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  4. <title>Player/Missile - An Atari 8-bit Retrospective</title>
  5. <itunes:subtitle>Atari 8-bit game and magazine retrospective</itunes:subtitle>
  6. <itunes:keywords>atari,8-bit,8bit,400,800,xl,xe,games,gaming,vintage,retro,computer,computing,retrocomputing,magazine,history</itunes:keywords>
  7. <description>A retrospective of the Atari 8-bit home computer systems, the magazines that covered them, and a somewhat chronological review of games as they arrived on the platform.</description>
  8. <itunes:summary>A retrospective of the Atari 8-bit home computer systems, the magazines that covered them, and a somewhat chronological review of games as they arrived on the platform.</itunes:summary>
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  23. <itunes:category text="History" />
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  33. <item>
  34. <title>Ep. 34: 8-bit vs 5200 Part 2: Q1 1983</title>
  35. <itunes:subtitle>The game turns serious at Atari.</itunes:subtitle>
  36. <description><![CDATA[<div>
  37. <p>5200 coverage in magazines from January through March 1983. Plus a special bonus look at a NY Times article about Warner's stunning December 1982 earnings shortfall caused by Atari's massive financial loss.</p>
  38. <div>
  39. <h2>1983</h2>
  40. <ul>
  41. <li><a href="http://www.atarimania.com/documents/atari-5200-1st-quarter-1983-pop.pdf">Q1 1983 First Quarter P.O.P. (Point Of Purchase) Support</a></li>
  42. <li><a href="https://archive.org/details/Video_Games_Volume_1_Number_04_1983-01_Pumpkin_Press_US/mode/2up?q=5200">Jan 1983 Video Games Vol 1, #4</a></li>
  43. <li><a href="https://archive.org/details/analog-computing-magazine-09/page/n77/mode/2up?q=5200">Jan 1983 ANALOG Computing #9</a></li>
  44. <li><a href="https://archive.org/details/joystik_magazine-1983-01">Jan 1983 Joystik Magazine</a></li>
  45. <li><a href="https://archive.org/details/Electronic_Games_Volume_01_Number_11_1983-01_Reese_Communications_US/page/n67/mode/2up?q=5200">Jan 1983 Electronic Games Vol 1, #11</a></li>
  46. <li><a href="https://archive.org/details/AtariAgeIssues1-7/Atari%20Age%20Issue%205%20%28January-February%201983%29/page/n3/mode/2up">Jan/Feb 1983 Atari Age Magazine Vol 1, #5</a></li>
  47. <li><a href="https://archive.org/details/Video_Games_Volume_1_Number_05_1983-02_Pumpkin_Press_US/page/n89/mode/2up?q=5200">Feb 1983 Video Games Vol 1, #5</a></li>
  48. <li><a href="https://archive.org/details/creativecomputing-1983-02/page/n283/mode/2up?q=5200">Feb 1983 Creative Computing Vol 9, #2</a></li>
  49. <li><a href="https://archive.org/details/Electronic_Games_Volume_01_Number_12_1983-02_Reese_Communications_US/page/n85/mode/2up?q=5200">Feb 1983 Electronic Games</a></li>
  50. <li><a href="https://archive.org/details/analog-computing-magazine-10/page/n9/mode/2up?q=5200">Mar 1983 ANALOG Computing #10</a><ul>
  51. <li><a href="https://www.nytimes.com/1982/12/19/business/the-game-turns-serious-at-atari.html">12/19/82 NY Times article “The Game Turns Serious at Atari”</a></li>
  52. </ul>
  53. </li>
  54. <li><a href="https://archive.org/details/Video_Games_Volume_1_Number_06_1983-03_Pumpkin_Press_US/page/n49/mode/2up?q=5200">Mar 1983 Video Games</a><ul>
  55. <li><a href="https://www.youtube.com/watch?v=rCfJhs5XymU">Worm War 1 TV commercial</a></li>
  56. </ul>
  57. </li>
  58. <li><a href="https://archive.org/details/AtariAgeIssues1-7/Atari%20Age%20Issue%206%20%28March-April%201983%29/mode/2up">Mar/Apr 1983 Atari Age Magazine Vol 1, #6</a></li>
  59. </ul>
  60. <div>
  61. <h3>Production Notes</h3>
  62. <ul>
  63. <li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
  64. <li>Episode page: <a href="http://playermissile.com/podcast/ep034.html">Episode 34</a></li>
  65. <li>Twitter: <a href="https://twitter.com/atari8bitgames">&#64;atari8bitgames</a></li>
  66. </ul>
  67. </div>
  68. </div>
  69. </div>
  70. ]]></description>
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  77. </item>
  78.  
  79. <item>
  80. <title>Ep. 33: Dec 1982: Magazines, Part 3</title>
  81. <itunes:subtitle>Missed some magazines</itunes:subtitle>
  82. <description><![CDATA[<div>
  83. <p>Coverage of a few magazines I missed last time. Live plays of two games, tips to speed up disk drive I/O, and articles on how automation has changed TV and film production.</p>
  84. <div>
  85. <h2>Magazines</h2>
  86. <ul>
  87. <li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
  88. </ul>
  89. <div>
  90. <h3>Softalk</h3>
  91. <ul>
  92. <li><a href="https://archive.org/details/softalkv3n04dec1982">Softalk Vol 3, #4</a></li>
  93. <li><a href="https://ct6502.org/product/assembly-lines-the-complete-book/">Assembly Lines book</a></li>
  94. <li><a href="https://archive.org/details/TotalReplay">Total Replay harddisk image</a></li>
  95. <li><a href="http://yesterbits.com/2017/01/22/axlon-ramdisk-320/">Axlon RAMDISK 320k</a></li>
  96. <li><a href="https://github.com/a2-4am/passport">Passport auto-cracking tool</a></li>
  97. </ul>
  98. </div>
  99. <div>
  100. <h3>Nibble</h3>
  101. <ul>
  102. <li><a href="https://archive.org/details/sim_nibble_1982_3_8/page/1/mode/1up">Nibble Vol 3, #8</a></li>
  103. <li><a href="https://archive.org/details/nibbledisks_nib11">Nibble disk</a></li>
  104. </ul>
  105. </div>
  106. </div>
  107. <div>
  108. <h2>Production Notes</h2>
  109. <ul>
  110. <li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
  111. <li>Episode page: <a href="http://playermissile.com/podcast/ep033.html">Episode 33</a></li>
  112. <li>Twitter: <a href="https://twitter.com/atari8bitgames">&#64;atari8bitgames</a></li>
  113. </ul>
  114. </div>
  115. </div>
  116. ]]></description>
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  119. <pubDate>Thu, 31 Mar 2022 18:43:16 -0000</pubDate>
  120. <itunes:duration>01:29:46</itunes:duration>
  121. <itunes:explicit>clean</itunes:explicit>
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  124.  
  125. <item>
  126. <title>Ep. 32: Dec 1982: Magazines, Part 2</title>
  127. <itunes:subtitle>Atari Connection, APX, Byte, C&amp;VG, Micro, Softside, Page 6 &amp; Atari I/O</itunes:subtitle>
  128. <description><![CDATA[<div>
  129. <p>Coverage of Atari Connection, APX, Byte, C&amp;VG, Micro, Softside, Page 6 &amp; Atari I/O for Dec 1982. Another Chris Crawford article on game design, a review of Steve Wozniak’s US Festival, and will Forth become the official language of the podcast?</p>
  130. <div>
  131. <h2>Magazines</h2>
  132. <ul>
  133. <li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
  134. </ul>
  135. <div>
  136. <h3>Atari Connection</h3>
  137. <ul>
  138. <li><a href="https://archive.org/details/Atari_Connection_Volume_2_Number_4_1982-09_Atari_US">Atari Connection Vol 2, #4</a></li>
  139. <li><a href="https://archive.org/details/masteringrubiksc00tayl">Mastering Rubik's Cube by Don Taylor</a></li>
  140. <li><a href="https://twitter.com/48kRAM/status/1462136144477499395">Josh Malone’s USB CX-85 numeric keypad mod</a></li>
  141. </ul>
  142. </div>
  143. <div>
  144. <h3>APX Catalog</h3>
  145. <ul>
  146. <li><a href="https://archive.org/details/APXCatalogWinter19821983">APX Catalog Winter 1982</a></li>
  147. </ul>
  148. </div>
  149. <div>
  150. <h3>Byte</h3>
  151. <ul>
  152. <li><a href="https://archive.org/details/byte-magazine-1982-12">Byte Vol 7, #12</a></li>
  153. <li><a href="http://www.samkass.com/theories/RPSSL.html">Rock, Paper, Scissors, Lizard, Spock</a></li>
  154. <li><a href="https://archive.org/details/byte-magazine-atari-articles">Byte Magazine Atari articles only by Kay Savetz</a></li>
  155. <li><a href="http://www.wendycarlos.com/">TRON soundtrack composer Wendy Carlos</a></li>
  156. <li><a href="https://www.youtube.com/watch?v=wIq_WR8cl1E">Women in Electronic Music</a></li>
  157. <li><a href="https://sisterswithtransistors.com/">Sisters with Transistors documentary film</a></li>
  158. </ul>
  159. </div>
  160. <div>
  161. <h3>Computer &amp; Video Games</h3>
  162. <ul>
  163. <li><a href="https://archive.org/details/Computer_Video_Games_Issue_014_1982-12_EMAP_Publishing_GB">C&amp;VG Issue #14</a></li>
  164. </ul>
  165. </div>
  166. <div>
  167. <h3>Micro 6502/6809 Journal</h3>
  168. <ul>
  169. <li><a href="https://archive.org/details/micro-6502-journal-55">Micro #55</a></li>
  170. </ul>
  171. </div>
  172. <div>
  173. <h3>SoftSide</h3>
  174. <ul>
  175. <li><a href="https://archive.org/details/softside-magazine-51">Softside #36</a></li>
  176. <li><a href="https://www.forth.com/starting-forth/">Starting Forth online edition</a></li>
  177. <li><a href="https://en.wikipedia.org/wiki/Edsger_W._Dijkstra">Edsger W Dijkstra</a></li>
  178. <li><a href="https://www.cs.utexas.edu/users/EWD/ewd04xx/EWD498.PDF">Dijkstra’s rant on languages</a></li>
  179. <li><a href="https://www.forth.com/resources/forth-programming-language/">History of Forth language</a></li>
  180. <li><a href="https://github.com/piotr-wiszowaty/foco65">Forth cross compiler</a></li>
  181. <li><a href="https://thehistoryofcomputing.net/the-pascal-programming-language">History of Computing Podcast episode on Pascal</a></li>
  182. </ul>
  183. </div>
  184. <div>
  185. <h3>Page 6</h3>
  186. <ul>
  187. <li><a href="https://archive.org/details/Page_6_Issue_01_1981-12_ABACUS_GB">Page #1</a></li>
  188. <li><a href="https://www.page6.org/about/about.htm">History of Page 6 magazine</a></li>
  189. </ul>
  190. </div>
  191. <div>
  192. <h3>Atari Input/Output</h3>
  193. <ul>
  194. <li><a href="https://archive.org/details/Input_Output_Issue_01_1982-12_Atari_GB">Atari Input/Output #1</a></li>
  195. </ul>
  196. </div>
  197. </div>
  198. <div>
  199. <h2>Production Notes</h2>
  200. <ul>
  201. <li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
  202. <li>Episode page: <a href="http://playermissile.com/podcast/ep032.html">Episode 32</a></li>
  203. <li>Twitter: <a href="https://twitter.com/atari8bitgames">&#64;atari8bitgames</a></li>
  204. </ul>
  205. </div>
  206. </div>
  207. ]]></description>
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  210. <pubDate>Fri, 10 Dec 2021 18:22:13 -0000</pubDate>
  211. <itunes:duration>01:57:18</itunes:duration>
  212. <itunes:explicit>clean</itunes:explicit>
  213. <podcast:chapters url="http://playermissile.com/podcast/Player_Missile_032_Dec1982MagazinesPart2.txt" type="application/json"/>
  214. </item>
  215.  
