evolved. A starting point for potential questions could derive from the <a href="">layers of user experience</a>. What do you want to know: Project objectives? User needs? Functionality? Content? Interaction design? Information architecture? UI design? Navigation design? Visual design? Branding?</p>
<p>Here’re a few example questions that are precise and to the point that refer to different layers:</p>
<ul class="wp-block-list"><li>Functionality: Is automating account creation desirable?</li><li>Interaction design: Take a look through the updated flow and let me know whether you see any steps or error states that I might’ve missed.</li><li>Information architecture: We have two competing bits of information on this page. Is the structure effective in communicating them both?</li><li>UI design: What are your thoughts on the error counter at the top of the page that makes sure that you see the next error, even if the error is out of the viewport? </li><li>Navigation design: From research, we identified these second-level navigation items, but once you’re on the page, the list feels too long and hard to navigate. Are there any suggestions to address this?</li><li>Visual design: Are the sticky notifications in the bottom-right corner visible enough?</li></ul>
<p>The other axis of specificity is about how <strong>deep</strong> you’d like to go on what’s being presented. For example, we might have introduced a new end-to-end flow, but there was a specific view that you found particularly challenging and you’d like a detailed review of that. This can be especially useful from one iteration to the next where it’s important to <strong>highlight the parts that have changed</strong>.</p>
<p>There are other things that we can consider when we want to achieve more specific—and more effective—questions.</p>
<p>A simple trick is to remove <strong>generic qualifiers</strong> from your questions like “good,” “well,” “nice,” “bad,” “okay,” and “cool.” For example, asking, “When the block opens and the buttons appear, is this interaction good?” might look specific, but you can spot the “good” qualifier, and convert it to an even better question: “When the block opens and the buttons appear, is it clear what the next action is?”</p>
<p>Sometimes <strong>we actually do want broad feedback</strong>. That’s rare, but it can happen. In that sense, you might still make it explicit that you’re looking for a wide range of opinions, whether at a high level or with details. Or maybe just say, “At first glance, what do you think?” so that it’s clear that what you’re asking is open ended but focused on someone’s impression after their first five seconds of looking at it.</p>
<p>Sometimes the <strong>project is particularly expansive</strong>, and some areas may have already been explored in detail. In these situations, it might be useful to explicitly say that some parts are already locked in and aren’t open to feedback. It’s not something that I’d recommend in general, but I’ve found it useful to avoid falling again into rabbit holes of the sort that might lead to further refinement but aren’t what’s most important right now.</p>
<p>Asking specific questions can completely change the quality of the feedback that you receive. People with less refined critique skills will now be able to offer more actionable feedback, and even expert designers will welcome the clarity and efficiency that comes from focusing only on what’s needed. It can save a lot of time and frustration.</p>
<h2 class="wp-block-heading">The iteration</h2>
<p>Design iterations are probably the most visible part of the design work, and they provide a natural checkpoint for feedback. Yet a lot of design tools with inline commenting tend to show changes as a single fluid stream in the same file, and those types of design tools make conversations disappear once they’re resolved, update shared UI components automatically, and compel designs to always show the latest version—unless these would-be helpful features were to be manually turned off. The implied goal that these design tools seem to have is to arrive at just one final copy with all discussions closed, probably because they inherited patterns from how written documents are collaboratively edited. That’s probably not the best way to approach design critiques, but even if I don’t want to be too prescriptive here: that could work for some teams.</p>
<p>The asynchronous design-critique approach that I find most effective is to create explicit checkpoints for discussion. I’m going to use the term <strong>iteration post</strong> for this. It refers to a <em>write-up or presentation</em> of the design iteration followed by a <em>discussion thread</em> of some kind. Any platform that can accommodate this structure can use this. By the way, when I refer to a “write-up or presentation,” I’m including video recordings or other media too: as long as it’s asynchronous, it works.</p>
<p>Using iteration posts has many advantages:</p>
<ul class="wp-block-list"><li>It creates a <strong>rhythm</strong> in the design work so that the designer can review feedback from each iteration and prepare for the next.</li><li>It makes <strong>decisions visible</strong> for future review, and conversations are likewise always available.</li><li>It creates a <strong>record</strong> of how the design changed over time.</li><li>Depending on the tool, it might also make it easier to collect feedback and <strong>act</strong> on it.</li></ul>
<p>These posts of course don’t mean that no other feedback approach should be used, just that iteration posts could be the primary rhythm for a remote design team to use. And other feedback approaches (such as live critique, pair designing, or inline comments) can build from there.</p>
<p>I don’t think there’s a standard format for iteration posts. But there are a few high-level elements that make sense to include as a baseline:</p>
<ol class="wp-block-list"><li>The goal</li><li>The design</li><li>The list of changes</li><li>The questions</li></ol>
<p>Each project is likely to have a <strong>goal</strong>, and hopefully it’s something that’s already been summarized in a single sentence somewhere else, such as the client brief, the product manager’s outline, or the project owner’s request. So this is something that I’d repeat in every iteration post—literally copy and pasting it. The idea is to provide context and to repeat what’s essential to make each iteration post <strong>complete</strong> so that there’s no need to find information spread across multiple posts. If I want to know about the latest design, the latest iteration post will have all that I need.</p>
<p>This copy-and-paste part introduces another relevant concept: <em>alignment comes from repetition</em>. So having posts that repeat information is actually very effective toward making sure that everyone is on the same page.</p>
<p>The <strong>desi</div>]]></content:encoded>
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<title>Designing for the Unexpected</title>
<link>https://techflies.com/designing-for-the-unexpected/</link>
<comments>https://techflies.com/designing-for-the-unexpected/#respond</comments>
<dc:creator><![CDATA[Thomas Sommer]]></dc:creator>
<pubDate>Wed, 28 May 2025 19:47:38 +0000</pubDate>
<category><![CDATA[Software]]></category>
<guid isPermaLink="false">https://techflies.com/2025/05/28/designing-for-the-unexpected/</guid>
<description><![CDATA[I’m not sure when I first heard this quote, but it’s something that has stayed with me over the years. How do you create services for situations you can’t imagine? Or design products that work on devices yet to be invented? Flash, Photoshop, and responsive design When I first started designing websites, my go-to software...]]></description>
<content:encoded><![CDATA[<div class="clickbankwrapper">
<p>I’m not sure when I first heard this quote, but it’s something that has stayed with me over the years. How do you create services for situations you can’t imagine? Or design products that work on devices yet to be invented?</p>
<h2 class="wp-block-heading">Flash, Photoshop, and responsive design</h2>
<p>When I first started designing websites, my go-to software was Photoshop. I created a 960px canvas and set about creating a layout that I would later drop content in. The development phase was about attaining pixel-perfect accuracy using fixed widths, fixed heights, and absolute positioning.</p>
<p>Ethan Marcotte’s talk at An Event Apart and subsequent article “<a href="">Responsive Web Design</a>” in <em>A List Apart </em>in 2010 changed all this. I was sold on responsive design as soon as I heard about it, but I was also terrified. The pixel-perfect designs full of magic numbers that I had previously prided myself on producing were no longer good enough.</p>
<p>The fear wasn’t helped by my first experience with responsive design. My first project was to take an existing fixed-width website and make it responsive. What I learned the hard way was that you can’t just add responsiveness at the end of a project. To create fluid layouts, you need to plan throughout the design phase.</p>
<h3 class="wp-block-heading">A new way to design</h3>
<p>Designing responsive or fluid sites has always been about removing limitations, producing content that can be viewed on any device. It relies on the use of percentage-based layouts, which I initially achieved with native CSS and utility classes:</p>
<pre><code class="language-css">.column-span-6 {
width: 49%;
float: left;
margin-right: 0.5%;
margin-left: 0.5%;
}
.column-span-4 {
width: 32%;
