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  11. <channel>
  12. <title>KingKenny&apos;s AvP2 Files</title>
  13. <link></link>
  14. <description>The official AvP2 website for KingKenny's skins, mods, sound packs, wallpapers and files galore! Hail to the King baby!</description>
  15. <copyright>Copyright KingKenny&apos;s AvP2 Files</copyright>
  16. <language>en-US</language>
  17. <atom:link href="" rel="self" type="application/rss+xml" />
  18. <lastBuildDate>Sat, 11 Sep 2021 11:45:00 EST</lastBuildDate>
  19. <sy:updatePeriod>daily</sy:updatePeriod>
  20. <sy:updateFrequency>1</sy:updateFrequency>
  21. <ttl>60</ttl>
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  23. <title>KingKenny&apos;s AvP2 Files</title>
  24. <url></url>
  25. <link></link>
  26. <width>100</width>
  27. <height>36</height>
  28. </image>
  29. <item>
  30. <title>Language Packs for AvP2 and Primal Hunt.</title>
  31. <link></link>
  32. <pubDate>Sun, 20 Mar 2022 12:45:00 EST</pubDate>
  33. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  34. <description><![CDATA[
  35. A lot of players have asked to play AvP2 and Primal Hunt in other languages, but these games can primarily only be played in English if using the Master Server Patches (MSP).
  36. The official v1.0.9.6 update will often conflict with MSP causing the game to crash, and those updates don't include all the language audio.
  37. Also the best downloads of the full games are often in English. For example, the German copy is known to have censored content.<br>
  38. <br>
  39. Therefore, I decided to make proper language packs using the original multi-regional releases of AvP2 and Primal Hunt.
  40. I ported over the audio, subtitles, huds and textures into their own rez file. I also made MSP versions that are compatible with MSP.
  41. Each language pack comes with three rez files (original AvP2, AvP2 with MSP v2.4, and Primal Hunt for both original and MSP).
  42. These rez files can then be run over the English versions of both AvP2 and Primal Hunt.<br>
  43. <br>
  44. I made the language packs for Spanish, French and German. For the German version, I removed the violence censor too.
  45. This is the only way to play the game in German without the violence censorship.
  46. I might do one or two more language packs at a later time if I get other language copies of the games. Videos and download links of each of my language packs are below.
  47. <br>
  48. <br>
  49. <br>
  50. <center>
  51. <a href=""  target="newwindow"><strong>Español Paquete de Idioma (Spanish Language Pack)</strong></a><br>
  52. <a href=""  target="newwindow"><strong>Pack de Langue Francais (French Language Pack)</strong></a><br>
  53. <a href=""  target="newwindow"><strong>Deutsches Sprachpaket (German Language Pack)</strong></a><br>
  54. </center>
  55. <br>
  56. <br>
  57. <center>
  58. <a href="" target="newwindow" class="c5"><strong>Descargar EspañolPaquete de Idioma (Download Spanish Language Pack)</strong></a>
  59. <a href="" target="newwindow" class="c5"><strong>Télécharger Pack de Langue Francais (Download French Language Pack)</strong></a>
  60. <a href="" target="newwindow" class="c5"><strong>Herunterladen Deutsches Sprachpaket (Download German Language Pack)</strong></a>
  61. <br>
  62. <br>
  63. ]]>
  64. </description>
  65. <category>News</category>
  66. <guid isPermaLink="false"></guid>
  67. </item>
  68. <item>
  69. <title>Primal Hunt Love and Mod Updates!</title>
  70. <link></link>
  71. <pubDate>Sat, 11 Sep 2021 11:45:00 EST</pubDate>
  72. <dc:creator>
  73. <![CDATA[ KingKenny ]]>
  74. </dc:creator>
  75. <description><![CDATA[
  76. Primal Hunt is back online and I've been inspired to port some stuff over to it, make mod updates and create some new content as well.
  77. I'm releasing four new mods. They are:<br>
  78. <br>
  79. Star Wars Mod v2.0 - Special Edition for Aliens vs Predator 2: Primal Hunt.<br>
  80. Blood n' Guts Mod v1.1 - for both AvP2 and Primal Hunt.<br>
  81. AvP2 Campaigns for Primal Hunt Mod.<br>
  82. Ultra HD Texture Pack (Beta) for Aliens Versus Predator 2: Primal Hunt.<br>
  83. <br>
  84. All of these mods have trailers except for the Ultra HD Texture Pack because it's beta and released "as is". Read the readme files and check out the trailers below.