  216.    <item>
  217.      <title>Ep. 31: Dec 1982: Magazines, Part 1</title>
  218.      <itunes:subtitle>Antic, Compute!, &amp; Creative Computing</itunes:subtitle>
  219.      <description><![CDATA[<div>
  220. <p>Coverage of Antic, Compute!, Creative Computing, Dec 1982. Chris Crawford on Legionnaire, first rumors of the IBM PCjr, and two articles predicting the future: Compute! does OK while Creative Computing gets a bunch of whammies. Also: Bullwinkle’s restaurant, sexism and mansplaining about whether educational software should ask kids their gender, and Bahrain doctors, video games &amp; epilepsy.</p>
  221. <div>
  222. <h2>Magazines</h2>
  223. <ul>
  224. <li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
  225. </ul>
  226. <div>
  227. <h3>Antic</h3>
  228. <ul>
  229. <li><a href="https://archive.org/details/1982-12-anticmagazine">Antic Vol 1, #5</a></li>
  230. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-stratos_5096.html">Stratos by Neil Larimer</a></li>
  231. <li><a href="https://ataripodcast.libsyn.com/webpage/antic-interview-138-linda-schreiber-thesis-software-and-author">ANTIC Podcast interview with Linda Schreiber</a></li>
  232. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-legionnaire_2959.html">Legionnaire by Chris Crawford</a></li>
  233. </ul>
  234. </div>
  235. <div>
  236. <h3>Compute!</h3>
  237. <ul>
  238. <li><a href="https://archive.org/details/1982-12-compute-magazine">Compute #31</a></li>
  239. <li><a href="http://www.oldcomputers.net/ibm-pcjr.html">IBM PCjr</a></li>
  240. <li><a href="http://www.oldcomputers.net/hp85.html">HP 85 Computer</a></li>
  241. <li><a href="https://www.abandonedfl.com/xanadu-home-of-the-future/">Xanadu, the Home of the Future</a></li>
  242. <li><a href="https://en.wikipedia.org/wiki/Monrobot_XI">Monrobot desk computer</a></li>
  243. </ul>
  244. </div>
  245. <div>
  246. <h3>Creative Computing</h3>
  247. <ul>
  248. <li><a href="https://archive.org/details/creativecomputing-1982-12">Creative Computing Vol 8, #12</a></li>
  249. <li><a href="https://www.cia.gov/the-world-factbook/countries/bahrain/">CIA World Factbook on Bahrain</a></li>
  250. </ul>
  251. </div>
  252. </div>
  253. <div>
  254. <h2>Production Notes</h2>
  255. <ul>
  256. <li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
  257. <li>Episode page: <a href="http://playermissile.com/podcast/ep031.html">Episode 31</a></li>
  258. <li>Twitter: <a href="https://twitter.com/atari8bitgames">&#64;atari8bitgames</a></li>
  259. </ul>
  260. </div>
  261. </div>
  262. ]]></description>
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  265.      <pubDate>Fri, 19 Nov 2021 16:48:21 -0000</pubDate>
  266.      <itunes:duration>01:48:44</itunes:duration>
  267.      <itunes:explicit>clean</itunes:explicit>
  268.    </item>
  269.  
  270.    <item>
  271.      <title>Ep. 30: 8-bit vs 5200 Part 1: 1982</title>
  272.      <itunes:subtitle>Comparing the 8-bit computers to the 5200</itunes:subtitle>
  273.      <description><![CDATA[<div>
  274. <p>In a special multi-part series comparing the 8-bit computers to the 5200 console, this first episode focuses on 1982. Scanning the regular magazines for mentions of the 5200, I also scour other magazines for both 8-bit and 5200 coverage. Only in this special series will you hear article summaries from these periodicals: Electronic Games, JoyStik, Video Games, Video Games Player and Atari Age Magazine.</p>
  275. <div>
  276. <h2>Introduction</h2>
  277. <ul>
  278. <li><a href="http://theatari5200supercommunity.blogspot.com/">Atari 5200 Super Community Podcast</a></li>
  279. <li><a href="http://5200.gamebygamepodcast.com/">The Atari 5200 Podcast</a></li>
  280. <li><a href="http://web.archive.org/web/20200831194932/https://www.atarimuseum.com/videogames/consoles/sylvia/sylvia.html">Atari 3200 prototype</a></li>
  281. <li><a href="http://www.atariprotos.com/5200/software/gremlins/gremlins.htm">Gremlins: last official release for the 5200</a></li>
  282. </ul>
  283. </div>
  284. <div>
  285. <h2>Technical References</h2>
  286. <ul>
  287. <li><a href="https://www.barnesandnoble.com/w/atari-inc-business-is-fun-martin-goldberg/1115183207">Business is Fun by Marty Goldberg and Curt Vendel</a></li>
  288. <li><a href="https://archive.org/details/analog-computing-magazine-15/page/n59/mode/2up">Jan 1984 ANALOG Computing #15 article Transporting programs to the 5200</a></li>
  289. <li><a href="https://archive.org/details/analog-computing-magazine-16/page/n11/mode/2up?q=5200">Feb 1984 ANALOG Computing #16 update for 2-port 5200</a></li>
  290. </ul>
  291. </div>
  292. <div>
  293. <h2>Magazine Chronology</h2>
  294. <ul>
  295. <li><a href="https://archive.org/details/atari5200productreleaseannouncement/mode/2up">Jan 8, 1982: Atari Press Release Announcing the 5200</a></li>
  296. <li><a href="http://www.ataricompendium.com/archives/magazines/electronic_games/electronic_games_winter81.pdf">Winter 1981/1982 Electronic Games</a></li>
  297. <li><a href="http://www.ataricompendium.com/archives/magazines/electronic_games/electronic_games_may82.pdf">Mar 1982 Electronic Games</a><ul>
  298. <li><a href="https://www.redhat.com/en/command-line-heroes/season-6/jerry-lawson">Command Line Heroes podcast about Jerry Lawson</a></li>
  299. </ul>
  300. </li>
  301. <li><a href="http://www.ataricompendium.com/archives/magazines/electronic_games/electronic_games_may82.pdf">May 1982 Electronic Games</a></li>
  302. <li><a href="https://archive.org/details/AtariAgeIssues1-7/Atari%20Age%20Issue%201%20%28May-June%201982%29/page/n3/mode/2up">May/Jun 1982: Atari Age Magazine Vol 1, #1</a></li>
  303. <li><a href="http://www.ataricompendium.com/archives/magazines/electronic_games/electronic_games_jun82.pdf">Jun 1982 Electronic Games</a></li>
  304. <li><a href="https://archive.org/details/AtariAgeIssues1-7/Atari%20Age%20Issue%202%20%28July-August%201982%29/mode/2up">Jul/Aug 1982: Atari Age Magazine Vol 1, #2</a></li>
  305. <li><a href="https://archive.org/details/Video_Games_Volume_1_Number_01_1982-08_Pumpkin_Press_US_a/page/n13/mode/2up?q=5200">Aug 1982 Video Games Vol 1, #1</a><ul>
  306. <li><a href="https://web.archive.org/web/20080229043301/http://www.oxfordamericanmag.com/content.cfm?ArticleID=58&amp;Entry=Home">Billy Mitchell &amp; Perfect Pac-Man</a></li>
  307. <li><a href="https://perfectpacman.com/2021/09/06/dot-two/">Historical overview of fake Pac-Man high scores &amp; Billy Mitchell’s Fraud</a></li>
  308. <li><a href="https://perfectpacman.com/dot-two-supplemental/">Background research for the above</a></li>
  309. </ul>
  310. </li>
  311. <li><a href="https://archive.org/details/Video_Games_Player_Vol_1_No_1_1982-09_Carnegie_Publications_US/page/n57/mode/2up?q=5200">Sep 1982: Video Games Player</a></li>
  312. <li><a href="https://archive.org/details/joystik_magazine-1982-09/page/n5/mode/2up?q=5200">Sept 1982: Joystik Magazine</a></li>
  313. <li><a href="https://archive.org/details/AtariAgeIssues1-7/Atari%20Age%20Issue%203%20%28September-October%201982%29/page/n7/mode/2up">Sep/Oct 1982: Atari Age Magazine Vol 1, #3</a></li>
  314. <li><a href="http://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_nov82.pdf">Nov 1982 The Video Game Update Vol 1, #8</a></li>
  315. <li><a href="https://archive.org/details/joystik_magazine-1982-11/page/n57/mode/2up?q=5200">Nov 1982 Joystik Magazine</a></li>
  316. <li><a href="https://archive.org/details/Electronic_Games_Volume_01_Number_09_1982-11_Reese_Communications_US/page/n7/mode/2up?q=5200">Nov 1982 Electronic Games</a></li>
  317. <li><a href="https://archive.org/details/AtariAgeIssues1-7/Atari%20Age%20Issue%204%20%28November-December%201982%29/page/n3/mode/2up">Nov/Dec 1982: Atari Age Magazine Vol 1, #4</a></li>
  318. <li><a href="https://archive.org/details/creativecomputing-1982-12/page/n51/mode/2up?q=5200">Creative Computing Vol 8, #12</a></li>
  319. <li><a href="https://archive.org/details/joystik_magazine-1982-12/page/n5/mode/2up?q=5200">Dec 1982 Joystik Magazine</a></li>
  320. <li><a href="https://archive.org/details/Video_Games_Volume_1_Number_03_1982-12_Pumpkin_Press_US/page/n35/mode/2up">Dec 1982 Video Games Vol 1, #3</a></li>
  321. <li><a href="http://www.ataricompendium.com/archives/magazines/electronic_games/electronic_games_dec82.pdf">Dec 1982 Electronic Games</a><ul>
  322. <li><a href="https://www.ign.com/wikis/history-of-video-game-consoles/Arcadia_2001">Arcadia 2001 overview</a></li>
  323. </ul>
  324. </li>
  325. <li><a href="http://www.atarimania.com/documents/atari-5200-a-new-area-in-graphics-and-game-play.pdf">Late 1982 Atari P.O.P. (Point Of Purchase) and Advertising Support</a></li>
  326. </ul>
  327. </div>
  328. <div>
  329. <h2>Production Notes</h2>
  330. <ul>
  331. <li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
  332. <li>Episode page: <a href="http://playermissile.com/podcast/ep030.html">Episode 30</a></li>
  333. <li>Twitter: <a href="https://twitter.com/atari8bitgames">&#64;atari8bitgames</a></li>
  334. </ul>
  335. </div>
  336. </div>
  337. ]]></description>
  338.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_030_1982Special8bitvs5200Part1VideoSystemX.mp3</guid>
  339.      <enclosure url="http://playermissile.com/podcast/Player_Missile_030_1982Special8bitvs5200Part1VideoSystemX.mp3" length="53132015" type="audio/mpeg"/>
  340.      <pubDate>Wed, 20 Oct 2021 22:10:17 -0000</pubDate>
  341.      <itunes:duration>01:50:41</itunes:duration>
  342.      <itunes:explicit>clean</itunes:explicit>
  343.    </item>
  344.  
  345.    <item>
  346.      <title>Ep. 29: Nov 1982: Byte, CVG, CGW, Micro, Softline, Softside</title>
  347.      <itunes:subtitle>Remaining magazines for Nov 1982</itunes:subtitle>
  348.      <description><![CDATA[<div>
  349. <p>Coverage of the remaining magazines for Nov 1982.</p>
  350. <div>
  351. <h2>Magazines</h2>
  352. <ul>
  353. <li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
  354. </ul>
  355. <div>
  356. <h3>Byte</h3>
  357. <ul>
  358. <li><a href="https://archive.org/details/byte-magazine-1982-11">Byte Vol 7, #11</a></li>
  359. </ul>
  360. </div>
  361. <div>
  362. <h3>Computer &amp; Video Games</h3>
  363. <ul>
  364. <li><a href="https://archive.org/details/computer-video-games-magazine-013">C&amp;VG Issue #13</a></li>
  365. </ul>
  366. </div>
  367. <div>
  368. <h3>Computer Gaming World</h3>
  369. <ul>
  370. <li><a href="http://www.cgwmuseum.org/galleries/index.php?year=1982&amp;pub=2&amp;id=7">CGW Vol 2, #6</a></li>
  371. <li><a href="https://atariage.com/forums/topic/308710-atari-8bit-game-patches/">AtariAge forum post on cheat codes</a></li>
  372. <li><a href="https://www.youtube.com/watch?v=Fq7pizP0Zn8">Legionnaire gameplay video</a></li>
  373. </ul>
  374. </div>
  375. <div>
  376. <h3>Micro 6502/6809 Journal</h3>
  377. <ul>
  378. <li><a href="https://archive.org/details/micro-6502-journal-54">Micro #54</a></li>
  379. </ul>
  380. </div>
  381. <div>
  382. <h3>Softline</h3>
  383. <ul>
  384. <li><a href="https://archive.org/details/Softline_Magazine_Issue_2.2">Softline #2.2</a></li>
  385. <li><a href="https://ataripodcast.libsyn.com/antic-interview-124-jerry-white-atari-author-and-programmer">Kay Savetz interview with Jerry White</a></li>
  386. <li><a href="http://www.atarimania.com/list_games_atari-400-800-xl-xe-white-jerry_team_1402_8_G.html">Jerry White’s software</a></li>
  387. <li><a href="https://sites.google.com/site/billwilliamsatarisounds/home/part-3">Bill Williams Atari Sounds, part 3</a></li>
  388. </ul>
  389. </div>
  390. <div>
  391. <h3>SoftSide</h3>
  392. <ul>
  393. <li><a href="https://archive.org/details/softside-magazine-50">Softside #35</a></li>
  394. </ul>
  395. </div>
  396. </div>
  397. <div>
  398. <h2>Feedback</h2>
  399. <ul>
  400. <li><a href="https://github.com/DNSDEBRO/Disassemblies">Dennis Debro’s Atari 2600 disassemblies</a></li>
  401. <li><a href="https://stef-animal.bandcamp.com/album/ring-tones">Free ringtones from Stef Animal</a></li>
  402. <li><a href="https://www.youtube.com/watch?v=onVnxRurWog">Stef Animal creates a track in one day</a></li>
  403. </ul>
  404. </div>
  405. <div>
  406. <h2>Production Notes</h2>
  407. <ul>
  408. <li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
  409. <li>Episode page: <a href="http://playermissile.com/podcast/ep029.html">Episode 29</a></li>
  410. <li>Twitter: <a href="https://twitter.com/atari8bitgames">&#64;atari8bitgames</a></li>
  411. </ul>
  412. </div>
  413. </div>
  414. ]]></description>
  415.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_029_Nov1982ByteCVGCGWMicroSoftlineSoftside.mp3</guid>
  416.      <enclosure url="http://playermissile.com/podcast/Player_Missile_029_Nov1982ByteCVGCGWMicroSoftlineSoftside.mp3" length="42833501" type="audio/mpeg"/>
  417.      <pubDate>Wed, 02 Jun 2021 19:30:24 -0000</pubDate>
  418.      <itunes:duration>01:29:14</itunes:duration>
  419.      <itunes:explicit>clean</itunes:explicit>
  420.    </item>
  421.  