float: left;
margin-right: 0.5%;
margin-left: 0.5%;
}
.column-span-3 {
width: 24%;
float: left;
margin-right: 0.5%;
margin-left: 0.5%;
}</code></pre>
<p>Then with Sass so I could take advantage of @includes to re-use repeated blocks of code and move back to more semantic markup:</p>
<pre><code class="language-css">.logo {
@include colSpan(6);
}
.search {
@include colSpan(3);
}
.social-share {
@include colSpan(3);
}</code></pre>
<h3 class="wp-block-heading">Media queries</h3>
<p>The second ingredient for responsive design is media queries. Without them, content would shrink to fit the available space regardless of whether that content remained readable (The exact opposite problem occurred with the introduction of a mobile-first approach).</p>
<p>Media queries prevented this by allowing us to add breakpoints where the design could adapt. Like most people, I started out with three breakpoints: one for desktop, one for tablets, and one for mobile. Over the years, I added more and more for phablets, wide screens, and so on. </p>
<p>For years, I happily worked this way and improved both my design and front-end skills in the process. The only problem I encountered was making changes to content, since with our Sass grid system in place, there was no way for the site owners to add content without amending the markup—something a small business owner might struggle with. This is because each row in the grid was defined using a <strong><code>div</code></strong> as a container. Adding content meant creating new row markup, which requires a level of HTML knowledge.</p>
<p>Row markup was a staple of early responsive design, present in all the widely used frameworks like Bootstrap and Skeleton.</p>
<pre><code class="language-markup"><section class="row">
<div class="column-span-4">1 of 7</div>
<div class="column-span-4">2 of 7</div>
<div class="column-span-4">3 of 7</div>
</section>
<section class="row">
<div class="column-span-4">4 of 7</div>
<div class="column-span-4">5 of 7</div>
<div class="column-span-4">6 of 7</div>
</section>
<section class="row">
<div class="column-span-4">7 of 7</div>
</section></code></pre>
<p>Another problem arose as I moved from a design agency building websites for small- to medium-sized businesses, to larger in-house teams where I worked across a suite of related sites. In those roles I started to work much more with reusable components. </p>
<p>Our reliance on media queries resulted in components that were tied to common viewport sizes. If the goal of component libraries is reuse, then this is a real problem because you can only use these components if the devices you’re designing for correspond to the viewport sizes used in the pattern library—in the process not really hitting that “devices that don’t yet exist”<em> </em>goal.</p>
<p>Then there’s the problem of space. Media queries allow components to adapt based on the viewport size, but what if I put a component into a sidebar, like in the figure below?</p>
<h3 class="wp-block-heading">Container queries: our savior or a false dawn?</h3>
<p>Container queries have long been touted as an improvement upon media queries, but at the time of writing are unsupported in most browsers. There are JavaScript workarounds, but they can create dependency and compatibility issues. The basic theory underlying container queries is that elements should change based on the size of their parent container and not the viewport width, as seen in the following illustrations.</p>
<p>One of the biggest arguments in favor of container queries is that they help us create components or design patterns that are truly reusable because they can be picked up and placed anywhere in a layout. This is an important step in moving toward a form of component-based design that works at any size on any device.</p>
<p>In other words, responsive components to replace responsive layouts.</p>
<p>Container queries will help us move from designing pages that respond to the browser or device size to designing components that can be placed in a sidebar or in the main content, and respond accordingly.</p>
<p>My concern is that we are still using layout to determine when a design needs to adapt. This approach will always be restrictive, as we will still need pre-defined breakpoints. For this reason, my main question with container queries is, How would we decide when to change the CSS used by a component? </p>
<p>A component library removed from context and real content is probably not the best place for that decision. </p>
<p>As the diagrams below illustrate, we can use container queries to create designs for specific container widths, but what if I want to change the design based on the image size or ratio?</p>
<p>In this example, the dimensions of the container are not what should dictate the design; rather, the image is.</p>
<p>It’s hard to say for sure whether container queries will be a success story until we have solid cross-browser support for them. Responsive component libraries would definitely evolve how we design and would improve the possibilities for reuse and design at scale. But maybe we will always need to adjust these components to suit our content.</p>
<h3 class="wp-block-heading">CSS is changing</h3>
<p>Whilst the container query debate rumbles on, there have been numerous advances in CSS that change the way we think about design. The days of fixed-width elements measured in pixels and floated <strong><code>div</code></strong> elements used to cobble layouts together are long gone, consigned to history along with table layouts. Flexbox and CSS Grid have revolutionized layouts for the web. We can now create elements that wrap onto new rows when they run out of space, not when the device changes.</p>
<pre><code class="language-css">.wrapper {
display: grid;
grid-template-columns: repeat(auto-fit, 450px);
gap: 10px;
}</code></pre>
<p>The <strong><code>repeat()</code></strong> function paired with <strong><code>auto-fit</code></strong> or <strong><code>auto-fill</code></strong> allows us to specify how much space each column should use while leaving it up to the browser to decide when to spill the columns onto a new line. Similar things can be achieved with Flexbox, as elements can wrap over multiple rows and “flex” to fill available space. </p>
<pre><code class="language-css">.wrapper {
display: flex;
flex-wrap: wrap;
justify-content: space-between;
}
.child {
flex-basis: 32%;
margin-bottom: 20px;
}</code></pre>
<p>The biggest benefit of all this is you don’t need to wrap elements in container rows. Without rows, content isn’t tied to page markup in quite the same way, al</div>]]></content:encoded>
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<title>Voice Content and Usability</title>
<link>https://techflies.com/voice-content-and-usability/</link>
<comments>https://techflies.com/voice-content-and-usability/#respond</comments>
<dc:creator><![CDATA[Thomas Sommer]]></dc:creator>
<pubDate>Wed, 28 May 2025 19:47:38 +0000</pubDate>
<category><![CDATA[Software]]></category>
<guid isPermaLink="false">https://techflies.com/2025/05/28/voice-content-and-usability/</guid>
<description><![CDATA[We’ve been having conversations for thousands of years. Whether to convey information, conduct transactions, or simply to check in on one another, people have yammered away, chattering and gesticulating, through spoken conversation for countless generations. Only in the last few millennia have we begun to commit our conversations to writing, and only in the last...]]></description>
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<p id="E1205">We’ve been having conversations for thousands of years. Whether to convey information, conduct transactions, or simply to check in on one another, people have yammered away, chattering and gesticulating, through spoken conversation for countless generations. Only in the last few millennia have we begun to commit our conversations to writing, and only in the last few decades have we begun to outsource them to the computer, a machine that shows much more affinity for written correspondence than for the slangy vagaries of spoken language.</p>
<p id="E1222">Computers have trouble because between spoken and written language, speech is more primordial. To have successful conversations with us, machines must grapple with the messiness of human speech: the disfluencies and pauses, the gestures and body language, and the variations in word choice and spoken dialect that can stymie even the most carefully crafted human-computer interaction. In the human-to-human scenario, spoken language also has the privilege of face-to-face contact, where we can readily interpret nonverbal social cues.</p>
<p id="E1233">In contrast, written language immediately concretizes as we commit it to record and retains usages long after they become obsolete in spoken communication (the salutation “To whom it may concern,” for example), generating its own fossil record of outdated terms and phrases. Because it tends to be more consistent, polished, and formal, written text is fundamentally much easier for machines to parse and understand.</p>
<p id="E1257">Spoken language has no such luxury. Besides the nonverbal cues that decorate conversations with emphasis and emotional context, there are also verbal cues and vocal behaviors that modulate conversation in nuanced ways: <em>how</em> something is said, not <em>what</em>. Whether rapid-fire, low-pitched, or high-decibel, whether sarcastic, stilted, or sighing, our spoken language conveys much more than the written word could ever muster. So when it comes to voice interfaces—the machines we conduct spoken conversations with—we face exciting challenges as designers and content strategists.</p>