  85. <br>
  86. <br>
  87. <center>
  88. <a href=""  target="newwindow"><strong>Star Wars Mod v2.0 - Special Edition for Aliens vs Predator 2 Primal Hunt - Full Trailer</strong></a><br>
  89. <a href=""  target="newwindow"><strong>Blood n Guts Mod v1.1 Trailer - A Gore Mod For AvP2</strong></a><br>
  90. <a href=""  target="newwindow"><strong>AvP2 Campaigns For Primal Hunt Mod Trailer</strong></a><br>
  91. </center>
  92. <br>
  93. <br>
  94. <center>
  95. <a href="" target="newwindow"><strong>Download Ultra HD Texture Pack (Beta) Preview</strong></a>
  96. </center>
  97. <br>
  98. <br>
  99. <center>
  100. <a href="" target="newwindow"><strong>Download Star Wars Mod v2.0 - Special Edition for Aliens vs Predator 2: Primal Hunt</strong></a>
  101. <a href="" target="newwindow"><strong>Download Blood n' Guts Mod v1.1 - for both AvP2 and Primal Hunt</strong></a>
  102. <a href="" target="newwindow"><strong>Download AvP2 Campaigns for Primal Hunt Mod</strong></a>
  103. <a href="" target="newwindow"><strong>Download Ultra HD Texture Pack (Beta) for Aliens Versus Predator 2: Primal Hunt</strong></a>
  104. <br>
  105. <br>
  106. ]]>
  107. </description>
  108. <category>News</category>
  109. <guid isPermaLink="false"></guid>
  110. </item>
  111. <item>
  112. <title>Tons of stuff!</title>
  113. <link></link>
  114. <pubDate>Fri, 30 Jun 2020 10:30:00 EST</pubDate>
  115. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  116. <description><![CDATA[
  117. I've made a lot of stuff recently and decided to release it all at once for Halloween and AvP2's North America anniversary.
  118. I'm releasing a brand new Batman character model, a Tron identity disc weapon, a Halloween Madness Mod
  119. (this is like Head Control/MAGA mod but with a Halloween theme and other new additions) and a BIG single player map pack called Happy Hunting Map Pack. Check out the trailers below.
  120. <br>
  121. <br>
  122. <center>
  123. <a href=""  target="newwindow"><strong>Batman Model for Aliens vs Predator 2</strong></a><br>
  124. <a href=""  target="newwindow"><strong>Tron Disc for Aliens vs Predator 2</strong></a><br>
  125. <a href=""  target="newwindow"><strong>Halloween Madness Mod Trailer for Aliens vs Predator 2</strong></a><br>
  126. <a href=""  target="newwindow"><strong>Happy Hunting Map Pack Trailer for Aliens vs Predator 2</strong></a><br>
  127. </center>
  128. <br>
  129. <br>
  130. <center>
  131. <a href="" target="newwindow"><strong>Download Batman Model</strong></a>
  132. <a href="" target="newwindow"><strong>Download Tron Disc</strong></a>
  133. <a href="" target="newwindow"><strong>Download Halloween Madness Mod</strong></a>
  134. <a href="" target="newwindow"><strong>Download Happy Hunting Map Pack</strong></a>
  135. <br>
  136. <br>
  137. ]]>
  138. </description>
  139. <category>News</category>
  140. <guid isPermaLink="false"></guid>
  141. </item>
  142. <item>
  143. <title>Blood n' Guts Mod</title>
  144. <link></link>
  145. <pubDate>Sun, 28 Jun 2020 12:30:00 EST</pubDate>
  146. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  147. <description><![CDATA[
  148. I've released a gore mod that ramps up the "blood n' guts" in AvP2 quite a bit. It comes in four versions to work with other mods or various servers you might play on.
  149. Check out the full version of the mod in the video below. It works in both singleplayer and multiplayer just like a character skin would.
  150. <br>
  151. <br>
  152. <center>
  153. <a href=""  target="newwindow"><strong>Blood n' Guts Mod Trailer - A gore mod for Aliens vs Predator 2</strong></a><br>
  154. </center>
  155. <br>
  156. <br>
  157. <center>
  158. <a href="" target="newwindow"><strong>Download Blood n' Guts Mod</strong></a>
  159. <br>
  160. <br>
  161. ]]>
  162. </description>
  163. <category>News</category>
  164. <guid isPermaLink="false"></guid>
  165. </item>
  166. <item>
  167. <title>Star Wars Mod v2.0 - Special Edition Released</title>
  168. <link></link>
  169. <pubDate>Sat, 07 Dec 2019 19:00:00 EST</pubDate>
  170. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  171. <description><![CDATA[
  172. It's finally done. Check out the trailer, then download the mod and the msp patch. Remember! The Force will be with you, always.