  422.    <item>
  423.      <title>Ep. 28: Nov 1982: ANALOG, Compute!, Creative Computing</title>
  424.      <itunes:subtitle>Splitting up magazine and game coverage.</itunes:subtitle>
  425.      <description><![CDATA[<div>
  426. <p>Format experiment: splitting magazine coverage across two episodes and separating game reviews to their own episodes.</p>
  427. <div>
  428. <h2>Magazines</h2>
  429. <ul>
  430. <li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
  431. </ul>
  432. <div>
  433. <h3>ANALOG</h3>
  434. <ul>
  435. <li><a href="https://archive.org/details/analog-computing-magazine-08">ANALOG Computing #8</a></li>
  436. <li><a href="https://inverseatascii.info/2018/03/11/s4e07-timeworks-the-money-manager-supplement/">Inverse ATASCII S4E07: Money Manager</a></li>
  437. </ul>
  438. </div>
  439. <div>
  440. <h3>Compute!</h3>
  441. <ul>
  442. <li><a href="https://archive.org/details/1982-11-compute-magazine">Compute #30</a></li>
  443. <li><a href="http://www.atarimuseum.com/computers/8BITS/1200xl/1200_Proto/1200.html">Atari 1000 project info from Atari Museum</a></li>
  444. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-jeepers-creepers_2655.html">Jeepers Creepers at Atarimania</a></li>
  445. <li><a href="https://inverseatascii.info/2015/01/13/s1e8-visicalc/">VisiCalc &#64; Inverse ATASCII</a></li>
  446. <li><a href="http://gury.atari8.info/effectus/">Effectus, modern cross compiler for Action!</a></li>
  447. </ul>
  448. </div>
  449. <div>
  450. <h3>Creative Computing</h3>
  451. <ul>
  452. <li><a href="https://archive.org/details/creativecomputing-1982-11">Creative Computing Vol 8, #11</a></li>
  453. <li><a href="https://archive.org/details/book_video_invaders/mode/2up">Video Invaders book by Steve Bloom at the Internet Archive</a></li>
  454. </ul>
  455. </div>
  456. </div>
  457. <div>
  458. <h2>Feedback</h2>
  459. <ul>
  460. <li><a href="https://atariage.com/forums/topic/319364-sortviz-vizualization-of-sorting-algorithms-on-atari-8-bit-computer/">SortViz sorting algorithm visualization on the Atari</a></li>
  461. <li><a href="https://twitter.com/billkendrick/status/1387951426517704704">Bill Kendrick tested plotting in GR.0 and it uses ATASCII values, not ANTIC</a></li>
  462. </ul>
  463. </div>
  464. <div>
  465. <h2>Production Notes</h2>
  466. <ul>
  467. <li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
  468. <li>Episode page: <a href="http://playermissile.com/podcast/ep028.html">Episode 28</a></li>
  469. <li>Twitter: <a href="https://twitter.com/atari8bitgames">&#64;atari8bitgames</a></li>
  470. </ul>
  471. </div>
  472. </div>
  473. ]]></description>
  474.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_028_Nov1982ANALOGComputeCreativeComputing.mp3</guid>
  475.      <enclosure url="http://playermissile.com/podcast/Player_Missile_028_Nov1982ANALOGComputeCreativeComputing.mp3" length="35167502" type="audio/mpeg"/>
  476.      <pubDate>Fri, 07 May 2021 20:48:34 -0000</pubDate>
  477.      <itunes:duration>01:13:15</itunes:duration>
  478.      <itunes:explicit>clean</itunes:explicit>
  479.    </item>
  480.  
  481.    <item>
  482.      <title>Ep. 27: Oct 1982: Worm War I</title>
  483.      <itunes:subtitle>OMG! It’s a kernel!</itunes:subtitle>
  484.      <description><![CDATA[<div>
  485. <p>A friend gets his first game published in Computers &amp; Video Games! 6 other magazines this episode, and I try to dissect my first kernel game, Worm War I. Or is it 1? It’s a super important distinction.</p>
  486. <div>
  487. <h2>Magazines</h2>
  488. <ul>
  489. <li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
  490. </ul>
  491. <div>
  492. <h3>Antic</h3>
  493. <ul>
  494. <li><a href="https://archive.org/details/1982-10-anticmagazine">Antic Vol 1, #4</a></li>
  495. </ul>
  496. </div>
  497. <div>
  498. <h3>Compute!</h3>
  499. <ul>
  500. <li><a href="https://archive.org/details/1982-10-compute-magazine">Compute #29</a></li>
  501. <li><a href="https://inverseatascii.info/2017/10/03/s4e01-batteries-included-paperclip-supplement/">Paperclip by Batteries Included, reviewed by Wade on Inverse ATASCII</a></li>
  502. </ul>
  503. </div>
  504. <div>
  505. <h3>Creative Computing</h3>
  506. <ul>
  507. <li><a href="https://archive.org/details/creativecomputing-1982-10">Creative Computing Vol 8, #10</a></li>
  508. <li><a href="https://archive.org/details/tednelsonjunkmail">Ted Nelson Mail Project</a></li>
  509. </ul>
  510. </div>
  511. <div>
  512. <h3>Byte</h3>
  513. <ul>
  514. <li><a href="https://archive.org/details/byte-magazine-1982-10">Byte Vol 7, #10</a></li>
  515. </ul>
  516. </div>
  517. <div>
  518. <h3>Computer &amp; Video Games</h3>
  519. <ul>
  520. <li><a href="https://archive.org/details/computer-video-games-magazine-012">C&amp;VG Issue #12</a></li>
  521. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-wild-strawberries_16753.html">Wild Strawberries</a></li>
  522. </ul>
  523. </div>
  524. <div>
  525. <h3>Micro 6502/6809 Journal</h3>
  526. <ul>
  527. <li><a href="https://archive.org/details/micro-6502-journal-53">Micro #53</a></li>
  528. </ul>
  529. </div>
  530. <div>
  531. <h3>SoftSide</h3>
  532. <ul>
  533. <li><a href="https://archive.org/details/softside-magazine-49">Softside #34</a></li>
  534. </ul>
  535. </div>
  536. </div>
  537. <div>
  538. <h2>Game Review: Worm War I</h2>
  539. <ul>
  540. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-worm-war-i_5860.html">Worm War I at Atarimania</a></li>
  541. <li><a href="https://www.smithsonianmag.com/history/children-80s-never-fear-video-games-did-not-ruin-your-life-180963452/">Tom McWilliams sold his first game for $60,000</a></li>
  542. <li><a href="http://www.davidlubar.com/">Home page of David Lubar, author of the 2600 version</a></li>
  543. <li><a href="https://2600gamebygamepodcast.libsyn.com/episode-20-worm-war-1-beany-bopper-by-20th-century-fox">Worm War 1 on Ferg’s Atari 2600 Game by Game Podcast</a></li>
  544. <li><a href="http://www.atarimania.com/list_games_atari-400-800-xl-xe-sirius-software_publisher_1418_8_G.html">Sirius Software’s Atari titles at Atarimania</a></li>
  545. </ul>
  546. </div>
  547. <div>
  548. <h2>Feedback</h2>
  549. <ul>
  550. <li><a href="http://ataridogdaze.com/dog_daze_deluxe/dog_daze_deluxe.shtml">Dog Daze Deluxe with 1 player mode</a></li>
  551. </ul>
  552. </div>
  553. <div>
  554. <h2>Production Notes</h2>
  555. <ul>
  556. <li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
  557. <li>Episode page: <a href="http://playermissile.com/podcast/ep027.html">Episode 27</a></li>
  558. <li>Twitter: <a href="https://twitter.com/atari8bitgames">&#64;atari8bitgames</a></li>
  559. </ul>
  560. </div>
  561. </div>
  562. ]]></description>
  563.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_027_Oct1982WormWarI.mp3</guid>
  564.      <enclosure url="http://playermissile.com/podcast/Player_Missile_027_Oct1982WormWarI.mp3" length="57430516" type="audio/mpeg"/>
  565.      <pubDate>Sat, 17 Apr 2021 13:01:14 -0000</pubDate>
  566.      <itunes:duration>01:59:38</itunes:duration>
  567.      <itunes:explicit>clean</itunes:explicit>
  568.    </item>
  569.  
  570.    <item>
  571.      <title>Ep. 26: Sep 1982: Deluxe Invaders</title>
  572.      <itunes:subtitle>The most magazines in a single episode evar!!!1!</itunes:subtitle>
  573.      <description><![CDATA[<div>
  574. <blockquote>
  575. Strap yourselves in for coverage of 11 magazine issues including a tiny bit on the large magazine Byte -- there’s an article on Star Raiders strategies that I can’t pass up. Game review is of Deluxe Invaders, which is a high quality Space Invaders clone. Oh, and there’s a discussion of a game called Hazard Run and its ties to a bad TV show and a worse flag.</blockquote>
  576. <div>
  577. <h2>Introduction</h2>
  578. <ul>
  579. <li><a href="https://ballyalley.com/">Bally Astrocade website</a></li>
  580. <li><a href="https://ballyalleyastrocast.libsyn.com/podcast">Bally Astrocade podcast: Bally Alley Astrocast</a></li>
  581. <li><a href="https://ballyalley.com/program_downloads/2000_baud_programs/misc/misc.html#BallyArtilleryAB">Source of Bally Artillery game</a></li>
  582. <li><a href="https://www.youtube.com/watch?v=vgVaraXhI4o">Demo of Bally Artillery game from last month’s Creative Computing</a></li>
  583. <li><a href="https://twitter.com/MrVGBrow/status/1323700101085319171">Twitter review of Rear Guard by RetroAnalyst</a></li>
  584. <li><a href="http://www.retrogamedeconstructionzone.com/">Retrogame Deconstruction Zone</a></li>
  585. </ul>
  586. </div>
  587. <div>
  588. <h2>Magazines</h2>
  589. <ul>
  590. <li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
  591. </ul>
  592. <div>
  593. <h3>ANALOG</h3>
  594. <ul>
  595. <li><a href="https://archive.org/details/analog-computing-magazine-07">ANALOG Computing #7</a></li>
  596. <li><a href="https://2600gamebygamepodcast.libsyn.com/episode-87-star-raiders-by-atari">Star Raiders on the 2600</a></li>
  597. </ul>
  598. </div>
  599. <div>
  600. <h3>Compute!</h3>
  601. <ul>
  602. <li><a href="https://archive.org/details/1982-09-compute-magazine">Compute #28</a></li>
  603. <li><a href="https://www.straightdope.com/21342173/does-speed-reading-training-actually-work">Speed Reading comprehension</a></li>
  604. </ul>
  605. </div>
  606. <div>
  607. <h3>Creative Computing</h3>
  608. <p>... For 36 more links, see <a href="http://playermissile.com/podcast/ep026.html">the show notes</a></p>
  609. </div>
  610. </div>
  611. </div>
  612. ]]></description>
  613.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_026_Sep1982DeluxeInvaders.mp3</guid>
  614.      <enclosure url="http://playermissile.com/podcast/Player_Missile_026_Sep1982DeluxeInvaders.mp3" length="74045703" type="audio/mpeg"/>
  615.      <pubDate>Sat, 20 Feb 2021 23:40:55 -0000</pubDate>
  616.      <itunes:duration>02:34:15</itunes:duration>
  617.      <itunes:explicit>clean</itunes:explicit>
  618.    </item>
  619.  