<h2 class="wp-block-heading" id="E1287">Voice Interactions</h2>
<p id="E1289">We interact with voice interfaces for a variety of reasons, but according to Michael McTear, Zoraida Callejas, and David Griol in <em>The Conversational Interface</em>, those motivations by and large mirror the reasons we initiate conversations with other people, too (<a is="qowt-hyperlink" href="" target="_blank" rel="noreferrer noopener"></a>). Generally, we start up a conversation because:</p>
<ul class="wp-block-list"><li>we need something done (such as a transaction),</li><li>we want to know something (information of some sort), or</li><li>we are social beings and want someone to talk to (conversation for conversation’s sake).</li></ul>
<p id="E1330">These three categories—which I call <em>transactional</em>, <em>informational</em>, and <em>prosocial</em>—also characterize essentially every <em>voice interaction</em>: a single conversation from beginning to end that realizes some outcome for the user, starting with the voice interface’s first greeting and ending with the user exiting the interface. Note here that a <em>conversation</em> in our human sense—a chat between people that leads to some result and lasts an arbitrary length of time—could encompass multiple transactional, informational, and prosocial voice interactions in succession. In other words, a voice interaction is a conversation, but a conversation is not necessarily a single voice interaction.</p>
<p id="E1346">Purely <em>prosocial</em> conversations are more gimmicky than captivating in most voice interfaces, because machines don’t yet have the capacity to <em>really</em> want to know how we’re doing and to do the sort of glad-handing humans crave. There’s also ongoing debate as to whether users actually prefer the sort of organic human conversation that begins with a prosocial voice interaction and shifts seamlessly into other types. In fact, in <em>Voice User Interface Design</em>, Michael Cohen, James Giangola, and Jennifer Balogh recommend sticking to users’ expectations by mimicking how they interact with other voice interfaces rather than trying too hard to be human—potentially alienating them in the process (<a is="qowt-hyperlink" href="" target="_blank" rel="noreferrer noopener"></a>).</p>
<p id="E1385">That leaves two genres of conversations we can have with one another that a voice interface can easily have with us, too: a <em>transactional</em> voice interaction realizing some outcome (“buy iced tea”) and an <em>informational</em> voice interaction teaching us something new (“discuss a musical”).</p>
<h2 class="wp-block-heading" id="E1403">Transactional voice interactions</h2>
<p id="E1405">Unless you’re tapping buttons on a food delivery app, you’re generally having a conversation—and therefore a voice interaction—when you order a Hawaiian pizza with extra pineapple. Even when we walk up to the counter and place an order, the conversation quickly pivots from an initial smattering of neighborly small talk to the real mission at hand: ordering a pizza (generously topped with pineapple, as it should be).</p>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>Alison: Hey, how’s it going?</p><p>Burhan: Hi, welcome to Crust Deluxe! It’s cold out there. How can I help you?</p><p>Alison: Can I get a Hawaiian pizza with extra pineapple?</p><p>Burhan: Sure, what size?</p><p>Alison: Large.</p><p>Burhan: Anything else?</p><p>Alison: No thanks, that’s it.</p><p>Burhan: Something to drink?</p><p>Alison: I’ll have a bottle of Coke.</p><p>Burhan: You got it. That’ll be $13.55 and about fifteen minutes.</p></blockquote>
<p id="E1460">Each progressive disclosure in this <em>transactional</em> conversation reveals more and more of the desired outcome of the transaction: a service rendered or a product delivered. Transactional conversations have certain key traits: they’re direct, to the point, and economical. They quickly dispense with pleasantries.</p>
<h2 class="wp-block-heading" id="E1471">Informational voice interactions</h2>
<p id="E1474">Meanwhile, some conversations are primarily about obtaining information. Though Alison might visit Crust Deluxe with the sole purpose of placing an order, she might not actually want to walk out with a pizza at all. She might be just as interested in whether they serve halal or kosher dishes, gluten-free options, or something else. Here, though we again have a prosocial mini-conversation at the beginning to establish politeness, we’re after much more.</p>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>Alison: Hey, how’s it going?</p><p>Burhan: Hi, welcome to Crust Deluxe! It’s cold out there. How can I help you?</p><p>Alison: Can I ask a few questions?</p><p>Burhan: Of course! Go right ahead.</p><p>Alison: Do you have any halal options on the menu?</p><p>Burhan: Absolutely! We can make any pie halal by request. We also have lots of vegetarian, ovo-lacto, and vegan options. Are you thinking about any other dietary restrictions?</p><p>Alison: What about gluten-free pizzas?</p><p>Burhan: We can definitely do a gluten-free crust for you, no problem, for both our deep-dish and thin-crust pizzas. Anything else I can answer for you?</p><p>Alison: That’s it for now. Good to know. Thanks!</p><p>Burhan: Anytime, come back soon!</p></blockquote>
<p id="E1546">This is a very different dialogue. Here, the goal is to get a certain set of facts. <em>I</em><em>nf</em><em>ormational</em> conversations are investigative quests for the truth—research expeditions to gather data, news, or facts. Voice interactions that are informational might be more long-winded than transactional conversations by necessity. Responses tend to be lengthier, more informative, and carefully communicated so the customer understands the key takeaways.</p>
<h2 class="wp-block-heading" id="E1560">Voice Interfaces</h2>
<p id="E1564">At their core, <em>voice interfaces</em> employ speech to support users in reaching their goals. But simply because an interface has a voice component doesn’t mean that every user interaction with it is mediated through voice. Because multimodal voice interfaces can lean on visual components like screens as crutches, we’re most concerned in this book with <em>pure voice interfaces</em>, which depend entirely on spoken conversation, lack any visual component whatsoever, and are therefore much more nuanced and challenging to tackle.</p>
<p id="E1588">Though voice interfaces have long been integral to the imagined future of humanity in science fiction, only recently have those lofty visions become fully realized in genuine voice interfaces.</p>
<h3 class="wp-block-heading" id="E1593">Interactive voice response (IVR) systems</h3>
<p id="E1595">Though written conversational interfaces have been fixtures of computing for many decades, voice interfaces first emerged in the early 1990s with text-to-speech (TTS) dictation programs that recited written text aloud, as well as speech-enabled in-car systems that gave directions to a user-provided address. With the advent of <em>interactive voice response</em> (IVR) systems, intended as an alternative to overburdened customer service representatives, we became acquainted with the first true voice interfaces that engaged in authentic conversation.</p>
<p id="E1620">IVR systems allowed organizations to reduce their reliance on call centers but soon became notorious for their clunkiness. Commonplace in the corporate world, these systems were primarily designed as metaphorical switchboards to guide customers to a real phone agent (“Say <em>R</em><em>eservations</em> to book a flight or check an itinerary”); chances are you will enter a conversation with one when you call an airline or hotel conglomerate. Despite their functional issues and users’ frustration with their inability to speak to an actual human right away, IVR systems proliferated in the early 1990s across a variety of industries (<a is="qowt-hyperlink" href="" target="_blank" rel="noreferrer noopener"></a>, PDF).</p>
<p id="E1655">While IVR systems are great for highly repetitive, monotonous conversations that generally don’t veer from a single format, they have a reputation for less scintillating conversation than we’re used to in real life (or even in science fiction).</p>
<h3 class="wp-block-heading" id="E1666">Screen readers</h3>
<p id="E1668">Parallel to the evolution of IVR systems was the invention of the <em>screen reader</em>, a tool that transcribes visual content into synthesized speech. For Blind or visually impaired website users, it’s the predominant method of interacting with text, multimedia, or form elements. Screen readers represent perhaps the closest equivalent we have today to an out-of-the-box implementat</div>]]></content:encoded>
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<title>Sustainable Web Design, An Excerpt</title>
<link>https://techflies.com/sustainable-web-design-an-excerpt/</link>
<comments>https://techflies.com/sustainable-web-design-an-excerpt/#respond</comments>
<dc:creator><![CDATA[Thomas Sommer]]></dc:creator>
<pubDate>Wed, 28 May 2025 19:47:37 +0000</pubDate>
<category><![CDATA[Software]]></category>
<guid isPermaLink="false">https://techflies.com/2025/05/28/sustainable-web-design-an-excerpt/</guid>
<description><![CDATA[In the 1950s, many in the elite running community had begun to believe it wasn’t possible to run a mile in less than four minutes. Runners had been attempting it since the late 19th century and were beginning to draw the conclusion that the human body simply wasn’t built for the task. But on May...]]></description>