  173. <br>
  174. <br>
  175. <center>
  176. <a href=""  target="newwindow"><strong>Star Wars Mod v2.0 - Special Edition Trailer</strong></a><br>
  177. </center>
  178. <br>
  179. <br>
  180. <center>
  181. <a href="" target="newwindow"><strong>Download Star Wars Mod v2.0 - Special Edition</strong></a>
  182. <br>
  183. <br>
  184. </center>
  185. If you are using Master Server Patch (MSP) 2.4 with Star Wars Mod v2.0, you will also need to run this small patch I made to ensure compatibility.
  186. <br>
  187. <br>
  188. <center>
  189. <a href="" target="newwindow"><strong>Download Star Wars Mod v2.0 - MSP 2.4 Patch</strong></a>
  190. </center>
  191. <br>
  192. <br>
  193. ]]>
  194. </description>
  195. <category>News</category>
  196. <guid isPermaLink="false"></guid>
  197. </item>
  198. <item>
  199. <title>Spider Model and Beetle Model (2.0)</title>
  200. <link></link>
  201. <pubDate>Sun, 09 Jun 2019 04:00:00 EST</pubDate>
  202. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  203. <description><![CDATA[
  204. I've been hard at work with models and managed to import a brand new character model into AvP2; the spider model. It replaces the facehugger, but it's not a small spider.
  205. This is a large spider and with two skin variants, new sounds, huds, etc. I also made a bunch of extra animations for it. I think it turned out great. Check it out below.
  206. <br>
  207. <br>
  208. <center>
  209. <a href=""  target="newwindow"><strong>Spider Model For AvP2</strong></a><br>
  210. </center>
  211. <br>
  212. <br>
  213. <center>
  214. <a href="" target="newwindow"><strong>Download Spider Model</strong></a>
  215. <br>
  216. <br>
  217. </center>
  218. As I was working on the spider model, I realized my old beetle model wouldn't catch on fire. So I gave it an update to 2.0 where it now catches on fire as it should. I also made a video about it. Give it a look too.
  219. <br>
  220. <br>
  221. <center>
  222. <a href=""  target="newwindow"><strong>Beetle Model (2.0) For AvP2</strong></a><br>
  223. </center>
  224. <br>
  225. <br>
  226. <center>
  227. <a href="" target="newwindow"><strong>Download Beetle Model (2.0)</strong></a>
  228. </center>
  229. <br>
  230. <br>
  231. ]]>
  232. </description>
  233. <category>News</category>
  234. <guid isPermaLink="false"></guid>
  235. </item>
  236. <item>
  237. <title>Purge Powerups</title>
  238. <link></link>
  239. <pubDate>Fri, 12 Apr 2019 05:00:00 EST</pubDate>
  240. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  241. <description><![CDATA[
  242. I'm releasing a small mod that swaps the health and armor powerups with a new powerup model from the Lithtech game Purge. The new model spins and looks really cool in-game. Both the health and armor have their own new texture too.
  243. Check it out!<br>
  244. <br>
  245. <center>
  246. <a href=""  target="newwindow"><strong>Purge Powerups</strong></a><br>
  247. </center>
  248. <br>
  249. <br>
  250. <center>
  251. <a href="" target="newwindow"><strong>Download Purge Powerups</strong></a>
  252. </center>
  253. <br>
  254. <br>
  255. ]]>
  256. </description>
  257. <category>News</category>
  258. <guid isPermaLink="false"></guid>
  259. </item>
  260. <item>
  261. <title>AvP2 MAGA Mod</title>
  262. <link></link>
  263. <pubDate>Tue, 26 Feb 2019 10:00:00 EST</pubDate>
  264. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  265. <description><![CDATA[
  266. I decided to release a silly parody mod based on the famous MAGA hats, but it is "MAKE AVP2 GREAT AGAIN". Marines are the pro-freedom guys, while the Weyland-Yutani are the communists with corresponding hats. Yeah... lol. Check it out!<br>
  267. <br>
  268. <center>
  269. <a href=""  target="newwindow"><strong>AvP2 MAGA Mod</strong></a><br>
  270. </center>
  271. <br>
  272. <br>
  273. <center>
  274. <a href="" target="newwindow"><strong>Download AvP2 MAGA Mod</strong></a>
  275. </center>
  276. <br>
  277. I should also update everyone on Star Wars Mod 2.0. It is 99.999% complete. Seriously! I just need to bug-fix two character models then it is 100%. I might still keep it on hold only because a friend may help contribute something to
  278. the mod that I wouldn't normally make. We will see how it goes.