  620.    <item>
  621.      <title>Ep. 25: Aug 1982: Rear Guard</title>
  622.      <itunes:subtitle>Does a full-page color ad mean it’s a good game?</itunes:subtitle>
  623.      <description><![CDATA[<div>
  624. <blockquote>
  625. Adding a new magazine to the coverage: Softline, a games-focused magazine published by the people responsible for Softalk. Also a review of Rear Guard, a game that’s appeared in full-page color ads for many months in magazines.</blockquote>
  626. <div>
  627. <h2>Introduction</h2>
  628. <ul>
  629. <li><a href="https://atariage.com/forums/topic/312677-where-did-the-term-irg-as-in-antic-modes-4-5-multicolor-text-come-from/">AtariAge discussion on the term IRG</a></li>
  630. </ul>
  631. </div>
  632. <div>
  633. <h2>Magazines</h2>
  634. <ul>
  635. <li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
  636. </ul>
  637. <div>
  638. <h3>Antic</h3>
  639. <ul>
  640. <li><a href="https://archive.org/details/1982-08-anticmagazine">Antic Vol 1, #3</a></li>
  641. </ul>
  642. </div>
  643. <div>
  644. <h3>Compute!</h3>
  645. <ul>
  646. <li><a href="https://archive.org/details/1982-08-compute-magazine">Compute #27</a></li>
  647. <li><a href="https://kotaku.com/the-machines-that-literally-made-ataris-last-console-5934490">Atari Jaguar injection molded cases used for dental equipment</a></li>
  648. </ul>
  649. </div>
  650. <div>
  651. <h3>Creative Computing</h3>
  652. <ul>
  653. <li><a href="https://archive.org/details/creativecomputing-1982-08">Creative Computing Vol 8, #8</a></li>
  654. <li><a href="http://www.atarimania.com/list_games_atari-400-800-xl-xe-p_total-page-step-publisher_57-1-25-1440_8_G.html">57 games by SSI for the Atari</a></li>
  655. <li><a href="https://archive.org/details/creativecomputing-1982-08/page/n51/mode/1up">Full page ad for Rear Guard on Pg 50</a></li>
  656. <li><a href="https://archive.org/details/creativecomputing-1982-08/page/n40/mode/1up">Full page ad for Crush, Crumble &amp; Chomp</a></li>
  657. <li><a href="https://www.khanacademy.org/science/physics/linear-momentum/elastic-and-inelastic-collisions/a/what-are-elastic-and-inelastic-collisions">Khan Academy explanation of elastic collisions</a></li>
  658. </ul>
  659. <p>... For 34 more links, see <a href="http://playermissile.com/podcast/ep025.html">the show notes</a></p>
  660. </div>
  661. </div>
  662. </div>
  663. ]]></description>
  664.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_025_Aug1982RearGuard.mp3</guid>
  665.      <enclosure url="http://playermissile.com/podcast/Player_Missile_025_Aug1982RearGuard.mp3" length="75782895" type="audio/mpeg"/>
  666.      <pubDate>Tue, 10 Nov 2020 04:13:02 -0000</pubDate>
  667.      <itunes:duration>02:37:52</itunes:duration>
  668.      <itunes:explicit>clean</itunes:explicit>
  669.    </item>
  670.  
  671.    <item>
  672.      <title>Ep. 24: Jul 1982: Typo Attack</title>
  673.      <itunes:subtitle>Still a great way to practice typing, and a fun game in its own right</itunes:subtitle>
  674.      <description><![CDATA[<div>
  675. <blockquote>
  676. Just a regular ol’ episode talking about magazines, learning typing during the pandemic, and if we’ve finally seen the end of creepy William Shatner ads for the VIC-20.</blockquote>
  677. <div>
  678. <h2>Magazines</h2>
  679. <ul>
  680. <li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
  681. </ul>
  682. <div>
  683. <h3>iCompute!</h3>
  684. <ul>
  685. <li><a href="https://archive.org/details/1982-07-compute-magazine">Compute #26</a></li>
  686. <li><a href="https://ataripodcast.libsyn.com/antic-interview-53-fred-dignazio-prolific-writer">Fred D’Ignazio interview on the ANTIC Podcast</a></li>
  687. <li><a href="https://inverseatascii.info/2015/03/10/s1e12-ljk-data-perfect/">Inverse ATASCII review of LJK’s Data Perfect</a></li>
  688. </ul>
  689. </div>
  690. <div>
  691. <h3>Creative Computing</h3>
  692. <ul>
  693. <li><a href="https://archive.org/details/creativecomputing-1982-07">Creative Computing Vol 8, #7</a></li>
  694. </ul>
  695. </div>
  696. <div>
  697. <h3>APX Catalog</h3>
  698. <ul>
  699. <li><a href="https://archive.org/details/APXCatalogSummer1982/mode/2up">APX Summer 1982</a></li>
  700. <li><a href="https://archive.org/details/ColleenCalculator">Carol Shaw’s Calculator source code hardcopy</a></li>
  701. <li><a href="https://github.com/savetz/ColleenCalculator/">OCR text of calculator source</a></li>
  702. <li><a href="https://ataripodcast.com">ANTIC, the Atari 8-bit podcast</a></li>
  703. <li><a href="https://monsterfeet.com/grue">Eaten by a Grue</a></li>
  704. </ul>
  705. </div>
  706. <div>
  707. <h3>Byte</h3>
  708. <p>... For 18 more links, see <a href="http://playermissile.com/podcast/ep024.html">the show notes</a></p>
  709. </div>
  710. </div>
  711. </div>
  712. ]]></description>
  713.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_024_Jul1982TypoAttack.mp3</guid>
  714.      <enclosure url="http://playermissile.com/podcast/Player_Missile_024_Jul1982TypoAttack.mp3" length="35861732" type="audio/mpeg"/>
  715.      <pubDate>Tue, 20 Oct 2020 17:59:51 -0000</pubDate>
  716.      <itunes:duration>01:14:42</itunes:duration>
  717.      <itunes:explicit>clean</itunes:explicit>
  718.    </item>
  719.  
  720.    <item>
  721.      <title>Ep. 23: Jun 1982: Quarxon</title>
  722.      <itunes:subtitle>Intro to Display List Interrupts</itunes:subtitle>
  723.      <description><![CDATA[<div>
  724. <blockquote>
  725. Phase 2 begins with the usual magazine coverage and a review of Quarxon, a two-player shoot-each-other game with prominent use of Display List Interrupts. In the tech section, I use Omnivore to discover how these DLIs work.</blockquote>
  726. <div>
  727. <h2>Introduction</h2>
  728. <ul>
  729. <li><a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
  730. <li><a href="https://spookysoft.itch.io/the-spooky-house">Stef Animal's Pico-8 game: The Spooky House</a></li>
  731. <li><a href="https://www.lexaloffle.com/pico-8.php">Pico-8 virtual machine (a &quot;fantasy video game console&quot;)</a></li>
  732. <li><a href="https://soundcloud.com/xlxepodcast">XLXE Podcast</a></li>
  733. </ul>
  734. </div>
  735. <div>
  736. <h2>Magazines</h2>
  737. <ul>
  738. <li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
  739. </ul>
  740. <div>
  741. <h3>ANTIC</h3>
  742. <ul>
  743. <li><a href="https://archive.org/details/1982-06-anticmagazine">Antic Vol 1, #2</a></li>
  744. </ul>
  745. </div>
  746. <div>
  747. <h3>Atari Connection</h3>
  748. <ul>
  749. <li><a href="https://archive.org/details/Atari_Connection_Volume_2_Number_2_1982-06_Atari_US">Atari Connection Vol 2, #2</a></li>
  750. </ul>
  751. </div>
  752. <div>
  753. <h3>Byte</h3>
  754. <ul>
  755. <li><a href="https://archive.org/details/byte-magazine-1982-06">Byte Vol 7, #6</a></li>
  756. <li><a href="http://www.atariarchives.org/dere/">Full text of De Re Atari</a></li>
  757. </ul>
  758. <p>... For 14 more links, see <a href="http://playermissile.com/podcast/ep023.html">the show notes</a></p>
  759. </div>
  760. </div>
  761. </div>
  762. ]]></description>
  763.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_023_Jun1982Quarxon.mp3</guid>
  764.      <enclosure url="http://playermissile.com/podcast/Player_Missile_023_Jun1982Quarxon.mp3" length="51766542" type="audio/mpeg"/>
  765.      <pubDate>Sun, 08 Dec 2019 20:01:42 -0000</pubDate>
  766.      <itunes:duration>01:47:50</itunes:duration>
  767.      <itunes:explicit>clean</itunes:explicit>
  768.    </item>
  769.  
  770.    <item>
  771.      <title>Ep. 22: Special Episode: Phase 2</title>
  772.      <itunes:subtitle>Status Report</itunes:subtitle>
  773.      <description><![CDATA[<div>
  774. <blockquote>
  775. Introducing Phase 2 of the Player/Missile extended podcastimatic universe. The magazine coverage will stay the same, but instead of a typical game review, I will focus on reverse engineering to discover interesting game programming techniques used by the authors of these classic games. I intend it to be a tutorial on the use of Omnivore, the desktop application I've designed that includes many reverse engineering tools, including a built-in emulator and debugger.</blockquote>
  776. <div>
  777. <h2>Tech Section</h2>
  778. <ul>
  779. <li><a href="http://playermissile.com/omnivore/">Omnivore, my 8-bit reverse engineering platform</a></li>
  780. </ul>
  781. </div>
  782. </div>
  783. ]]></description>
  784.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_022_SpecialEpisodePhase2.mp3</guid>
  785.      <enclosure url="http://playermissile.com/podcast/Player_Missile_022_SpecialEpisodePhase2.mp3" length="5553840" type="audio/mpeg"/>
  786.      <pubDate>Thu, 14 Mar 2019 19:10:51 -0000</pubDate>
  787.      <itunes:duration>00:05:47</itunes:duration>
  788.      <itunes:explicit>clean</itunes:explicit>
  789.    </item>
  790.  
  791.    <item>
  792.      <title>Ep. 21: May 1982: Fujirun</title>
  793.      <itunes:subtitle>What I've been doing in the last year</itunes:subtitle>
  794.      <description><![CDATA[<div>
  795. <p>The hiatus is over. With my new slimmed-down post-production, I now plan to get back to regular episodes. For this one, it's the usual magazine coverage and some talk about the retro-computing projects I've been doing in the last year.</p>
  796. <div>
  797. <h2>Introduction</h2>
  798. <ul>
  799. <li><a href="http://kansasfest.org">KansasFest!</a></li>
  800. </ul>
  801. </div>
  802. <div>
  803. <h2>Richard Broadhurst's Programs</h2>
  804. <ul>
  805. <li><a href="http://bbcmicro.co.uk/game.php?id=1964">Astroblaster</a></li>
  806. <li><a href="http://bbcmicro.co.uk/game.php?id=1912">Carnival</a></li>
  807. <li><a href="http://bbcmicro.co.uk/game.php?id=1934">Frogger</a></li>
  808. <li><a href="http://stardot.org.uk/forums/viewtopic.php?f=1&amp;t=8416&amp;hilit=phoenix#p142850">Phoenix</a></li>
  809. <li><a href="http://www.retrosoftware.co.uk/forum/viewtopic.php?f=19&amp;t=943&amp;p=7660&amp;hilit=circus#p7660">Emulated hardware arcade port of Circus</a></li>
  810. </ul>
  811. </div>
  812. <div>
  813. <h2>Tech Section</h2>
  814. <ul>
  815. <li><a href="http://playermissile.com/omnivore/">Omnivore, the Atari 8-bit Binary Editor</a></li>
  816. </ul>
  817. </div>
  818. <div>
  819. <h2>Magazines</h2>
  820. <ul>
  821. <li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
  822. </ul>
  823. <div>
  824. <h3>ANALOG</h3>
  825. <ul>
  826. <li><a href="https://archive.org/details/analog-computing-magazine-06">Analog #6</a></li>
  827. <li><a href="http://ataripodcast.libsyn.com/antic-interview-214-ron-hartman-k-byte-software">Antic Podcast Interview #214: Ron Hartman of K-Byte Software</a></li>
  828. </ul>
  829. <p>... For 13 more links, see <a href="http://playermissile.com/podcast/ep021.html">the show notes</a></p>
  830. </div>
  831. </div>
  832. </div>
  833. ]]></description>
  834.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_021_May1982Fujirun.mp3</guid>
  835.      <enclosure url="http://playermissile.com/podcast/Player_Missile_021_May1982Fujirun.mp3" length="42865892" type="audio/mpeg"/>
  836.      <pubDate>Fri, 29 Sep 2017 19:54:00 -0000</pubDate>
  837.      <itunes:duration>01:29:18</itunes:duration>
  838.      <itunes:explicit>clean</itunes:explicit>
  839.    </item>
  840.  