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<p>In the 1950s, many in the elite running community had begun to believe it wasn’t possible to run a mile in less than four minutes. Runners had been attempting it since the late 19th century and were beginning to draw the conclusion that the human body simply wasn’t built for the task. </p>
<p>But on May 6, 1956, Roger Bannister took everyone by surprise. It was a cold, wet day in Oxford, England—conditions no one expected to lend themselves to record-setting—and yet Bannister did just that, running a mile in 3:59.4 and becoming the first person in the record books to run a mile in under four minutes. </p>
<p>This shift in the benchmark had profound effects; the world now knew that the four-minute mile was possible. Bannister’s record lasted only forty-six days, when it was snatched away by Australian runner John Landy. Then a year later, three runners all beat the four-minute barrier together in the same race. Since then, over 1,400 runners have officially <a href="">run a mile in under four minutes</a>; the current record is 3:43.13, held by Moroccan athlete Hicham El Guerrouj.</p>
<p>We achieve far more when we believe that something is possible, and we will believe it’s possible only when we see someone else has already done it—and as with human running speed, so it is with what we believe are the hard limits for how a website needs to perform.</p>
<h2 class="wp-block-heading">Establishing standards for a sustainable web</h2>
<p>In most major industries, the key metrics of environmental performance are fairly well established, such as miles per gallon for cars or energy per square meter for homes. The tools and methods for calculating those metrics are standardized as well, which keeps everyone on the same page when doing environmental assessments. In the world of websites and apps, however, we aren’t held to any particular environmental standards, and only recently have gained the tools and methods we need to even make an environmental assessment.</p>
<p>The primary goal in sustainable web design is to reduce <em>carbon emissions</em>. However, it’s almost impossible to actually measure the amount of CO<sub>2</sub> produced by a web product. We can’t measure the fumes coming out of the exhaust pipes on our laptops. The emissions of our websites are far away, out of sight and out of mind, coming out of power stations burning coal and gas. We have no way to trace the electrons from a website or app back to the power station where the electricity is being generated and actually know the exact amount of greenhouse gas produced. So what do we do? </p>
<p>If we can’t measure the actual carbon emissions, then we need to find what we <em>can</em> measure. The primary factors that could be used as indicators of carbon emissions are:</p>
<ol class="wp-block-list"><li>Data transfer </li><li>Carbon intensity of electricity</li></ol>
<p>Let’s take a look at how we can use these metrics to quantify the energy consumption, and in turn the carbon footprint, of the websites and web apps we create.</p>
<h3 class="wp-block-heading">Data transfer</h3>
<p>Most researchers use kilowatt-hours per gigabyte (kWh/GB) as a metric of energy efficiency when measuring the amount of data transferred over the internet when a website or application is used. This provides a great reference point for energy consumption and carbon emissions. As a rule of thumb, the more data transferred, the more energy used in the data center, telecoms networks, and end user devices.</p>
<p>For web pages, data transfer for a single visit can be most easily estimated by measuring the <em>page weight, </em>meaning the transfer size of the page in kilobytes the first time someone visits the page. It’s fairly easy to measure using the developer tools in any modern web browser. Often your web hosting account will include statistics for the total data transfer of any web application (<strong>Fig 2.1</strong>).</p>
<p>The nice thing about page weight as a metric is that it allows us to compare the efficiency of web pages on a level playing field without confusing the issue with constantly changing traffic volumes. </p>
<p>Reducing page weight requires a large scope. By early 2020, the median page weight was 1.97 MB for setups the HTTP Archive classifies as “desktop” and 1.77 MB for “mobile,” with desktop increasing 36 percent since January 2016 and mobile page weights nearly <a href="">doubling in the same period</a> (<strong>Fig 2.2</strong>). Roughly half of this data transfer is image files, making images the single biggest source of carbon emissions on the average website. </p>
<p>History clearly shows us that our web pages <em>can</em> be smaller, if only we set our minds to it. While most technologies become ever more energy efficient, including the underlying technology of the web such as data centers and transmission networks, websites themselves are a technology that becomes less efficient as time goes on.</p>
<p>You might be familiar with the concept of performance budgeting as a way of focusing a project team on creating faster user experiences. For example, we might specify that the website must load in a maximum of one second on a broadband connection and three seconds on a 3G connection. Much like speed limits while driving, performance budgets are upper limits rather than vague suggestions, so the goal should always be to come in under budget.</p>
<p>Designing for fast performance does often lead to reduced data transfer and emissions, but it isn’t always the case. Web performance is often more about the subjective perception of load times than it is about the true efficiency of the underlying system, whereas page weight and transfer size are more objective measures and more reliable benchmarks for sustainable web design. </p>
<p>We can set a page weight budget in reference to a benchmark of industry averages, using data from sources like HTTP Archive. We can also benchmark page weight against competitors or the old version of the website we’re replacing. For example, we might set a maximum page weight budget as equal to our most efficient competitor, or we could set the benchmark lower to guarantee we are best in class. </p>
<p>If we want to take it to the next level, then we could also start looking at the transfer size of our web pages for repeat visitors. Although page weight for the first time someone visits is the easiest thing to measure, and easy to compare on a like-for-like basis, we can learn even more if we start looking at transfer size in other scenarios too. For example, visitors who load the same page multiple times will likely have a high percentage of the files cached in their browser, meaning they don’t need to transfer all of the files on subsequent visits. Likewise, a visitor who navigates to new pages on the same website will likely not need to load the full page each time, as some global assets from areas like the header and footer may already be cached in their browser. Measuring transfer size at this next level of detail can help us learn even more about how we can optimize efficiency for users who regularly visit our pages, and enable us to set page weight budgets for additional scenarios beyond the first visit.</p>
<p>Page weight budgets are easy to track throughout a design and development process. Although they don’t actually tell us carbon emission and energy consumption analytics directly, they give us a clear indication of efficiency relative to other websites. And as transfer size is an effective analog for energy consumption, we can actually use it to estimate energy consumption too.</p>
<p>In summary, reduced data transfer translates to energy efficiency, a key factor to reducing carbon emissions of web products. The more efficient our products, the less electricity they use, and the less fossil fuels need to be burned to produce the electricity to power them. But as we’ll see next, since all web products demand <em>some</em> power, it’s important to consider the source of that electricity, too.</p>
<h3 class="wp-block-heading">Carbon intensity of electricity</h3>
<p>Regardless of energy efficiency, the level of pollution caused by digital products depends on the <em>carbon intensity</em> of the energy being used to power them. Carbon intensity is a term used to define the grams of CO<sub>2</sub> produced for every kilowatt-hour of electricity (gCO<sub>2</sub>/kWh). This varies widely, with renewable energy sources and nuclear having <a href="">an extremely low carbon intensity</a> of less than 10 gCO<sub>2</sub>/kWh (even when factoring in their construction); whereas fossil fuels have <a href="">very high carbon intensity</a> of approximately 200–400 gCO<sub>2</sub>/kWh. </p>
<p>Most electricity comes from national or state grids, where energy from a variety of different sources is mixed together with varying levels of carbon intensity. The distributed nature of the internet means that a single user of a website or app might be using energy from multiple different grids simultaneously; a website user in Paris uses electricity from the French national grid to power their home internet and devices, but the website’s data center could be in Dallas, USA, pulling electricity from the Texas grid, while the telecoms networks use energy from everywhere between Dallas and Paris.</p>