  279. <br>
  280. <br>
  281. ]]>
  282. </description>
  283. <category>News</category>
  284. <guid isPermaLink="false"></guid>
  285. </item>
  286. <item>
  287. <title>Head Control Mod</title>
  288. <link></link>
  289. <pubDate>Wed, 24 Oct 2018 11:35:00 EST</pubDate>
  290. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  291. <description><![CDATA[
  292. As many are aware, I am still working on my Star Wars Mod 2.0 which is about 90% complete right now. While working on it, I came up with an idea for new small mod that I'm calling "Head Control Mod".
  293. It essentially replaces all the helmets, masks and headgear on the human characters with facehuggers. So it will look like the facehuggers are "controlling" the people. Check the video to see for yourself. Download link is also below.<br>
  294. <br>
  295. <center>
  296. <a href=""  target="newwindow"><strong>Head Control Mod for AvP2</strong></a><br>
  297. </center>
  298. <br>
  299. <br>
  300. <center>
  301. <a href="" target="newwindow"><strong>Download Head Control Mod</strong></a>
  302. </center>
  303. <br>
  304. <br>
  305. ]]>
  306. </description>
  307. <category>News</category>
  308. <guid isPermaLink="false"></guid>
  309. </item>
  310. <item>
  311. <title>dgVoodoo 2 + Discord</title>
  312. <link></link>
  313. <pubDate>Mon, 02 Jul 2018 22:04:02 -0700</pubDate>
  314. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  315. <description><![CDATA[
  316. I recently rediscovered the dgVoodoo 2 wrapper and realized it pretty much fixes all issues I have with AvP2 on a modern operating system and modern hardware. It is way better than my quick vision fix mod.
  317. Therefore, I decided to make a tutorial about what it does and how to install it. This wrapper will help a lot of players so be sure to check it out!<br>
  318. <br>
  319. <center>
  320. <a href=""  target="newwindow"><strong>AvP2 Tutorial - How to play AvP2 + PH on a modern PC with dgVoodoo 2 and fix bugs!</strong></a><br>
  321. </center>
  322. <br>
  323. In other news, I am still working on Star Wars Mod 2.0. I took down my site's shout box because it wasn't reliable anymore. But there is now an AvPUnknown hosted discord for AvP2.
  324. I sometimes post previews of stuff I'm working on there, so be sure to check it out. There is also plenty of AvP2 discussion and amusing content.<br></span>
  325. <br>
  326. <center>
  327. <a href="" target="newwindow" class="c5"><strong>Join the Official AvP2 Community Discord</strong></a>
  328. </center>
  329. <br>
  330. <br>
  331. ]]>
  332. </description>
  333. <category>News</category>
  334. <guid isPermaLink="false"></guid>
  335. </item>
  336. <item>
  337. <title>Update + New Videos</title>
  338. <link></link>
  339. <pubDate>Tue, 28 Mar 2017 10:01:00 +0000</pubDate>
  340. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  341. <description><![CDATA[
  342. It's been a while, so time for an update. I'm behind on finishing up my mod. Sorry for those who have been waiting. It is not cancelled, just delayed like Duke Nukem Forever was.
  343. However, I have put some AvP2 related videos together recently.<br>
  344. <br>
  345. The first video is a tutorial for how to install rez files. I still get questioned on this from new and returning players, so I decided to make a step by step video on how to get mods and other custom content working.<br></span>
  346. <br>
  347. <center>
  348. <a href=""  target="newwindow"><strong>AvP2 Tutorial - How To Install Rez Files (Maps, Mods, Skins, etc)</strong></a><br>
  349. </center>
  350. <br>
  351. The second video is a promotional video I put together for x-M-x's All In One download for AvP2 and Primal Hunt.<br></span>
  352. <br>
  353. <center>
  354. <a href=""  target="newwindow"><strong>AvP2 Tutorial - How To Install Rez Files (Maps, Mods, Skins, etc)</strong></a><br>
  355. </center>
  356. <br>
  357. <br>
  358. <center>
  359. <a href="" target="newwindow" class="c5"><strong>Download AvP2 - All In One Edition</strong></a>
  360. </center>
  361. <br>
  362. <br>
  363. ]]>
  364. </description>
  365. <category>News</category>
  366. <guid isPermaLink="false"></guid>
  367. </item>
  368. <item>
  369. <title>AvP2 Desktop Icons + Vision Mode Fix</title>
  370. <link></link>
  371. <pubDate>Sun, 17 May 2015 21:28:03 +0000</pubDate>
  372. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  373. <description><![CDATA[
  374. I'm releasing two small files today. The first is "AvP2 Desktop Icons." It's a pack of 10 desktop icons for either your AvP2 or Primal Hunt desktop shortcuts.