  841.    <item>
  842.      <title>Ep. 20: Apr 1982: Jumpman</title>
  843.      <itunes:subtitle>My favorite game</itunes:subtitle>
  844.      <description><![CDATA[<div>
  845. <p>The culmination of the first &quot;season&quot; of the Player/Missile podcast is a review of my favorite game and the announcement of the project undertaken by Kevin Savetz and myself to reverse engineer the game. We're sponsoring a level design contest, and there's still time to enter! Oh, and I'm taking a hiatus until I can collect the physical magazines. You can help out with your contributions!</p>
  846. <div>
  847. <h2>Introduction</h2>
  848. <ul>
  849. <li><a href="http://kansasfest.org">KansasFest!</a></li>
  850. <li><a href="https://www.youtube.com/playlist?list=PLulp9MiRMeNrjGd8LdJNsbrEloFIkGDnD">Chris Torrence's Softalk Apple (video) Podcast</a></li>
  851. <li><a href="http://ataripodcast.libsyn.com/antic-episode-33-jump-man">I'm a guest on Antic Episode 33!</a></li>
  852. <li><a href="http://atari8bitads.blogspot.com/">Atari 8 bit ads</a></li>
  853. <li><a href="http://intellivisionaries.com/">Intellivisionaries</a></li>
  854. <li><a href="https://archive.org/stream/Atari_Software_1984">Addison-Wesley Book of Atari Software 1984</a></li>
  855. <li><a href="https://archive.org/stream/Atari_Connection_Volume_4_Number_1_1984-03_Atari_US#page/n15/mode/2up">Article and photo of Mark Reid winning the 1983 Atari Star Award</a></li>
  856. </ul>
  857. </div>
  858. <div>
  859. <h2>Listener Written Programs</h2>
  860. <ul>
  861. <li><a href="https://unfinishedbitness.info/tag/action/">Wade's windowing system in Action!</a></li>
  862. </ul>
  863. </div>
  864. <div>
  865. <h2>MAME Cabinet</h2>
  866. <ul>
  867. <li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">MAME cabinet progress (AtariAge forum thread)</a></li>
  868. <li><a href="http://playermissile.com/mame/upright.html">More details on MAME cabinet</a></li>
  869. </ul>
  870. </div>
  871. <div>
  872. <h2>Tech Section</h2>
  873. <ul>
  874. <li><a href="http://playermissile.com/omnivore/">Omnivore, the Atari 8-bit Binary Editor</a></li>
  875. <li><a href="http://atariage.com/forums/topic/248581-omnivore-the-atari-8-bit-binary-editor/">AtariAge forum post announcing Omnivore</a></li>
  876. <li><a href="http://www.lemon64.com/forum/viewtopic.php?t=61025">Jumpman Level Editor for C64</a></li>
  877. </ul>
  878. <p>... For 19 more links, see <a href="http://playermissile.com/podcast/ep020.html">the show notes</a></p>
  879. </div>
  880. </div>
  881. ]]></description>
  882.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_020_Apr1982Jumpman.mp3</guid>
  883.      <enclosure url="http://playermissile.com/podcast/Player_Missile_020_Apr1982Jumpman.mp3" length="49669014" type="audio/mpeg"/>
  884.      <pubDate>Fri, 14 Oct 2016 21:30:13 -0000</pubDate>
  885.      <itunes:duration>01:43:28</itunes:duration>
  886.      <itunes:explicit>clean</itunes:explicit>
  887.    </item>
  888.  
  889.    <item>
  890.      <title>Ep. 19: Mar 1982: Getaway!</title>
  891.      <itunes:subtitle>Interview with Atari Star Award winner Mark Reid</itunes:subtitle>
  892.      <description><![CDATA[<div>
  893. <blockquote>
  894. Game review of Getaway! and interview with the author Mark Reid. The program won the Atari Star Award and the $25,000 prize in 1983. I also introduce Omnivore, the 8-bit binary editor that I've been working on during the hiatus. Kevin Savetz has a guest review of the APX Spring Catalog, and we add a new section to the podcast, the countdown to the Tramiel takeover.</blockquote>
  895. <div>
  896. <h2>Introduction</h2>
  897. <ul>
  898. <li><a href="http://playermissile.com/omnivore/">Omnivore, the Atari 8-bit Binary Editor</a></li>
  899. <li><a href="http://playermissile.com/blog/">Player/Missile Blog</a></li>
  900. <li><a href="http://atariage.com/forums/topic/248581-omnivore-the-atari-8-bit-binary-editor/">AtariAge forum post announcing Omnivore</a></li>
  901. <li><a href="http://atariage.com/forums/topic/248591-new-maps-for-getaway/">AtariAge forum post with Wade's new Getaway! level</a></li>
  902. <li><a href="http://www.atarihq.com/danb/atari8bit.shtml">Dan Boris's Atari Disk Explorer</a></li>
  903. <li><a href="https://github.com/danlb2000/Atari-Disk-Explorer">Atari Disk Explorer on github</a></li>
  904. </ul>
  905. </div>
  906. <div>
  907. <h2>Feedback</h2>
  908. <ul>
  909. <li><a href="https://www.facebook.com/San-Leandro-Computer-Club-1674019216174770/">San Leandro Computer Club</a></li>
  910. <li><a href="http://slcc.bdgeorge.com/">SLCC home page</a></li>
  911. <li><a href="http://atariage.com/forums/topic/107234-1200xl-owners-club-serial-tracker/">AtariAge forum post: 1200XL Owners Club (serial tracker)</a></li>
  912. <li><a href="http://www.newbreedsoftware.com/atariparty/">Atari Party 2016! Saturday, Jul 30, 2016</a></li>
  913. <li><a href="http://vcfed.org/wp/festivals/vintage-computer-festival-west-xi/">Vintage Computer Festival West, Aug 6-7, 2016</a></li>
  914. </ul>
  915. </div>
  916. <div>
  917. <h2>Listener Written Programs</h2>
  918. <ul>
  919. <li><a href="https://traidna.wordpress.com/">Tom Raidna's Windows IDE &amp; code builder for his TUI (Text User Interface)</a></li>
  920. </ul>
  921. <p>MAME Cabinet</p>
  922. <p>... For 48 more links, see <a href="http://playermissile.com/podcast/ep019.html">the show notes</a></p>
  923. </div>
  924. </div>
  925. ]]></description>
  926.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_019_Mar1982Getaway.mp3</guid>
  927.      <enclosure url="http://playermissile.com/podcast/Player_Missile_019_Mar1982Getaway.mp3" length="70486516" type="audio/mpeg"/>
  928.      <pubDate>Thu, 31 Mar 2016 21:30:00 -0000</pubDate>
  929.      <itunes:duration>02:26:50</itunes:duration>
  930.      <itunes:explicit>clean</itunes:explicit>
  931.    </item>
  932.  
  933.    <item>
  934.      <title>Ep. 18: Feb 1982: Flight Simulators, Part 2b</title>
  935.      <itunes:subtitle>F-15 Strike Eagle! And helicopter sims.</itunes:subtitle>
  936.      <description><![CDATA[<div>
  937. <blockquote>
  938. Part 2b of the flight simulator roundup with Chris Olson, reviewing helicopter sims and the all-time classic F-15 Strike Eagle. Plus: an update on speeding up Star Raiders.</blockquote>
  939. <div>
  940. <h2>Introduction</h2>
  941. <ul>
  942. <li><a href="http://www.dancarlin.com/hardcore-history-series/">Dan Carlin's Hardcore History</a></li>
  943. <li><a href="https://www.flickr.com/photos/atariage/sets/72157657756503343">Pictures from the AtariAge booth at the Portland Retro Gaming Expo</a></li>
  944. <li><a href="http://xegs8bit.com/">XEGS Cart-by-Cart Podcast</a></li>
  945. <li><a href="http://tcwpodcast.podbean.com/">They Create Worlds Podcast</a></li>
  946. <li><a href="https://videogamehistorian.wordpress.com/table-of-contents/">They Create Worlds Blog</a></li>
  947. </ul>
  948. </div>
  949. <div>
  950. <h2>Feedback</h2>
  951. <ul>
  952. <li><a href="http://ualrpublicradio.org/post/woman-behind-ataris-centipede-talks-about-early-days-place-gaming-society">Interview with Dona Bailey, Centipede co-creator</a></li>
  953. <li><a href="https://archive.org/details/ataribooks-computes-first-book-of-atari-games">Hidden Maze from Compute!'s First Book of Atari Games</a></li>
  954. <li><a href="https://en.wikipedia.org/wiki/Maze_generation_algorithm#Depth-first_search">Wikipedia article on maze generation</a></li>
  955. <li><a href="http://www.billsgames.com/invisiblemaze/">Bill Kendrick's maze generator web game</a></li>
  956. <li><a href="http://www.billsgames.com/mazegenerator/">Bill Kendrick's printable mazes</a></li>
  957. <li><a href="http://www.newbreedsoftware.com/atari/nomam2014/maze/">Bill Kendrick's 10-line BASIC maze generator</a></li>
  958. <li><a href="https://www.facebook.com/San-Leandro-Computer-Club-1674019216174770/">San Leandro Computer Club</a></li>
  959. <li><a href="http://slcc.bdgeorge.com/">SLCC home page</a></li>
  960. </ul>
  961. </div>
  962. <div>
  963. <h2>Listener Written Programs</h2>
  964. <ul>
  965. <li><a href="http://www.retrochallenge.org/">RetroChallenge in January!</a></li>
  966. </ul>
  967. </div>
  968. <div>
  969. <h2>MAME Cabinet</h2>
  970. <p>... For 33 more links, see <a href="http://playermissile.com/podcast/ep018.html">the show notes</a></p>
  971. </div>
  972. </div>
  973. ]]></description>
  974.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_018_Feb1982FlightSimulatorsPart2b.mp3</guid>
  975.      <enclosure url="http://playermissile.com/podcast/Player_Missile_018_Feb1982FlightSimulatorsPart2b.mp3" length="63517465" type="audio/mpeg"/>
  976.      <pubDate>Wed, 09 Dec 2015 18:34:58 -0000</pubDate>
  977.      <itunes:duration>02:12:19</itunes:duration>
  978.      <itunes:explicit>clean</itunes:explicit>
  979.    </item>
  980.  
  981.    <item>
  982.      <title>Ep. 17: Jan 1982: Shamus</title>
  983.      <itunes:subtitle>Berzerk meets Robotron</itunes:subtitle>
  984.      <description><![CDATA[<div>
  985. <blockquote>
  986. The universe of games really begins to expand in 1982. From here on out we'll have a huge selection of choices to talk about, and Shamus by Cathryn Mataga leads us off. Also, an interview with Michael Portuesi who is both a published author in Compute!'s books and a listener to the podcast.</blockquote>
  987. <div>
  988. <h2>Introduction</h2>
  989. <ul>
  990. <li><a href="http://tenpencearcade.co.uk/">Ten Pence Arcade podcast</a></li>
  991. <li><a href="http://slcc.bdgeorge.com/">San Leandro Computer Club</a></li>
  992. </ul>
  993. </div>
  994. <div>
  995. <h2>Feedback</h2>
  996. <ul>
  997. <li><a href="http://ualrpublicradio.org/post/woman-behind-ataris-centipede-talks-about-early-days-place-gaming-society">Interview with Dona Bailey, Centipede co-creator</a></li>
  998. </ul>
  999. </div>
  1000. <div>
  1001. <h2>MAME Cabinet</h2>
  1002. <ul>
  1003. <li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">MAME cabinet progress (AtariAge forum thread)</a></li>
  1004. <li><a href="http://playermissile.com/mame/upright.html">More details on MAME cabinet</a></li>
  1005. </ul>
  1006. </div>
  1007. <div>
  1008. <h2>Tech Section</h2>
  1009. <ul>
  1010. <li><a href="https://github.com/robmcmullen/atrcopy">Python program to split ATR/XFD images</a></li>
  1011. <li><a href="http://playermissile.com/tech/#my-games">My half-finished game Air Defense</a></li>
  1012. <li><a href="https://github.com/robmcmullen/air_defense">Source code to Air Defense</a></li>
  1013. <li><a href="http://atari.miribilist.com/atasm/">ATasm, a Mac/65 cross assembler</a></li>
  1014. <li><a href="http://www.abbuc.de/atari/software-ressort/81-software/softwarewettbewerbe/1764-software-wettbewerb-2015">2015 ABBUC Software Contest</a></li>
  1015. </ul>
  1016. </div>
  1017. <div>
  1018. <h2>Magazines</h2>
  1019. <p>... For 16 more links, see <a href="http://playermissile.com/podcast/ep017.html">the show notes</a></p>
  1020. </div>
  1021. </div>
  1022. ]]></description>
  1023.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_017_Jan1982Shamus.mp3</guid>
  1024.      <enclosure url="http://playermissile.com/podcast/Player_Missile_017_Jan1982Shamus.mp3" length="66102124" type="audio/mpeg"/>
  1025.      <pubDate>Mon, 19 Oct 2015 21:05:23 -0000</pubDate>
  1026.      <itunes:duration>02:17:42</itunes:duration>
  1027.      <itunes:explicit>clean</itunes:explicit>
  1028.    </item>
  1029.  