<p>We don’t have control over the full energy supply of web services, but we do have some control over where we host our projects. With a data center using a significant proportion of the energy of any website, locating the data center in an area with low carbon energy will tangibly reduce its carbon emissions. Danish startup Tomorrow reports and <a href="">maps this user-contributed data</a>, and a glance at their map shows how, for example, choosing a data center in France will have significantly lower carbon emissions than a data center in the Netherlands (<strong>Fig 2.3</strong>).</p>
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<title>Design for Safety, An Excerpt</title>
<link>https://techflies.com/design-for-safety-an-excerpt/</link>
<comments>https://techflies.com/design-for-safety-an-excerpt/#respond</comments>
<dc:creator><![CDATA[Thomas Sommer]]></dc:creator>
<pubDate>Wed, 28 May 2025 19:47:37 +0000</pubDate>
<category><![CDATA[Software]]></category>
<guid isPermaLink="false">https://techflies.com/2025/05/28/design-for-safety-an-excerpt/</guid>
<description><![CDATA[Antiracist economist Kim Crayton says that “intention without strategy is chaos.” We’ve discussed how our biases, assumptions, and inattention toward marginalized and vulnerable groups lead to dangerous and unethical tech—but what, specifically, do we need to do to fix it? The intention to make our tech safer is not enough; we need a strategy. This...]]></description>
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<p>Antiracist economist Kim Crayton says that “intention without strategy is chaos.” We’ve discussed how our biases, assumptions, and inattention toward marginalized and vulnerable groups lead to dangerous and unethical tech—but what, <em>specifically</em>, do we need to do to fix it? The intention to make our tech safer is not enough; we need a strategy.</p>
<p>This chapter will equip you with that plan of action. It covers how to integrate safety principles into your design work in order to create tech that’s safe, how to convince your stakeholders that this work is necessary, and how to respond to the critique that what we <em>actually</em> need is more diversity. (Spoiler: we do, but diversity alone is not the antidote to fixing unethical, unsafe tech.)</p>
<h2 class="wp-block-heading"><strong>The process for inclusive safety</strong></h2>
<p>When you are designing for safety, your goals are to:</p>
<ul class="wp-block-list"><li>identify ways your product can be used for abuse,</li><li>design ways to prevent the abuse, and</li><li>provide support for vulnerable users to reclaim power and control.</li></ul>
<p>The Process for Inclusive Safety is a tool to help you reach those goals (<strong>Fig 5.1</strong>). It’s a methodology I created in 2018 to capture the various techniques I was using when designing products with safety in mind. Whether you are creating an entirely new product or adding to an existing feature, the Process can help you make your product safe and inclusive. The Process includes five general areas of action:</p>
<ul class="wp-block-list"><li>Conducting research</li><li>Creating archetypes</li><li>Brainstorming problems</li><li>Designing solutions</li><li>Testing for safety</li></ul>
<p>The Process is meant to be flexible—it won’t make sense for teams to implement every step in some situations. Use the parts that are relevant to your unique work and context; this is meant to be something you can insert into your existing design practice.</p>
<p>And once you use it, if you have an idea for making it better or simply want to provide context of how it helped your team, please get in touch with me. It’s a living document that I hope will continue to be a useful and realistic tool that technologists can use in their day-to-day work.</p>
<p>If you’re working on a product specifically for a vulnerable group or survivors of some form of trauma, such as an app for survivors of domestic violence, sexual assault, or drug addiction, be sure to read Chapter 7, which covers that situation explicitly and should be handled a bit differently. The guidelines here are for prioritizing safety when designing a more general product that will have a wide user base (which, we already know from statistics, will include certain groups that should be protected from harm). Chapter 7 is focused on products that are <em>specifically for</em> vulnerable groups and people who have experienced trauma.</p>
<h3 class="wp-block-heading">Step 1: Conduct research</h3>
<p>Design research should include a broad analysis of how your tech might be weaponized for abuse as well as specific insights into the experiences of survivors and perpetrators of that type of abuse. At this stage, you and your team will investigate issues of interpersonal harm and abuse, and explore any other safety, security, or inclusivity issues that might be a concern for your product or service, like data security, racist algorithms, and harassment.</p>
<h4 class="wp-block-heading">Broad research</h4>
<p>Your project should begin with broad, general research into similar products and issues around safety and ethical concerns that have already been reported. For example, a team building a smart home device would do well to understand the multitude of ways that existing smart home devices have been used as tools of abuse. If your product will involve AI, seek to understand the potentials for racism and other issues that have been reported in existing AI products. Nearly all types of technology have some kind of potential or actual harm that’s been reported on in the news or written about by academics. <a href="">Google Scholar</a> is a useful tool for finding these studies.</p>
<h4 class="wp-block-heading">Specific research: Survivors</h4>
<p>When possible and appropriate, include direct research (surveys and interviews) with people who are experts in the forms of harm you have uncovered. Ideally, you’ll want to interview advocates working in the space of your research first so that you have a more solid understanding of the topic and are better equipped to not retraumatize survivors. If you’ve uncovered possible domestic violence issues, for example, the experts you’ll want to speak with are survivors themselves, as well as workers at domestic violence hotlines, shelters, other related nonprofits, and lawyers.</p>
<p>Especially when interviewing survivors of any kind of trauma, it is important to pay people for their knowledge and lived experiences. Don’t ask survivors to share their trauma for free, as this is exploitative. While some survivors may not want to be paid, you should always make the offer in the initial ask. An alternative to payment is to donate to an organization working against the type of violence that the interviewee experienced. We’ll talk more about how to appropriately interview survivors in Chapter 6.</p>
<h4 class="wp-block-heading">Specific research: Abusers</h4>
<p>It’s unlikely that teams aiming to design for safety will be able to interview self-proclaimed abusers or people who have broken laws around things like hacking. Don’t make this a goal; rather, try to get at this angle in your general research. Aim to understand how abusers or bad actors weaponize technology to use against others, how they cover their tracks, and how they explain or rationalize the abuse.</p>
<h3 class="wp-block-heading">Step 2: Create archetypes</h3>
<p>Once you’ve finished conducting your research, use your insights to create abuser and survivor archetypes. Archetypes are not personas, as they’re not based on real people that you interviewed and surveyed. Instead, they’re based on your research into likely safety issues, much like when we design for accessibility: we don’t need to have found a group of blind or low-vision users in our interview pool to create a design that’s inclusive of them. Instead, we base those designs on existing research into what this group needs. Personas typically represent real users and include many details, while archetypes are broader and can be more generalized.</p>
<p>The abuser archetype is someone who will look at the product as a tool to perform harm (<strong>Fig 5.2</strong>). They may be trying to harm someone they don’t know through surveillance or anonymous harassment, or they may be trying to control, monitor, abuse, or torment someone they know personally.</p>
<p>The survivor archetype is someone who is being abused with the product. There are various situations to consider in terms of the archetype’s understanding of the abuse and how to put an end to it: Do they need proof of abuse they already suspect is happening, or are they unaware they’ve been targeted in the first place and need to be alerted (<strong>Fig 5.3</strong>)?</p>
<p>You may want to make multiple survivor archetypes to capture a range of different experiences. They may know that the abuse is happening but not be able to stop it, like when an abuser locks them out of IoT devices; or they know it’s happening but don’t know how, such as when a stalker keeps figuring out their location (<strong>Fig 5.4</strong>). Include as many of these scenarios as you need to in your survivor archetype. You’ll use these later on when you design solutions to help your survivor archetypes achieve their goals of preventing and ending abuse.</p>
<p>It may be useful for you to create persona-like artifacts for your archetypes, such as the three examples shown. Instead of focusing on the demographic information we often see in personas, focus on their goals. The goals of the abuser will be to carry out the specific abuse you’ve identified, while the goals of the survivor will be to prevent abuse, understand that abuse is happening, make ongoing abuse stop, or regain control over the technology that’s being used for abuse. Later, you’ll brainstorm how to prevent the abuser’s goals and assist the survivor’s goals.</p>