  375. I've included a few variations and different resolution sizes, so hopefully you'll find something that suits your style. Preview:
  376. <br>
  377. <br>
  378. <center>
  379. <a href="" target="newwindow"><strong>AvP2 Desktop Icons</strong></a>
  380. </center>
  381. <center>
  382. <a href="" target="newwindow"><strong>AvP2 Desktop Icons - Alternates</strong></a>
  383. </center>
  384. <br>
  385. <br>
  386. <center>
  387. <a href="" target="newwindow"><strong>Download AvP2 Desktop Icons</strong></a>
  388. </center>
  389. <br>
  390. <br>
  391. I'm also releasing "Vision Mode Fix." It is a really small mod that acts as a patch for players who experience black screens when switching through alien night vision and predator nav vision modes.
  392. The black screens are due to modern video cards not supporting the invert colors in AvP2's vision modes. This mod is made for singleplayer usage only, as you will not be able to join servers with it. Video preview:<br>
  393. <br>
  394. <center>
  395. <a href="" target="newwindow"><strong>AvP2 - Vision Mode Fix</strong></a><br>
  396. </center>
  397. <br>
  398. <br>
  399. <center>
  400. <a href="" target="newwindow"><strong>Download Vision Mode Fix</strong></a>
  401. </center>
  402. <br>
  403. <br>
  404. <br>
  405. And yes, I am still working on Star Wars Mod 2.0.<br>
  406. ]]>
  407. </description>
  408. <category>News</category>
  409. <guid isPermaLink="false"></guid>
  410. </item>
  411. <item>
  412. <title>More Videos</title>
  413. <link></link>
  414. <pubDate>Sun, 05 Apr 2015 10:09:58 -0400</pubDate>
  415. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  416. <description><![CDATA[
  417. I uploaded two new videos to my Youtube channel recently. One is a short, funny clip and the other is a full play through of HHO's first ever singleplayer map, titled "Frosty Aliens Predators."<br>
  418. <br>
  419. The version of the map I played is beta; so expect bugs, balance issues, etc. Consider it a preview of the final release.<br>
  420. <br>
  421. <center>
  422. <a href="" target="newwindow"><strong>AvP2 - Frosty Aliens Predators (Beta Preview)</strong></a><br>
  423. </center>
  424. <br>
  425. <br>
  426. <center>
  427. <a href="" target="newwindow"><strong>AvP2 - Harrison's Leadworks Fail</strong></a><br>
  428. </center>
  429. ]]>
  430. </description>
  431. <category>News</category>
  432. <guid isPermaLink="false"></guid>
  433. </item>
  434. <item>
  435. <title>Site Upgrade + New Videos!</title>
  436. <link></link>
  437. <pubDate>Sun, 01 Mar 2015 17:06:50 EST</pubDate>
  438. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  439. <description><![CDATA[
  440. I redesigned the site a bit. I added cheats and miscellaneous pages for more content. I also revised every page by fixing the code and and added extra content.<br>
  441. <br>
  442. Moreover, I'm starting to use my Youtube channel a bit more and uploaded a bunch of videos covering LithTech games/demos, official AvP2 videos and even beta footage. Enjoy!<br>
  443. <br>
  444. <center>
  445. <a href="" target="newwindow"><strong>Official AvP2 Videos + Beta Footage (Playlist)</strong></a><br>
  446. </center>
  447. <br>
  448. <br>
  449. <center>
  450. <a href="" target="newwindow"><strong>LithTech Talon Game Engine Demo</strong></a><br>
  451. </center>
  452. <br>
  453. <br>
  454. <center>
  455. <a href="" target="newwindow"><strong>LithTech PS2 Game Engine Demo</strong></a><br>
  456. </center>
  457. ]]>
  458. </description>
  459. <category>News</category>
  460. <guid isPermaLink="false"></guid>
  461. </item>
  462. <item>
  463. <title>What's Going On?</title>
  464. <link></link>
  465. <pubDate>Tue, 10 Feb 2015 01:25:00 EST</pubDate>
  466. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  467. <description><![CDATA[
  468. I haven't posted a news update in forever, so I thought it's about time I shared what I'm up to. First of all I've cleaned up the website a bit, removed dead links, added new active links and ways to connect with me.<br>
  469. <br>
  470. As for what I'm working on? Well I've returned 100% to working on my Star Wars Mod - Worldtexture Add-On. However, I decided that the name of the mod is WAY too long. I also know that it's made to run alongside the Star Wars Mod.