  1030.    <item>
  1031.      <title>Ep. 16: Dec 1981: Flight Simulators, Part 2a</title>
  1032.      <itunes:subtitle>First half of the military flight simulator roundup with Chris Olson</itunes:subtitle>
  1033.      <description><![CDATA[<div>
  1034. <blockquote>
  1035. The first half of the military flight simulator roundup with Chris Olson. I've included a bonus tech section at the end discussing a clever display list technique used by the MicroProse sims. Guest reviews: Michael Glaser of the XEGS Cart-by-Cart podcast covers SoftSide and Kevin Savetz summarizes the APX Winter 1981 Catalog.</blockquote>
  1036. <div>
  1037. <h2>Introduction</h2>
  1038. <ul>
  1039. <li><a href="http://inverseatascii.info/">Thanks to Wade from Inverse ATASCII for the ANALOGs &amp; Flight Simulator II</a></li>
  1040. <li><a href="http://atariage.com/forums/topic/153291-2-worthy-video-game-podcasts/page-124">AtariAge forum thread: 2 worthy video game podcasts</a></li>
  1041. <li><a href="http://www.internethistorypodcast.com/">Internet History Podcast By Brian McCullough</a></li>
  1042. <li><a href="https://itunes.apple.com/ca/podcast/dan-carlins-hardcore-history/id173001861?mt=2">Dan Carlin's Hardcore History</a></li>
  1043. <li><a href="http://xegs8bit.com/">XEGS Cart-by-Cart Podcast</a></li>
  1044. <li><a href="http://ataripodcast.libsyn.com">ANTIC Podcast</a></li>
  1045. </ul>
  1046. </div>
  1047. <div>
  1048. <h2>Feedback</h2>
  1049. <ul>
  1050. <li><a href="http://www.8bitrocket.com/2009/05/25/the-history-of-8-bit-computer-games-in-the-usa-1-cgw-novdec-1981/">The History of 8-bit Computer Games in The USA #1 : CGW Nov/Dec 1981</a></li>
  1051. <li><a href="http://spritecastle.com/">Sprite Castle, the C64 game review podcast with Rob O'Hara</a></li>
  1052. <li><a href="http://monsterfeet.com/noquarter/notes/89">No Quarter episode 89: Arcade Draft #1</a></li>
  1053. <li><a href="http://monsterfeet.com/noquarter/notes/123">No Quarter episode 123: Arcade Draft #2</a></li>
  1054. </ul>
  1055. </div>
  1056. <div>
  1057. <h2>Listener Written Programs</h2>
  1058. <ul>
  1059. <li><a href="http://members.iinet.net.au/~msmcdoug/sitrs/index.html">The Space Invaders TRS-80 'Bootleg' Project</a></li>
  1060. </ul>
  1061. </div>
  1062. <div>
  1063. <h2>MAME Cabinet</h2>
  1064. <ul>
  1065. <li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">MAME cabinet progress (AtariAge forum thread)</a></li>
  1066. <li><a href="http://playermissile.com/mame/upright.html">More details on MAME cabinet</a></li>
  1067. </ul>
  1068. <p>... For 35 more links, see <a href="http://playermissile.com/podcast/ep016.html">the show notes</a></p>
  1069. </div>
  1070. </div>
  1071. ]]></description>
  1072.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_016_Dec1981FlightSimulatorsPart2a.mp3</guid>
  1073.      <enclosure url="http://playermissile.com/podcast/Player_Missile_016_Dec1981FlightSimulatorsPart2a.mp3" length="76752769" type="audio/mpeg"/>
  1074.      <pubDate>Tue, 01 Sep 2015 19:43:26 -0000</pubDate>
  1075.      <itunes:duration>02:39:54</itunes:duration>
  1076.      <itunes:explicit>clean</itunes:explicit>
  1077.    </item>
  1078.  
  1079.    <item>
  1080.      <title>Ep. 15: Nov 1981: Reversi II</title>
  1081.      <itunes:subtitle>KansasFest summary, two guest magazine reviewers and two new magazines to the coverage</itunes:subtitle>
  1082.      <description><![CDATA[<div>
  1083. <blockquote>
  1084. Two new magazines for the coverage: Computer Gaming World and my first magazine from the UK: Computer &amp; Video Games, and two guest reviewers of magazines. An overview of KansasFest from the Atari point of view, and a review of the APX game Reversi II.</blockquote>
  1085. <div>
  1086. <h2>Introduction</h2>
  1087. <ul>
  1088. <li><a href="http://www.caextreme.org/">California Extreme Arcade/Pinball show July 18 &amp; 19 2015</a></li>
  1089. <li><a href="https://twitter.com/CAExtremeOrg">CA Extreme twitter</a></li>
  1090. <li><a href="http://www.caextreme.org/pictures">Pictures from CA Extreme</a></li>
  1091. </ul>
  1092. </div>
  1093. <div>
  1094. <h2>KansasFest</h2>
  1095. <ul>
  1096. <li><a href="http://www.kansasfest.org/">KansasFest</a></li>
  1097. <li><a href="http://ataripodcast.libsyn.com/antic-interview-64-rebecca-heineman-racing-destruction-set-and-mindshadow">More from Rebecca Heineman: Antic Interview #64</a></li>
  1098. <li><a href="http://ataripodcast.libsyn.com/antic-interview-65-steve-mayer-400800-designer">Steve Mayer: Antic Interview #65</a></li>
  1099. <li><a href="http://www.diveintopython.net/">Mark Pilgrim's Dive Into Python</a></li>
  1100. <li><a href="http://playermissile.com/downloads.html">Ringtones from Atari 8-bit games</a></li>
  1101. <li><a href="http://www.kansasfest.org/hackfest/">HackFest</a></li>
  1102. </ul>
  1103. <div>
  1104. <h3>Podcasters Summit</h3>
  1105. <ul>
  1106. <li><a href="http://rcrpodcast.com/episodes/2015/7/19/rcr-episode-105.html">Retro Computing Roundtable Ep #105</a></li>
  1107. <li><a href="http://rcrpodcast.com">Carrington Vanston from Retro Computing Roundtable</a></li>
  1108. <li><a href="http://retromaccast.libsyn.com">John Leake from RetroMacCast</a></li>
  1109. <li><a href="http://cococrew.libsyn.com">John Linville from The CoCo Crew</a></li>
  1110. <li><a href="https://www.polygamer.net/">Ken Gagne from Polygamer</a></li>
  1111. <li><a href="http://www.indiesider.net/">... and also from Indiesider</a></li>
  1112. <li><a href="http://ataripodcast.libsyn.com">Kevin Savetz from ANTIC The Atari 8-bit Podcast</a></li>
  1113. <li><a href="http://rcrpodcast.com">Michael Mulhurn from Retro Computing Roundtable</a></li>
  1114. <li><a href="http://www.edbbspodcast.com">Mike Whalen from Electric Dreams BBS Podcast</a></li>
  1115. </ul>
  1116. <p>... For 43 more links, see <a href="http://playermissile.com/podcast/ep015.html">the show notes</a></p>
  1117. </div>
  1118. </div>
  1119. </div>
  1120. ]]></description>
  1121.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_015_Nov1981ReversiII.mp3</guid>
  1122.      <enclosure url="http://playermissile.com/podcast/Player_Missile_015_Nov1981ReversiII.mp3" length="52940590" type="audio/mpeg"/>
  1123.      <pubDate>Fri, 31 Jul 2015 21:02:44 -0000</pubDate>
  1124.      <itunes:duration>01:50:17</itunes:duration>
  1125.      <itunes:explicit>clean</itunes:explicit>
  1126.    </item>
  1127.  
  1128.    <item>
  1129.      <title>Ep. 14: Special Episode: Game Draft #1</title>
  1130.      <itunes:subtitle>Special game draft episode with 4 Atari podcasters. Can you guess their themes?</itunes:subtitle>
  1131.      <description><![CDATA[<div>
  1132. <blockquote>
  1133. Jack Nutting of the Retro Computing Roundtable, Victor Marland of Ten Pence Arcade, Wade Ripkowski of Inverse Atascii and Kevin Savetz of ANTIC join me for a 5 round draft of Atari 8-bit games.</blockquote>
  1134. <div>
  1135. <h2>Participants</h2>
  1136. <ul>
  1137. <li><a href="http://rcrpodcast.com">Jack Nutting of Retro Computing Roundtable</a></li>
  1138. <li><a href="http://tenpencearcade.co.uk/">Victor Marland of Ten Pence Arcade</a></li>
  1139. <li><a href="http://inverseatascii.info/">Wade Ripkowski of Inverse Atascii</a></li>
  1140. <li><a href="http://ataripodcast.com/">Kevin Savetz of ANTIC</a></li>
  1141. </ul>
  1142. </div>
  1143. <div>
  1144. <h2>Jack's Picks</h2>
  1145. <ul>
  1146. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-star-raiders_4992.html">Star Raiders</a><ul>
  1147. <li><a href="https://github.com/robmcmullen/Atari8bit_StarRaiders">my Star Raiders speedup hack (in progress)</a></li>
  1148. </ul>
  1149. </li>
  1150. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-mule_3588.html">M.U.L.E.</a></li>
  1151. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-realm-of-impossibility_4312.html">Realm of Impossibility</a></li>
  1152. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-wizard-of-wor_5791.html">Wizard of Wor</a></li>
  1153. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-dog-daze-deluxe_1657.html">Dog Daze Deluxe</a></li>
  1154. </ul>
  1155. </div>
  1156. <div>
  1157. <h2>Victor's Picks</h2>
  1158. <ul>
  1159. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-alley-cat_212.html">Alley Cat</a></li>
  1160. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-mr-dig_3567.html">Mr. Dig</a></li>
  1161. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-donkey-kong_1673.html">Donkey Kong</a><ul>
  1162. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-donkey-kong-junior_1675.html">Donkey Kong Jr.</a></li>
  1163. </ul>
  1164. </li>
  1165. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-kangaroo_2742.html">Kangaroo</a></li>
  1166. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-arkanoid_328.html">Arkanoid</a></li>
  1167. </ul>
  1168. <p>Wade's Picks</p>
  1169. <p>... For 20 more links, see <a href="http://playermissile.com/podcast/ep014.html">the show notes</a></p>
  1170. </div>
  1171. </div>
  1172. ]]></description>
  1173.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_014_SpecialEpisodeGameDraft1.mp3</guid>
  1174.      <enclosure url="http://playermissile.com/podcast/Player_Missile_014_SpecialEpisodeGameDraft1.mp3" length="45419832" type="audio/mpeg"/>
  1175.      <pubDate>Thu, 25 Jun 2015 19:22:41 -0000</pubDate>
  1176.      <itunes:duration>01:34:37</itunes:duration>
  1177.      <itunes:explicit>clean</itunes:explicit>
  1178.    </item>
  1179.  