<p>And while the “abuser/survivor” model fits most cases, it doesn’t fit all, so modify it as you need to. For example, if you uncovered an issue with security, such as the ability for someone to hack into a home camera system and talk to children, the malicious hacker would get the abuser archetype and the child’s parents would get survivor archetype.</p>
<h3 class="wp-block-heading">Step 3: Brainstorm problems</h3>
<p>After creating archetypes, brainstorm novel abuse cases and safety issues. “Novel” means things not found in your research; you’re trying to identify completely <em>new</em> safety issues that are unique to your product or service. The goal wi</div>]]></content:encoded>
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<title>A Content Model Is Not a Design System</title>
<link>https://techflies.com/a-content-model-is-not-a-design-system/</link>
<comments>https://techflies.com/a-content-model-is-not-a-design-system/#respond</comments>
<dc:creator><![CDATA[Thomas Sommer]]></dc:creator>
<pubDate>Wed, 28 May 2025 19:47:37 +0000</pubDate>
<category><![CDATA[Software]]></category>
<guid isPermaLink="false">https://techflies.com/2025/05/28/a-content-model-is-not-a-design-system/</guid>
<description><![CDATA[Do you remember when having a great website was enough? Now, people are getting answers from Siri, Google search snippets, and mobile apps, not just our websites. Forward-thinking organizations have adopted an omnichannel content strategy, whose mission is to reach audiences across multiple digital channels and platforms. But how do you set up a content...]]></description>
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<p>Do you remember when having a great website was enough? Now, people are getting answers from Siri, Google search snippets, and mobile apps, not just our websites. Forward-thinking organizations have adopted an <em>omnichannel content strategy</em>, whose mission is to reach audiences across multiple digital channels and platforms.</p>
<p>But how do you set up a content management system (CMS) to reach your audience now and in the future? I learned the hard way that creating a <a href=""><em>content model</em></a>—a definition of content types, attributes, and relationships that let people and systems understand content—with my more familiar design-system thinking would capsize my customer’s omnichannel content strategy. You can avoid that outcome by creating content models that are semantic and that also connect related content. </p>
<p>I recently had the opportunity to lead the CMS implementation for a Fortune 500 company. The client was excited by the benefits of an omnichannel content strategy, including content reuse, multichannel <a href="">marketing</a>, and <a href="">robot delivery</a>—designing content to be intelligible to bots, Google knowledge panels, snippets, and voice user interfaces. </p>
<p>A content model is a critical foundation for an omnichannel content strategy, and for our content to be understood by multiple systems, the model needed <em>semantic</em> types—types named according to their meaning instead of their presentation. Our goal was to let authors create content and reuse it wherever it was relevant. But as the project proceeded, I realized that supporting content reuse at the scale that my customer needed required the whole team to recognize a new pattern.</p>
<p>Despite our best intentions, we kept drawing from what we were more familiar with: <a href="">design systems</a>. Unlike web-focused content strategies, an omnichannel content strategy can’t rely on WYSIWYG tools for design and layout. Our tendency to approach the content model with our familiar design-system thinking constantly led us to veer away from one of the primary purposes of a content model: delivering content to audiences on multiple marketing channels.</p>
<h2 class="wp-block-heading">Two essential principles for an effective content model</h2>
<p>We needed to help our designers, developers, and stakeholders understand that we were doing something very different from their prior web projects, where it was natural for everyone to think about content as visual building blocks fitting into layouts. The previous approach was not only more familiar but also more intuitive—at least at first—because it made the designs feel more tangible. We discovered two principles that helped the team understand how a content model differs from the design systems that we were used to:</p>
<ol class="wp-block-list"><li>Content models must define semantics instead of layout.</li><li>And content models should connect content that belongs together.</li></ol>
<h3 class="wp-block-heading">Semantic content models</h3>
<p>A <em>semantic content model</em> uses type and attribute names that reflect the meaning of the content, not how it will be displayed. For example, in a nonsemantic model, teams might create types like <em>teasers</em>, <em>media blocks</em>, and <em>cards</em>. Although these types might make it easy to lay out content, they don’t help delivery channels understand the content’s meaning, which in turn would have opened the door to the content being presented in each marketing channel. In contrast, a semantic content model uses type names like <em>product</em>, <em>service</em>, and <em>testimonial</em> so that each delivery channel can understand the content and use it as it sees fit. </p>
<p>When you’re creating a semantic content model, a great place to start is to look over the types and properties defined by <a href="">Schema.org</a>, a community-driven resource for type definitions that are intelligible to platforms like Google search.</p>
<p>A semantic content model has several benefits:</p>
<ul class="wp-block-list"><li>Even if your team doesn’t care about omnichannel content, a semantic content model <strong>decouples content from its presentation</strong> so that teams can evolve the website’s design without needing to refactor its content. In this way, content can withstand disruptive website redesigns. </li><li>A semantic content model also provides a competitive edge. By adding<strong> </strong><a href=""><strong>structured data</strong></a> based on Schema.org’s types and properties, a website can provide hints to help Google understand the content, display it in search snippets or knowledge panels, and use it to answer voice-interface user questions. Potential visitors could discover your content without ever setting foot in your website.</li><li>Beyond those practical benefits, you’ll also need a semantic content model if you want to deliver omnichannel content. To use the same content in multiple marketing channels, <strong>delivery channels need to be able to understand it</strong>. For example, if your content model were to provide a list of questions and answers, it could easily be rendered on a frequently asked questions (FAQ) page, but it could also be used in a <a href="">voice interface</a> or by a bot that answers <a href="">common questions</a>.</li></ul>
<p>For example, using a semantic content model for articles, events, people, and locations lets <em>A List Apart</em> provide cleanly structured data for search engines so that users can read the content on the website, in Google knowledge panels, and even with hypothetical voice interfaces in the future.</p>
<h3 class="wp-block-heading">Content models that connect</h3>
<p>After struggling to describe what makes a good content model, I’ve come to realize that the best models are those that are semantic and that also connect related content components (such as a FAQ item’s question and answer pair), instead of slicing up related content across disparate content components. A good content model connects content that should remain together so that multiple delivery channels can use it without needing to first put those pieces back together.</p>
<p>Think about writing an article or essay. An article’s meaning and usefulness depends upon its parts being kept together. Would one of the headings or paragraphs be meaningful on their own without the context of the full article? On our project, our familiar design-system thinking often led us to want to create content models that would slice content into disparate chunks to fit the web-centric layout. This had a similar impact to an article that were to have been separated from its headline. Because we were slicing content into standalone pieces based on layout, content that belonged together became difficult to manage and nearly impossible for multiple delivery channels to understand.</p>
<p>To illustrate, let’s look at how connecting related content applies in a real-world scenario. The design team for our customer presented a complex layout for a software product page that included multiple tabs and sections. Our instincts were to follow suit with the content model. Shouldn’t we make it as easy and as flexible as possible to add any number of tabs in the future?</p>
<p>Because our design-system instincts were so familiar, it felt like we had needed a content type called “tab section” so that multiple tab sections could be added to a page. Each tab section would display various types of content. One tab might provide the software’s overview or its specifications. Another tab might provide a list of resources. </p>