  471. Therefore, I decided to merge the two together. Thus, I'm now calling it either "Star Wars Mod 2.0" OR "Star Wars Mod 2.0 - Special Edition." I want to see how the "Special Edition" part looks in the menus, but either way the mod is now 2.0.
  472. I know I said in the past that if I made a 2.0 version of the mod, it would include gameplay changes, but this will not. It will just be a combination of the Star Wars Mod and the Worldtexture Add-On. I will also include a few other little bonuses,
  473. like additional skins, audio and a few touch-ups over the original mod. So yes, it will still be a client side mod.<br>
  474. <br>
  475. Unfortunately the status of the mod is still incomplete. It really is a huge task to drastically alter nearly all the textures in AvP2. However, I have made tons of progress since the last update I posted here:<br>
  476. <br>
  477. <a href="" target="newwindow"><strong>Preview Pictures</strong></a><br>
  478. <br>
  479. Since then I've re-textured more multiplayer maps, landscapes in singleplayer, vehicles, props, etc. I've changed quite a bit, but I'm not quite ready to share the progress. A lot of stuff is still work in progress.
  480. If I upload photos and then I decide to go back and change some textures around to fit better across multiple levels, then I would have to retake photos and upload the more current version. I want to avoid all that and just wait until I get it to a point
  481. where I know I wont have to go back and undo textures for compatibility reasons.<br>
  482. <br>
  483. As for the release date? I want to release it this year. My goal is to finish it asap because I really want to get it done and enjoy the final product by playing it, instead of always testing how everything looks.<br>
  484. <br>
  485. I'm also hoping to make some videos with it. I plan on doing a cinematic trailer when its 100% completed prior to its release. That's something I've never done, but I think it will turn out cool.<br>
  486. <br>
  487. On a side note, I've made a small little mod that may help those who have trouble running AvP2 on windows 8.1 and experience black screens with pred tech and nav vision modes. If there is a demand for this I will release it. It is NOT
  488. a client side mod. But it does help with fixing the issue in singleplayer. Windows 8.1 SUCKS at direct draw for AvP2. If you can, stay on Windows 7 or even Windows XP.<br>
  489. <br>
  490. Oh and one more thing. Stop by the AvPUnknown forum. I post there quite a bit and the forum has gained some decent traction over time. Feel free to join in on the conversation.<br>
  491. <br>
  492. <a href="" target="newwindow"><strong>AvPUnknown Forum</strong></a><br>]]>
  493. </description>
  494. <category>News</category>
  495. <guid isPermaLink="false"></guid>
  496. </item>
  497. <item>
  498. <title>Small Site Update And Videos!</title>
  499. <link></link>
  500. <pubDate>Sat, 4 Feb 2012 11:00:00 EST</pubDate>
  501. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  502. <description><![CDATA[
  503. I've updated the site to include a few new features. Over on the left side of the site, I've added a few icons (links) to connect with me and visit other sites that are connected to this one.<br>
  504. <br>
  505. There is my developer overview/profile on AvP2files, a link to my youtube channel, the email form, and a new rss feed for mobile users/rss readers.
  506. I've also added a videos page where the old "contact me" link used to be. This is where I'll link to my AvP2-related videos.<br>
  507. <br>
  508. <a href="" target="newwindow"><strong>Youtube Channel</strong></a><br>
  509. <br>
  510. My youtube channel will basically have gaming videos. You'll see a lot of Left 4 Dead 2 vids (a recent distraction from my modding) and AvP2 videos, featuring either my mods or just me playing the game.