  1180.    <item>
  1181.      <title>Ep. 13: Oct 1981: Missile Command</title>
  1182.      <itunes:subtitle>Armageddon comes home to the 8-bits</itunes:subtitle>
  1183.      <description><![CDATA[<div>
  1184. <blockquote>
  1185. Summary of Bill Kendrick's Atari Party 2015 and review of the excellent port of Missile Command.  In magazine coverage, I've added MICRO: The 6502/6809 Journal, and new contributor Michael Glaser takes over SoftSide Magazine.</blockquote>
  1186. <div>
  1187. <h2>Introduction</h2>
  1188. <ul>
  1189. <li><a href="http://www.newbreedsoftware.com/atariparty/2015/">Atari Party in Davis, CA, May 2, 2015</a></li>
  1190. <li><a href="http://www.newbreedsoftware.com/atariparty/2015/photos/">Atari Party photos!</a></li>
  1191. <li><a href="http://www.caextreme.org/">California Extreme Arcade/Pinball show July 18 &amp; 19 2015</a></li>
  1192. </ul>
  1193. </div>
  1194. <div>
  1195. <h2>Feedback</h2>
  1196. <ul>
  1197. <li><a href="http://ataripodcast.libsyn.com/antic-interview-40-doug-carlston-br0derbund">ANTIC Podcast Interview #40: Doug Carlston of Br0derdund Software</a></li>
  1198. <li><a href="https://archive.org/details/acornuser?&amp;sort=date">BBC Micro magazine: Acorn User</a></li>
  1199. <li><a href="http://www.atarimagazines.com/v3n4/ATR8000.html">ANTIC Magazine preview of the ATR8000</a></li>
  1200. <li><a href="http://www.flightsimbooks.com/">Kevin Savetz's site with full text to 21 flight simulator books</a></li>
  1201. <li><a href="http://intellivisionaries.com/">Intellivisionaries Podcast</a></li>
  1202. <li><a href="http://www.rhod.fr/ataripics/entertainer.jpg">Pictures of some of the Atari 'silver box' kits</a></li>
  1203. <li><a href="http://uerpod.blogspot.co.uk/">UER Podcast</a></li>
  1204. <li><a href="http://cococrew.libsyn.com/podcast">CoCo Crew Podcast</a></li>
  1205. </ul>
  1206. </div>
  1207. <div>
  1208. <h2>Listener Written Programs</h2>
  1209. <ul>
  1210. <li><a href="http://newbreedsoftware.com/atari/tank_action/">Bill Kendrick's Combat-like game &amp; tutorial in Action</a></li>
  1211. <li><a href="http://atariage.com/forums/topic/238610-hsc12-round-8-ramp-rage-v11/">HSC12r8 Ramp Rage by TRBB (Jason Kendall)</a></li>
  1212. </ul>
  1213. </div>
  1214. <div>
  1215. <h2>MAME Cabinet</h2>
  1216. <ul>
  1217. <li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">MAME cabinet progress (AtariAge forum thread)</a></li>
  1218. </ul>
  1219. <p>... For 37 more links, see <a href="http://playermissile.com/podcast/ep013.html">the show notes</a></p>
  1220. </div>
  1221. </div>
  1222. ]]></description>
  1223.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_013_Oct1981MissileCommand.mp3</guid>
  1224.      <enclosure url="http://playermissile.com/podcast/Player_Missile_013_Oct1981MissileCommand.mp3" length="51705938" type="audio/mpeg"/>
  1225.      <pubDate>Wed, 03 Jun 2015 04:31:00 -0000</pubDate>
  1226.      <itunes:duration>01:47:43</itunes:duration>
  1227.      <itunes:explicit>clean</itunes:explicit>
  1228.    </item>
  1229.  
  1230.    <item>
  1231.      <title>Ep. 12: Sep 1981: Flight Simulators, Part 1</title>
  1232.      <itunes:subtitle>Overview of civilian flight sims</itunes:subtitle>
  1233.      <description><![CDATA[<div>
  1234. <blockquote>
  1235. Flight simulator roundup where Chris Olson and I review 5 noteworthy civilian aircraft sims on the 8-bits (military sims will be the subject of part 2). Also added Byte to the magazine to the coverage due to the serializiaton of De Re Atari.</blockquote>
  1236. <div>
  1237. <h2>Introduction</h2>
  1238. <ul>
  1239. <li><a href="http://www.newbreedsoftware.com/atariparty/2015/">Atari Party in Davis, CA, May 2, 2015</a></li>
  1240. <li><a href="http://blog.petrockblock.com/retropie/">RetroPie Raspberry Pi game emulation distro</a></li>
  1241. <li><a href="http://stella.sourceforge.net/">Stella, the 2600 emulator</a></li>
  1242. <li><a href="http://atari800.sourceforge.net/">Atari800 emulator</a></li>
  1243. <li><a href="http://atariage.com/forums/topic/236768-the-atari-interview-discussion-thread/">Atari podcast interviews thread</a></li>
  1244. <li><a href="http://ataripodcast.libsyn.com/antic-interview-37-david-fox-lucas-artsrescue-on-fractalus">Interview with David Fox</a></li>
  1245. <li><a href="http://floppydays.libsyn.com/floppy-days-episode-36-the-atari-400800-part-ii">Floppy Days Episode 36 with all the Atari 8-bit podcasters</a></li>
  1246. </ul>
  1247. </div>
  1248. <div>
  1249. <h2>Listener Written Programs</h2>
  1250. <ul>
  1251. <li><a href="http://duckology.co.uk/code/01/index.html">Sudoku Solver in 6502 assembly</a></li>
  1252. </ul>
  1253. </div>
  1254. <div>
  1255. <h2>MAME Cabinet</h2>
  1256. <ul>
  1257. <li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">MAME cabinet progress (AtariAge forum thread)</a></li>
  1258. <li><a href="http://playermissile.com/mame/upright.html">More details on MAME cabinet</a></li>
  1259. </ul>
  1260. <div>
  1261. <h3>Hacking Ms. Pac-Man</h3>
  1262. <ul>
  1263. <li><a href="http://home.comcast.net/~jpittman2/pacman/pacmandossier.html">Pac-Man Dossier</a></li>
  1264. <li><a href="http://www.donhodges.com/how_high_can_you_get2.htm">Don Hodges: the Pac-Man kill screen</a></li>
  1265. <li><a href="http://umlautllama.com/projects/pacdocs/mspac/mspac.asm">Commented Ms. Pac-Man source</a></li>
  1266. <li><a href="http://www.bartgrantham.com/projects/ms-pacman-disassembly">Ms. Pac-Man annotated hex dump</a></li>
  1267. </ul>
  1268. <p>... For 31 more links, see <a href="http://playermissile.com/podcast/ep012.html">the show notes</a></p>
  1269. </div>
  1270. </div>
  1271. </div>
  1272. ]]></description>
  1273.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_012_Sep1981FlightSimulatorsPart1.mp3</guid>
  1274.      <enclosure url="http://playermissile.com/podcast/Player_Missile_012_Sep1981FlightSimulatorsPart1.mp3" length="62609030" type="audio/mpeg"/>
  1275.      <pubDate>Mon, 04 May 2015 18:20:19 -0000</pubDate>
  1276.      <itunes:duration>02:10:26</itunes:duration>
  1277.      <itunes:explicit>clean</itunes:explicit>
  1278.    </item>
  1279.  
  1280.    <item>
  1281.      <title>Ep. 11: Aug 1981: Interview with James Hague</title>
  1282.      <itunes:subtitle>Interview episode</itunes:subtitle>
  1283.      <description><![CDATA[<div>
  1284. <blockquote>
  1285. Interview episode with game developer James Hague who was published in ANALOG and Antic magazines, is the author of Halcyon Days &amp; maintainer of the Giant List of Classic Video Game Programmers. Atari Party 2015 is just around the corner!</blockquote>
  1286. <div>
  1287. <h2>Introduction</h2>
  1288. <ul>
  1289. <li><a href="http://www.newbreedsoftware.com/atariparty/2015/">Atari Party in Davis, CA, May 2, 2015</a></li>
  1290. <li><a href="http://noquarterpodcast.com">No Quarter is back with new co-host Rob O'Hara!</a></li>
  1291. <li><a href="https://www.youtube.com/watch?v=9S7Gr4cqx1U">WICO Joystick review</a></li>
  1292. </ul>
  1293. </div>
  1294. <div>
  1295. <h2>Feedback</h2>
  1296. <ul>
  1297. <li><a href="http://inverseatascii.info">Inverse ATASCII Podcast</a></li>
  1298. <li><a href="http://www.retrogamescollector.com/memorable-gaming-moments-1-fractalus-fright/">Rescue on Fractalis writeup by Trevor Briscoe</a></li>
  1299. </ul>
  1300. </div>
  1301. <div>
  1302. <h2>Listener Written Programs</h2>
  1303. <ul>
  1304. <li><a href="http://www.nurmix.com/a_dl.htm#8-bit%20download">Paul Nurminen's BASIC games and demos</a></li>
  1305. <li><a href="http://intellivisionaries.com/">The Intellivisionaries Podcast</a></li>
  1306. </ul>
  1307. </div>
  1308. <div>
  1309. <h2>Tech Section</h2>
  1310. <ul>
  1311. <li><a href="https://github.com/robmcmullen/Atari8bit_StarRaiders">My Star Raiders fork</a></li>
  1312. <li><a href="http://codebase64.org/doku.php?id=base:16bit_division_16-bit_result">example 16 bit division routine</a></li>
  1313. <li><a href="https://twitter.com/a2_4am">4am</a></li>
  1314. <li><a href="https://ia801506.us.archive.org/22/items/Algernon4amCrack/Algernon%20%284am%20crack%29.txt">Algernon crack documentation</a></li>
  1315. <li><a href="http://www.open-apple.net/">Open Apple Podcast</a></li>
  1316. <li><a href="http://www.6502.org/">6502.org</a></li>
  1317. <li><a href="http://www.obelisk.demon.co.uk/6502/index.html">6502 reference</a></li>
  1318. </ul>
  1319. <p>... For 27 more links, see <a href="http://playermissile.com/podcast/ep011.html">the show notes</a></p>
  1320. </div>
  1321. </div>
  1322. ]]></description>
  1323.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_011_Aug1981InterviewwithJamesHague.mp3</guid>
  1324.      <enclosure url="http://playermissile.com/podcast/Player_Missile_011_Aug1981InterviewwithJamesHague.mp3" length="52593265" type="audio/mpeg"/>
  1325.      <pubDate>Sat, 11 Apr 2015 06:57:16 -0000</pubDate>
  1326.      <itunes:duration>01:49:34</itunes:duration>
  1327.      <itunes:explicit>clean</itunes:explicit>
  1328.    </item>
  1329.  
  1330.    <item>
  1331.      <title>Ep. 10: Jul 1981: Interview with Chuck Bueche</title>
  1332.      <itunes:subtitle>Interview episode</itunes:subtitle>
  1333.      <description><![CDATA[<div>
  1334. <blockquote>
  1335. Interview episode with Chuck Bueche, tech section on Star Raiders and the Atari 8-bit executable format, guest magazine coverage of Softalk, and the Atari Party: Davis CA, May 2, 2015!</blockquote>
  1336. <div>
  1337. <h2>Introduction</h2>
  1338. <ul>
  1339. <li><a href="http://the5200superpodcast.blogspot.com/">The Atari 5200 Super Podcast</a></li>
  1340. <li><a href="http://www.newbreedsoftware.com/atariparty/2015/">Atari Party in Davis, CA, May 2, 2015</a></li>
  1341. <li><a href="http://www.kansasfest.org/">KansasFest July 14-19 2015</a></li>
  1342. <li><a href="http://www.caextreme.org/">California Extreme classic arcade games expo July 18-19 2015</a></li>
  1343. <li><a href="http://atariage.com/forums/topic/234242-hsc12-welcome-and-games-list/">AtariAge 8-bit High Score Club Season 12</a></li>
  1344. </ul>
  1345. </div>
  1346. <div>
  1347. <h2>Feedback</h2>
  1348. <ul>
  1349. <li><a href="http://www.cgwmuseum.org/">Computer Gaming World</a></li>
  1350. </ul>
  1351. </div>
  1352. <div>
  1353. <h2>MAME Cabinet</h2>
  1354. <ul>
  1355. <li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">MAME cabinet progress (AtariAge forum thread)</a></li>
  1356. <li><a href="http://playermissile.com/mame/upright.html">More details on MAME cabinet</a></li>
  1357. <li><a href="http://letshackarcadegames.com/">Let's Hack Arcade Games</a></li>
  1358. </ul>
  1359. </div>
  1360. <div>
  1361. <h2>Tech Section</h2>
  1362. <ul>
  1363. <li><a href="https://github.com/robmcmullen/Atari8bit_StarRaiders">my fork of the Star Raiders disassembly</a></li>
  1364. <li><a href="http://cc65.github.io/cc65/">CC65</a></li>
  1365. <li><a href="https://github.com/cc65/cc65">CC65 source</a></li>
  1366. <li><a href="http://devwebcl.atarionline.pl/cc65/">AtariAge userdevwebcl's example CC65 files</a></li>
  1367. <li><a href="http://atariage.com/forums/topic/193634-star-raiders-was-it-ever-fixed/">AtariAge forum thread: Star Raiders - was it ever fixed?</a></li>
  1368. </ul>
  1369. <p>... For 28 more links, see <a href="http://playermissile.com/podcast/ep010.html">the show notes</a></p>
  1370. </div>
  1371. </div>
  1372. ]]></description>
  1373.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_010_Jul1981InterviewwithChuckBueche.mp3</guid>
  1374.      <enclosure url="http://playermissile.com/podcast/Player_Missile_010_Jul1981InterviewwithChuckBueche.mp3" length="43170794" type="audio/mpeg"/>
  1375.      <pubDate>Sat, 21 Mar 2015 05:21:34 -0000</pubDate>
  1376.      <itunes:duration>01:29:56</itunes:duration>
  1377.      <itunes:explicit>clean</itunes:explicit>
  1378.    </item>
  1379.  
