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In addition, interoperability with the widest range of feed readers could be improved by implementing the following recommendation.


  1. <?xml version="1.0" encoding="utf-8"?><feed version="0.3" xml:lang="en-UK" xmlns="">
  2.    <!-- X-Clacks-Overhead: GNU Terry Pratchett -->
  3. <title>Information</title>
  4. <link rel="alternate" type="text/html" href="" />
  5. <tagline>Information updates</tagline>
  6. <generator url="" version="0.9.1">b2evolution</generator>
  7. <modified>2007-05-15T15:39:13Z</modified>
  8. <entry>
  9. <title type="text/plain" mode="xml">RSS feed for UK Digital TV Engineering Schedule</title>
  10. <link rel="alternate" type="text/html" href=";more=1&amp;c=1&amp;tb=1&amp;pb=1" />
  11. <author>
  12. <name>admin</name>
  13. </author>
  14. <id>;more=1&amp;c=1&amp;tb=1&amp;pb=1</id>
  15. <issued>2007-05-15T15:39:13Z</issued>
  16. <modified>2007-05-15T15:39:13Z</modified>
  17. <content type="text/html" mode="escaped"><![CDATA[<p><a href=""></a></p> <p>I've created an RSS feed that collates the DTG Engineering Schedule to provide a summary of the available firmware updates categorised by Manufacturer. </p>
  18. <p>It's still under test at the present, but you may subscribe to the feeds you want subject to the terms and conditions.
  19. </p>
  20. ]]></content>
  21. </entry>
  22. <entry>
  23. <title type="text/plain" mode="xml">Quake 2 RefGL functional map</title>
  24. <link rel="alternate" type="text/html" href=";more=1&amp;c=1&amp;tb=1&amp;pb=1" />
  25. <author>
  26. <name>admin</name>
  27. </author>
  28. <id>;more=1&amp;c=1&amp;tb=1&amp;pb=1</id>
  29. <issued>2006-06-27T12:29:56Z</issued>
  30. <modified>2006-06-27T12:30:29Z</modified>
  31. <content type="text/html" mode="escaped"><![CDATA[<p><a href=""></a></p> <p>I've moved this map over from the old website.</p>
  32. <p>It's a functional map of the OpenGL renderer for Quake2 it shows which functions are in which source file, and what calls what.</p>
  33. <p>It was originally the first step in my trying to produce a RefDX renderer, but I never did learn DirectX particularly well.
  34. </p>
  35. ]]></content>
  36. </entry>
  37. <entry>
  38. <title type="text/plain" mode="xml"></title>
  39. <link rel="alternate" type="text/html" href=";more=1&amp;c=1&amp;tb=1&amp;pb=1" />
  40. <author>
  41. <name>admin</name>
  42. </author>
  43. <id>;more=1&amp;c=1&amp;tb=1&amp;pb=1</id>
  44. <issued>2006-05-31T16:33:12Z</issued>
  45. <modified>2006-05-31T16:33:12Z</modified>
  46. <content type="text/html" mode="escaped"><![CDATA[ <p>Dreamcast bios font page has been updated with some Javascript to help you make use of the characters you need.</p>
  47. <p>On a compatible browser, move the mouse over the tables to find the byte offset for the character.</p>
  48. <p>Also for the JIS X0208 characters you can get the double-byte values for various encodings.
  49. </p>
  50. ]]></content>
  51. </entry>
  52. <entry>
  53. <title type="text/plain" mode="xml">Dreamcast Bios Font</title>
  54. <link rel="alternate" type="text/html" href=";more=1&amp;c=1&amp;tb=1&amp;pb=1" />
  55. <author>
  56. <name>admin</name>
  57. </author>
  58. <id>;more=1&amp;c=1&amp;tb=1&amp;pb=1</id>
  59. <issued>2006-05-30T14:08:49Z</issued>
  60. <modified>2006-05-30T14:08:49Z</modified>
  61. <content type="text/html" mode="escaped"><![CDATA[<p><a href=""></a></p> <p>The SEGA Dreamcast has an extensive font stored in the bios. </p>
  62. <p>Whilst most people will use a texture to produce a pretty font of their own choosing, there are some occasions when you might want to make use of the inbuilt font information. Here is a reference page to help you find the characters you need.
  63. </p>
  64. ]]></content>
  65. </entry>
  66. </feed>
Copyright © 2002-9 Sam Ruby, Mark Pilgrim, Joseph Walton, and Phil Ringnalda