<p>Our inclination to break down the content model into “tab section” pieces would have led to an unnecessarily complex model and a cumbersome editing experience, and it would have also created content that couldn’t have been understood by additional delivery channels. For example, how would another system have been able to tell which “tab section” referred to a product’s specifications or its resource list—would that other system have to have resorted to counting tab sections and content blocks? This would have prevented the tabs from ever being reordered, and it would have required adding logic in every other delivery channel to interpret the design system’s layout. Furthermore, if the customer were to have no longer wanted to display this content in a tab layout, it would have been tedious to migrate to a new content model to reflect the new page redesign.</p>
<p>We had a breakthrough when we discovered that our customer had a specific purpose in mind for each tab: it would reveal specific information such as the software product’s overview, specifications, related resources, and pricing. Once implementation began, our inclination to focus on what’s visual and familiar had obscured the intent of the designs. With a little digging, it didn’t take long to realize that the concept of tabs wasn’t relevant to the content model. The meaning of the content that they were planning to display in the tabs was what mattered.</p>
<p>In fact, the customer could have decided to display this content in a different way—without tabs—somewhere else. This realization prompted us to define content types for the software product based on the meaningful attributes that the customer had wanted to render on the web. There were obvious semantic attributes like <em>name</em> and <em>description</em> as well as rich attributes like <em>screenshots</em>, <em>software requirements</em>, and <em>feature lists</em>. The software’s product information stayed together because it wasn’t sliced across separate components like “tab sections” that were derived from the content’s presentation. Any delivery channel—including future ones—could understand and present this content.</p>
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<title>How to Sell UX Research with Two Simple Questions</title>
<link>https://techflies.com/how-to-sell-ux-research-with-two-simple-questions/</link>
<comments>https://techflies.com/how-to-sell-ux-research-with-two-simple-questions/#respond</comments>
<dc:creator><![CDATA[Thomas Sommer]]></dc:creator>
<pubDate>Wed, 28 May 2025 19:47:36 +0000</pubDate>
<category><![CDATA[Software]]></category>
<guid isPermaLink="false">https://techflies.com/2025/05/28/how-to-sell-ux-research-with-two-simple-questions/</guid>
<description><![CDATA[Do you find yourself designing screens with only a vague idea of how the things on the screen relate to the things elsewhere in the system? Do you leave stakeholder meetings with unclear directives that often seem to contradict previous conversations? You know a better understanding of user needs would help the team get clear...]]></description>
<content:encoded><![CDATA[<div class="clickbankwrapper">
<p>Do you find yourself designing screens with only a vague idea of how the things on the screen relate to the things elsewhere in the system? Do you leave stakeholder meetings with unclear directives that often seem to contradict previous conversations? You <em>know</em> a better understanding of user needs would help the team get clear on what you are actually trying to accomplish, but time and budget for research is tight. When it comes to asking for more direct contact with your users, you might feel like poor Oliver Twist, timidly asking, “Please, sir, I want some more.” </p>
<p>Here’s the trick. You need to get stakeholders <em>themselves</em> to identify high-risk assumptions and hidden complexity, so that they become just as motivated as you to get answers from users. Basically, you need to make them think it’s their idea. </p>
<p>In this article, I’ll show you how to collaboratively expose misalignment and gaps in the team’s shared understanding by bringing the team together around two simple questions:</p>
<ol class="wp-block-list"><li>What are the objects?</li><li>What are the relationships between those objects?</li></ol>
<h2 class="wp-block-heading">A gauntlet between research and screen design</h2>
<p>These two questions align to the first two steps of the ORCA process, which might become your new best friend when it comes to reducing guesswork. Wait, what’s ORCA?! Glad you asked.</p>
<p>ORCA stands for Objects, Relationships, CTAs, and Attributes, and it outlines a process for creating solid object-oriented user experiences. <a href="">Object-oriented UX</a> is my design philosophy. ORCA is an iterative methodology for synthesizing user research into an elegant structural foundation to support screen and interaction design. <a href="">OOUX</a> and ORCA have made my work as a UX designer more collaborative, effective, efficient, fun, strategic, and meaningful.</p>
<p>The ORCA process has four iterative rounds and a whopping fifteen steps. In each round we get more clarity on our Os, Rs, Cs, and As.</p>
<p>I sometimes say that ORCA is a “garbage in, garbage out” process. To ensure that the testable prototype produced in the final round actually tests <em>well</em>, the process needs to be fed by <em>good</em> research. But if you don’t have a ton of research, the beginning of the ORCA process serves another purpose: it helps you sell the <em>need</em> for research.</p>
<p>In other words, the ORCA process serves as a gauntlet between research and design. With good research, you can gracefully ride the killer whale from research into design. But without good research, the process effectively spits you back into research and with a cache of <em>specific</em> open questions.</p>
<h2 class="wp-block-heading">Getting in the same curiosity-boat</h2>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"><p>What gets us into trouble is not what we don’t know. It’s what we know for sure that just ain’t so.</p><cite>Mark Twain</cite></blockquote>
<p>The first two steps of the ORCA process—Object Discovery and Relationship Discovery—shine a spotlight on the dark, dusty corners of your team’s misalignments and any inherent complexity that’s been swept under the rug. It begins to expose what this classic comic so beautifully illustrates:</p>
<p>This is one reason why so many UX designers are frustrated in their job and why many projects fail. And this is also why we often can’t sell research: every decision-maker is confident in their own mental picture. </p>
<p>Once we expose hidden fuzzy patches in each picture and the differences between them all, the case for user research makes itself.</p>
<p>But how we do this is important. However much we might want to, we can’t just tell everyone, “YOU ARE WRONG!” Instead, we need to facilitate and guide our team members to self-identify holes in their picture. When stakeholders take ownership of assumptions and gaps in understanding, BAM! Suddenly, UX research is not such a hard sell, and everyone is aboard the same curiosity-boat.</p>
<p>Say your users are doctors. And you have no idea how doctors use the system you are tasked with redesigning.</p>
<p>You might try to sell research by honestly saying: “We need to understand doctors better! What are their pain points? How do they use the current app?” But here’s the problem with that. Those questions are vague, and the answers to them don’t feel acutely actionable.</p>
<p>Instead, you want your stakeholders themselves to ask super-specific questions. This is more like the kind of conversation you need to facilitate. Let’s listen in:</p>
<p><em>“Wait a sec, how often do doctors share patients? Does a patient in this system have primary and secondary doctors?”</em></p>
<p><em>“Can a patient even have more than one primary doctor?”</em></p>
<p><em>“Is it a ‘primary doctor’ or just a ‘primary caregiver’… Can’t that role be a nurse practitioner?”</em></p>
<p><em>“No, caregivers are something else… That’s the patient’s family contacts, right?”</em></p>
<p><em>“So are caregivers in scope for this redesign?”</em></p>
<p><em>“Yeah, because if a caregiver is present at an appointment, the doctor needs to note that. Like, tag the caregiver on the note… Or on the appointment?”</em></p>
<p>Now we are getting somewhere. Do you see how powerful it can be getting stakeholders to debate these questions themselves? The diabolical goal here is to shake their confidence—gently and diplomatically.</p>
<p>When these kinds of questions bubble up collaboratively and come directly from the mouths of your stakeholders and decision-makers, suddenly, designing screens <em>without</em> knowing the answers to these questions seems incredibly risky, even silly.</p>
<p>If we create software without understanding the real-world information environment of our users, we will likely create software that does not <em>align</em> to the real-world information environment of our users. And this will, hands down, result in a more confusing, more complex, and less intuitive software product.</p>
<h2 class="wp-block-heading">The two questions</h2>
<p>But how do we get to these kinds of meaty questions diplomatically, efficiently, collaboratively, and <em>reliably</em>? </p>
<p>We can do this by starting with those two big questions that align to the first two steps of the ORCA process:</p>
<ol class="wp-block-list"><li>What are the objects?</li><li>What are the relationships between those objects?</li></ol>