  511. So far I only have two AvP2 videos up, but I'll add more in the future. Also feel free to subscribe to my channel if you want.]]>
  512. </description>
  513. <category>News</category>
  514. <guid isPermaLink="false"></guid>
  515. </item>
  516. <item>
  517. <title>The Move To AvPUnknown</title>
  518. <link></link>
  519. <pubDate>Sat, 1 Oct 2011 11:00:00 EST</pubDate>
  520. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  521. <description><![CDATA[
  522. After several years of being hosted by lithfaq (thanks to "The One") I have decided to jump to the new epicenter of everything AvP2, that is AvPUnknown. Lithfaq has bottomed out, and I don't know
  523. how much longer it will even be online.<br>
  524. <br>
  525. Thanks go to x-M-x for the new host. If you didn't already know, I'm a moderator on the AvPUnknown forum. Feel free to stop by and join. You can check it out here:<br>
  526. <br>
  527. <a href="" target="newwindow"><strong>AvPUnknown Forum</strong></a><br>
  528. <br>
  529. As for the future of my site and files, I will be tweaking this site a bit. It has already been a bit upgraded in the transfer to AvPUnknown. I may also introduce some video content in the form of my youtube videos (AvP2 related). Furthermore, I still have to finish that dreaded Star Wars Worldtexture pack. I have not forgot about it. Just life gets in the way, other games distract me, and the jump to windows 7 has left me unable to use some old modding software that I used to use on Windows XP. So I need to figure out a workaround with the modding tools and get back to action. I actually do have ideas of other mods I would like to try making, but I must finish this one first.<br>
  530. <br>
  531. So let me know what you think of what's going on here and relax! You'll live longer...]]>
  532. </description>
  533. <category>News</category>
  534. <guid isPermaLink="false"></guid>
  535. </item>
  536. <item>
  537. <title>The 6th Anniversary of King Skins</title>
  538. <link></link>
  539. <pubDate>Sat, 20 Mar 2010 11:00:00 EST</pubDate>
  540. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  541. <description><![CDATA[
  542. Today is this website&apos;s 6th anniversary. Yay! I&apos;m currently working on my Star Wars Worldtexture pack. I&apos;ve yet to update this site with screenshots of the new content in the mod. The reason why is because a lot of the things I&apos;ve changed are not 100% final, as I sometimes have to swap a texture or two around to fit all the maps that they may alter. Progress is improving however, as a good number of maps have been redesigned.<br>
  543. <br>
  544. I was hoping to finish this mod before the new AvP game was released, but life got in the way of development. However, I&apos;m not big on deadlines; so that doesn&apos;t worry me. I&apos;m trying to make sure I&apos;m satisfied with the mod before I release it. As it stands now, I am hoping to release it sometime this summer. I will post screenshots of the new updates, as the mod&apos;s development progresses further towards completion.]]>
  545. </description>
  546. <category>News</category>
  547. <guid isPermaLink="false"></guid>
  548. </item>
  549. <item>
  550. <title>Exploding Monkeys Mod Released</title>
  551. <link></link>
  552. <pubDate>Wed, 29 Apr 2009 11:00:00 EST</pubDate>
  553. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  554. <description><![CDATA[
  555. Here it is! I'm finally releasing this Exploding Monkeys Mod. This client side mod was initially a small request by Windebieste to make a mod that has monkeys chasing players as spider mines. I took his idea and ran with it, as I replaced loads of projectiles. All the the grenades, flares, rockets, and some predator-related projectiles were replaced with various animals. For instance, the grenade launcher will launch monkey spider mines (which a sport a completely new skin of a pissed off monkey). These new monkey spider mines are animated and will chase the player while screaming about, much like the default spider mines, only funnier.<br>
  556. <br>
  557. Check out the page containing preview pictures below and try the mod out for yourself. Enjoy!<br>
  558. <br>
  559. <a href="" target="newwindow"><strong>Download Exploding Monkeys Mod</strong></a><br>
  560. <br>
  561. <a href="" target="newwindow"><strong>Exploding Monkeys Mod Preview Pictures</strong></a>]]>
  562. </description>
  563. <category>News</category>
  564. <guid isPermaLink="false"></guid>
  565. </item>
  566. <item>
  567. <title>The 5th Anniversary of King Skins</title>
  568. <link></link>
  569. <pubDate>Fri, 20 Mar 2009 11:00:00 EST</pubDate>
  570. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  571. <description><![CDATA[
  572. Over the past several years I usually forgot when this site&apos;s anniversary came up. However, this time I remembered it. It has been exactly five years since I opened up this site. It&apos;s a nice milestone for both me and the site. On top of that I&apos;m still going strong.<br>
  573. <br>
  574. I originally planned on releasing a small mod today (I know I&apos;m supposed to be working on the worldtexture pack only), but it&apos;s not quite ready. The mod is about 99% finished, as I&apos;m tweaking minor things here and there. I could rush the release, but I haven&apos;t set up the readme file and preview pictures. Therefore, I thought it would be wiser to hold off a rushed release and make sure I&apos;m happy with the final product. I don&apos;t know how long it will take to finish, but I know it will be released soon. It could take a day or two, or a week. I don&apos;t really know. All I know is that it is pretty much done and it just needs a little more time.<br>