<p>In practice, getting to these answers is easier said than done. I’m going to show you how these two simple questions can provide the outline for an Object Definition Workshop. During this workshop, these “seed” questions will blossom into dozens of specific questions and shine a spotlight on the need for more user research.</p>
<h2 class="wp-block-heading">Prep work: Noun foraging</h2>
<p>In the next section, I’ll show you how to run an Object Definition Workshop with your stakeholders (and entire cross-functional team, hopefully). But first, you need to do some prep work.</p>
<p>Basically, look for nouns that are particular to the business or industry of your project, and do it across at least a few sources. I call this <em>noun foraging</em>.</p>
<p>Here are just a few great noun foraging sources:</p>
<ul class="wp-block-list"><li>the product’s marketing site</li><li>the product’s competitors’ marketing sites (competitive analysis, anyone?)</li><li>the existing product (look at labels!)</li><li>user interview transcripts</li><li>notes from stakeholder interviews or vision docs from stakeholders</li></ul>
<p>Put your detective hat on, my dear Watson. Get resourceful and leverage what you have. If all you have is a marketing website, some screenshots of the existing legacy system, and access to customer service chat logs, then use those.</p>
<p>As you peruse these sources, watch for the nouns that are used over and over again, and start listing them (preferably on blue sticky notes if you’ll be creating an object map later!).</p>
<p>You’ll want to focus on nouns that <em>might</em> represent objects in your system. If you are having trouble determining if a noun might be object-worthy, remember the acronym SIP and test for:</p>
<ol class="wp-block-list"><li>Structure</li><li>Instances</li><li>Purpose</li></ol>
<p>Think of a library app, for example. Is “book” an object?</p>
<p>Structure: can you think of a few attributes for this potential object? <em>Title, author, publish date…</em> Yep, it has structure. Check!</p>
<p>Instance: what are some examples of this potential “book” object? Can you name a few? <em>The Alchemist,</em> <em>Ready Player One</em</div>]]></content:encoded>
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<title>Breaking Out of the Box</title>
<link>https://techflies.com/breaking-out-of-the-box/</link>
<comments>https://techflies.com/breaking-out-of-the-box/#respond</comments>
<dc:creator><![CDATA[Thomas Sommer]]></dc:creator>
<pubDate>Wed, 28 May 2025 19:47:35 +0000</pubDate>
<category><![CDATA[Software]]></category>
<guid isPermaLink="false">https://techflies.com/2025/05/28/breaking-out-of-the-box/</guid>
<description><![CDATA[CSS is about styling boxes. In fact, the whole web is made of boxes, from the browser viewport to elements on a page. But every once in a while a new feature comes along that makes us rethink our design approach. Round displays, for example, make it fun to play with circular clip areas. Mobile...]]></description>
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<p>CSS is about styling boxes. In fact, the whole web is made of boxes, from the browser viewport to elements on a page. But every once in a while a new feature comes along that makes us rethink our design approach.</p>
<p><a href="">Round displays</a>, for example, make it fun to play with circular clip areas. <a href="">Mobile screen notches</a> and <a href="">virtual keyboards</a> offer challenges to best organize content that stays clear of them. And <a href="">dual screen or foldable devices</a> make us rethink how to best use available space in a number of different <a href="">device postures</a>.</p>
<p>These recent evolutions of the web platform made it both more challenging and more interesting to design products. They’re great opportunities for us to break out of our rectangular boxes.</p>
<p>I’d like to talk about a new feature similar to the above: the Window Controls Overlay for Progressive Web Apps (PWAs).</p>
<p><a href="">Progressive Web Apps</a> are blurring the lines between apps and websites. They combine the best of both worlds. On one hand, they’re stable, linkable, searchable, and responsive just like websites. On the other hand, they provide additional powerful capabilities, work offline, and read files just like native apps.</p>
<p>As a design surface, PWAs are really interesting because they challenge us to think about what mixing web and device-native user interfaces can be. On desktop devices in particular, we have more than <a href="">40 years of history</a> telling us what applications should look like, and it can be hard to break out of this mental model.</p>
<p>At the end of the day though, PWAs on desktop are constrained to the window they appear in: a rectangle with a title bar at the top.</p>
<p>Here’s what a typical desktop PWA app looks like:</p>
<p>Sure, as the author of a PWA, you get to choose the color of the title bar (using the Web Application Manifest <a href=""><strong>theme_color</strong></a> property), but that’s about it.</p>
<p>What if we could think outside this box, and reclaim the real estate of the app’s entire window? Doing so would give us a chance to make our apps more beautiful and feel more integrated in the operating system.</p>
<p>This is exactly what the <a href="">Window Controls Overlay</a> offers. This new PWA functionality makes it possible to take advantage of the full surface area of the app, including where the title bar normally appears.</p>
<h2 class="wp-block-heading">About the title bar and window controls</h2>
<p>Let’s start with an explanation of what the title bar and window controls are.</p>
<p>The <em>title bar</em> is the area displayed at the top of an app window, which usually contains the app’s name. <em>Window controls</em> are the affordances, or buttons, that make it possible to minimize, maximize, or close the app’s window, and are also displayed at the top.</p>
<p>Window Controls Overlay removes the physical constraint of the title bar and window controls areas. It frees up the full height of the app window, enabling the title bar and window control buttons to be overlaid on top of the application’s web content. </p>
<p>If you are reading this article on a desktop computer, take a quick look at other apps. Chances are they’re already doing something similar to this. In fact, the very web browser you are using to read this uses the top area to display tabs.</p>
<p>Spotify displays album artwork all the way to the top edge of the application window.</p>
<p>Microsoft Word uses the available title bar space to display the auto-save and search functionalities, and more.</p>
<p>The whole point of this feature is to allow you to make use of this space with your own content while providing a way to account for the window control buttons. And it enables you to offer this modified experience on a range of platforms while not adversely affecting the experience on browsers or devices that don’t support Window Controls Overlay. After all, PWAs are all about <a href="">progressive enhancement</a>, so this feature is a chance to enhance your app to use this extra space when it’s available.</p>
<h2 class="wp-block-heading">Let’s use the feature</h2>
<p>For the rest of this article, we’ll be working on a demo app to learn more about using the feature.</p>
<p>The demo app is called <a href="">1DIV</a>. It’s a simple CSS playground where users can create designs using CSS and a single HTML element.</p>
<p>The app has two pages. The first lists the existing CSS designs you’ve created:</p>
<p>The second page enables you to create and edit CSS designs:</p>
<p>Since I’ve added a simple web manifest and service worker, we can install the app as a PWA on desktop. Here is what it looks like on macOS:</p>
<p>And on Windows:</p>
<p>Our app is looking good, but the white title bar in the first page is wasted space. In the second page, it would be really nice if the design area went all the way to the top of the app window.</p>
<p>Let’s use the Window Controls Overlay feature to improve this.</p>
<h2 class="wp-block-heading">Enabling Window Controls Overlay</h2>
<p>The feature is still experimental at the moment. To try it, you need to enable it in one of the supported browsers.</p>
<p>As of now, it has been implemented in Chromium, as a collaboration between Microsoft and Google. We can therefore use it in Chrome or Edge by going to the internal <strong>about://flags</strong> page, and enabling the <strong>Desktop PWA Window Controls Overlay</strong> flag.</p>
<h2 class="wp-block-heading">Using Window Controls Overlay</h2>
<p>To use the feature, we need to add the following <strong>display_override</strong> member to our web app’s manifest file:</p>
<pre><code class="language-javascript">{
"name": "1DIV",
"description": "1DIV is a mini CSS playground",
"lang": "en-US",
"start_url": "/",
"theme_color": "#ffffff",
"background_color": "#ffffff",
"display_override": [
"window-controls-overlay"
],
"icons": [
...
]
}
</code></pre>
<p>On the surface, the feature is really simple to use. This manifest change is the only thing we need to make the title bar disappear and turn the window controls into an overlay.</p>
<p>However, to provide a great experience for all users regardless of what device or browser they use, and to make the most of the title bar area in our design, we’ll need a bit of CSS and JavaScript code.</p>
<p>Here is what the app looks like now:</p>
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