  575. <br>
  576. I can say however, that this is quite possibly the dumbest mod I ever made in terms of the sillyness and outrageousness of it. But that is also what gives the mod its theme and makes it hilarious to use. It will probably be even funnier when combined with some of the more recent mods I made.<br>
  577. <br>
  578. So until the new mod release, sit back tight.]]>
  579. </description>
  580. <category>News</category>
  581. <guid isPermaLink="false"></guid>
  582. </item>
  583. <item>
  584. <title>Gun Replacement Pack Released</title>
  585. <link></link>
  586. <pubDate>Sat, 17 Jan 2009 11:00:00 EST</pubDate>
  587. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  588. <description><![CDATA[
  589. Hey! I'm back, although I was never really gone. I just didn't really have the time to work on files that much. A mod I started on about one year ago is finally done, even though it should have been released months ago.<br>
  590. <br>
  591. Anyways, the mod is the Gun Replacement Pack (GRP), which is like my Knife Replacement Pack (KRP), but for the guns. It also has a few other stuff thrown into it such as an armor pickup, event sounds, and new bullet shells. I find that the new bullet shells look much better visually than AvP2's default bullet shells. Download the mod and see the changes for yourself with the links below.<br>
  592. <br>
  593. <a href="" target="newwindow"><strong>Download GRP</strong></a><br>
  594. <br>
  595. <a href="" target="newwindow"><strong>GRP Preview Pictures</strong></a><br>
  596. <br>
  597. The entire mod is client side as usual, and it will work on any server. Hope you like it!<br>
  598. <br>
  599. As for my next project, I have to go back and finish the one I started so long ago and have dreaded making. I'm talking about the Star Wars Worldtexture Pack Add-On. The worldtexture mod takes so long to make, but its very rewarding with the end result. Instead of starting another one of my mod ideas, I'm going to do my best to finish this one before anything else. I also plan to post updated preview pictures on the progress of its development.]]>
  600. </description>
  601. <category>News</category>
  602. <guid isPermaLink="false"></guid>
  603. </item>
  604. <item>
  605. <title>Knife Replacement Pack Released</title>
  606. <link></link>
  607. <pubDate>Tue, 22 Jan 2008 11:00:00 EST</pubDate>
  608. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  609. <description><![CDATA[
  610. <a href="" target="newwindow"><strong>Download KRP</strong></a><br>
  611. <br>
  612. <a href="" target="newwindow"><strong>KRP Preview Pictures</strong></a><br>
  613. <br>
  614. The model pack is finally done. Each weapon replaces the knife in this mod. Some replacements come with extras, such as mini-sound packs full of music or extra models for other weapons.<br>
  615. <br>
  616. I've included 54 knife replacements (in which 3 were supplied by Coty). Each file is client side and will work on any server. Hopefully you'll get into some fun knife duels.<br>
  617. <br>
  618. I also intend to release at least one more model pack somewhat like this, but covering the guns instead of the knife. I've already incorporated new character models (not from AvP2 or Primal Hunt) into the game, but their sizes are off. I'll probably try and fix them up to release a character model pack as well.<br>
  619. <br>
  620. And yes, I still have to finish the Star Wars Mod Worldtexture Add-On.]]>
  621. </description>
  622. <category>News</category>
  623. <guid isPermaLink="false"></guid>
  624. </item>
  625. <item>
  626. <title>Knife Replacement Pack</title>
  627. <link></link>
  628. <pubDate>Thu, 10 Jan 2008 11:00:00 EST</pubDate>
  629. <dc:creator><![CDATA[KingKenny]]></dc:creator>
  630. <description><![CDATA[
  631. <a href="" target="newwindow"><strong>Preview Pictures</strong></a><br>
  632. <br>
  633. Well this pack is almost done. As you can see each weapon replaces the knife. Some replacements come with extras, such as a mini-sound pack or extra models for other weapons.<br>
  634. <br>
  635. Furthermore, there are only 38 knife replacements shown on the page (not including bonus models). So far I've made 51 knife replacements, but a few of the remaining packs just need some sounds added.<br>
  636. <br>
  637. I don't know if I will add more models or not. But for the most part, the KRP is almost complete.<br>
  638. <br>
  639. On a side note, this KRP got me thinking that I could make a mod out of it, in which 4 human classes are set up. Each character could have their own melee weapons to use from this pack (class weapons) and all guns would be removed from the game to make the mod a melee mod only. Unfortunately since no first person view melee weapons are included, the mod could not be an fps melee, but I could make the mod force the player into the third perspective instead.<br>
  640. <br>
  641. So I could make such a melee mod, but it depends on the demand for it. The mod could take a while to make and I won't make it if the demand is low.]]>
  642. </description>
  643. <category>News</category>
  644. <guid isPermaLink="false"></guid>
  645. </item>
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  647. </rss>
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