  1380.    <item>
  1381.      <title>Ep. 9: Jun 1981: Interview with Michael Current</title>
  1382.      <itunes:subtitle>Interview episode</itunes:subtitle>
  1383.      <description><![CDATA[<div>
  1384. <blockquote>
  1385. Interview episode with Michael Current, maintainer of the Atari 8-bit FAQ and the Atari History Timeline; also covering the magazines from June 1981. Tech section on building Star Raiders, MAME cabinet update, and the Atari Party: Davis CA, May 2, 2015!</blockquote>
  1386. <div>
  1387. <h2>Introduction</h2>
  1388. <ul>
  1389. <li><a href="http://www.newbreedsoftware.com/atariparty/2015/">Atari Party in Davis, CA, May 2, 2015</a></li>
  1390. <li><a href="http://www.amazon.com/Retro-Link-Atari-PC-USB-Cable/dp/B007ZS35CU/">RetroLink DB9 Joystick to USB cables</a></li>
  1391. <li><a href="https://github.com/robmcmullen/hid-atari-retrobit">My original linux driver</a></li>
  1392. <li><a href="https://github.com/retuxx/hid-retrobit">Improved linux driver</a></li>
  1393. <li><a href="http://www.raspberrypi.org/">Raspberry Pi Model B</a></li>
  1394. <li><a href="http://www.kansasfest.org/">KansasFest July 14-19 2015</a></li>
  1395. <li><a href="http://www.caextreme.org/">California Extreme classic arcade games expo</a></li>
  1396. <li><a href="http://atariage.com/forums/topic/234242-hsc12-welcome-and-games-list/">AtariAge 8-bit High Score Club Season 12</a></li>
  1397. </ul>
  1398. </div>
  1399. <div>
  1400. <h2>Feedback</h2>
  1401. <ul>
  1402. <li><a href="https://medium.com/message/playing-with-my-son-e5226ff0a7c3">Experiment in Forced Nostalgia</a></li>
  1403. <li><a href="http://inverseatascii.info/episodes/">Inverse ATASCII episode guide</a></li>
  1404. </ul>
  1405. </div>
  1406. <div>
  1407. <h2>MAME Cabinet</h2>
  1408. <ul>
  1409. <li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">MAME cabinet progress (AtariAge forum thread)</a></li>
  1410. <li><a href="http://playermissile.com/mame/upright.html">More details on MAME cabinet</a></li>
  1411. <li><a href="http://www.twingalaxies.com/entry.php/128-Atari-Asteroids-Cabaret-Arcade-Machine-Restoration-Part-1">Cabaret cabinets in Tipperary, Ireland</a></li>
  1412. </ul>
  1413. </div>
  1414. <div>
  1415. <h2>Tech Section</h2>
  1416. <ul>
  1417. <li><a href="https://github.com/sidneycadot/Atari8bit_StarRaiders">Reverse engineering the classic 1979 game Star Raiders</a></li>
  1418. </ul>
  1419. <p>... For 24 more links, see <a href="http://playermissile.com/podcast/ep009.html">the show notes</a></p>
  1420. </div>
  1421. </div>
  1422. ]]></description>
  1423.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_009_Jun1981InterviewwithMichaelCurrent.mp3</guid>
  1424.      <enclosure url="http://playermissile.com/podcast/Player_Missile_009_Jun1981InterviewwithMichaelCurrent.mp3" length="47372746" type="audio/mpeg"/>
  1425.      <pubDate>Tue, 03 Mar 2015 20:12:22 -0000</pubDate>
  1426.      <itunes:duration>01:38:41</itunes:duration>
  1427.      <itunes:explicit>clean</itunes:explicit>
  1428.    </item>
  1429.  
  1430.    <item>
  1431.      <title>Ep. 8: May 1981: Eastern Front (1941)</title>
  1432.      <itunes:subtitle>After this, a break from strategy games for a bit</itunes:subtitle>
  1433.      <description><![CDATA[<div>
  1434. <blockquote>
  1435. Magazines from May 1981 and a review of Eastern Front (1941) by Chris Crawford, and the triumphant reinstatement of the tech section of the podcast because I've found a manageable topic. Also, info about the Atari Party 2015 which I will attend and give away a Raspberry Pi.</blockquote>
  1436. <div>
  1437. <h2>Introduction</h2>
  1438. <ul>
  1439. <li><a href="http://playermissile.com/downloads.html">Ringtones and notifications from Atari 8-bit games</a></li>
  1440. <li><a href="http://atariage.com/forums/topic/229479-starting-a-modular-mame-cabinet-build/">Thread about building my MAME cabinet</a></li>
  1441. <li><a href="http://vk5tu.livejournal.com/50955.html">Comparing the RPi to the Cray X-MP</a></li>
  1442. <li><a href="http://www.raspberrypi.org/raspberry-pi-2-on-sale/">Raspberry Pi 2 announcement</a></li>
  1443. <li><a href="http://www.raspberrypi.org/products/raspberry-pi-2-model-b/">Raspberry Pi 2 specs</a></li>
  1444. <li><a href="http://www.newbreedsoftware.com/atariparty/2015/">Atari Party in Davis, CA, May 2, 2015</a></li>
  1445. <li><a href="http://www.amazon.com/Retro-Link-Atari-PC-USB-Cable/dp/B007ZS35CU/">RetroLink DB9 Joystick to USB cables</a></li>
  1446. <li><a href="https://github.com/robmcmullen/hid-atari-retrobit">My original linux driver</a></li>
  1447. <li><a href="https://github.com/retuxx/hid-retrobit">Improved linux driver</a></li>
  1448. <li><a href="http://www.raspberrypi.org/">Raspberry Pi Model B</a></li>
  1449. <li><a href="http://atariage.com/forums/forum/60-8-bit-high-score-club/">AtariAge 8-bit High Score Club</a></li>
  1450. <li><a href="http://atariage.com/forums/topic/153291-2-worthy-video-game-podcasts/page-102">AtariAge forum thread: 2 worthy video game podcasts</a></li>
  1451. <li><a href="http://ccg.podomatic.com/">S1500's Classic Console Gamernews</a></li>
  1452. </ul>
  1453. </div>
  1454. <div>
  1455. <h2>Tech Section</h2>
  1456. <ul>
  1457. <li><a href="https://github.com/sidneycadot/Atari8bit_StarRaiders">Reverse engineering the classic 1979 game Star Raiders</a></li>
  1458. <li><a href="http://codebase64.org/doku.php?id=base:6502_6510_maths">6502 math operations</a></li>
  1459. <li><a href="http://forum.6502.org/viewtopic.php?t=1249">Simple 8bit division routine</a></li>
  1460. <li><a href="http://6502org.wikidot.com/software-math-intdiv">Software - Math - Integer Division</a></li>
  1461. </ul>
  1462. </div>
  1463. <div>
  1464. <h2>ANALOG</h2>
  1465. <ul>
  1466. <li><a href="https://archive.org/details/analog-computing-magazine-03">ANALOG #3, May/Jun 1981</a></li>
  1467. </ul>
  1468. <p>... For 29 more links, see <a href="http://playermissile.com/podcast/ep008.html">the show notes</a></p>
  1469. </div>
  1470. </div>
  1471. ]]></description>
  1472.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_008_May1981EasternFront1941.mp3</guid>
  1473.      <enclosure url="http://playermissile.com/podcast/Player_Missile_008_May1981EasternFront1941.mp3" length="28915042" type="audio/mpeg"/>
  1474.      <pubDate>Sat, 14 Feb 2015 22:43:22 -0000</pubDate>
  1475.      <itunes:duration>01:00:14</itunes:duration>
  1476.      <itunes:explicit>clean</itunes:explicit>
  1477.    </item>
  1478.  
  1479.    <item>
  1480.      <title>Ep. 7: Apr 1981: Gem Drop (Homebrew)</title>
  1481.      <itunes:subtitle>Bill Kendrick's Homebrew</itunes:subtitle>
  1482.      <description><![CDATA[<div>
  1483. <blockquote>
  1484. Magazine coverage for April 1981 but jump ahead in time to cover our first homebrew game, Gem Drop by Bill Kendrick. Bill also invented one of the first software-driven graphics modes, called Super IRG, and we have an interview with him to talk about it.</blockquote>
  1485. <div>
  1486. <h2>Introduction</h2>
  1487. <ul>
  1488. <li><a href="http://2600gamebygamepodcast.blogspot.com/2013/08/cx-2620-basic-programming-and-cx-2621.html">Ferg's review of BASIC Programming</a></li>
  1489. <li><a href="http://en.wikipedia.org/wiki/River_Raid">River Raid</a></li>
  1490. <li><a href="http://en.wikipedia.org/wiki/Linear_feedback_shift_register">Linear Feedback Shift Registers</a></li>
  1491. <li><a href="https://twitter.com/OH73HH/status/535323043225010176/photo/1">Elite II: 100 billion solar systems on 2 floppy disks</a></li>
  1492. <li><a href="http://tenpencearcade.co.uk/?p=729">Ten Pence Arcade podcast, Episode 25: Space Invaders</a></li>
  1493. </ul>
  1494. </div>
  1495. <div>
  1496. <h2>Feedback</h2>
  1497. <ul>
  1498. <li><a href="http://shamusworld.gotdns.org/apple2/">Cross-platform Apple ][ emulator</a></li>
  1499. <li><a href="http://podcast.robohara.com/?p=530">You Don't Know Flack Ep. 155: Cassettes</a></li>
  1500. <li><a href="http://www.kansasfest.org/">KansasFest</a></li>
  1501. <li><a href="http://inverseatascii.info/">Inverse ATASCII</a></li>
  1502. <li><a href="http://www.vintage.org/">Vintage Computer Festival</a></li>
  1503. </ul>
  1504. <div>
  1505. <h3>Compute #11, Apr 1981</h3>
  1506. <ul>
  1507. <li><a href="https://archive.org/stream/1981-04-compute-magazine/Compute_Issue_011_1981_Apr#page/n11/mode/2up">Sholes (QWERTY) vs Dvorak keyboard</a></li>
  1508. <li><a href="http://skeptics.stackexchange.com/questions/2975/does-the-dvorak-keyboard-increase-typing-speed">Does the Dvorak keyboard increase typing speed?</a></li>
  1509. <li><a href="https://archive.org/stream/1981-04-compute-magazine/Compute_Issue_011_1981_Apr#page/n27/mode/2up/search/atari">VIC-20: First Look</a></li>
  1510. <li><a href="https://archive.org/stream/1981-04-compute-magazine/Compute_Issue_011_1981_Apr#page/n47/mode/2up">The Mysterious and Unpredictable RND</a></li>
  1511. <li><a href="https://archive.org/stream/1981-04-compute-magazine/Compute_Issue_011_1981_Apr#page/n93/mode/2up/search/atari">The Atari Gazette</a></li>
  1512. <li><a href="https://archive.org/stream/1981-04-compute-magazine/Compute_Issue_011_1981_Apr#page/n103/mode/2up/search/atari">Unlease the Power of your Atari CPU</a></li>
  1513. <li><a href="https://www.youtube.com/watch?v=8Gv0H-vPoDc">Weird Al's Word Crimes</a></li>
  1514. </ul>
  1515. <p>... For 22 more links, see <a href="http://playermissile.com/podcast/ep007.html">the show notes</a></p>
  1516. </div>
  1517. </div>
  1518. </div>
  1519. ]]></description>
  1520.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_007_Apr1981GemDropHomebrew.mp3</guid>
  1521.      <enclosure url="http://playermissile.com/podcast/Player_Missile_007_Apr1981GemDropHomebrew.mp3" length="40769618" type="audio/mpeg"/>
  1522.      <pubDate>Fri, 09 Jan 2015 04:18:27 -0000</pubDate>
  1523.      <itunes:duration>01:24:56</itunes:duration>
  1524.      <itunes:explicit>clean</itunes:explicit>
  1525.    </item>
  1526.  
  1527.    <item>
  1528.      <title>Ep. 6: Mar 1981: Sabotage</title>
  1529.      <itunes:subtitle>Atari port of Apple ][ classic</itunes:subtitle>
  1530.      <description><![CDATA[<div>
  1531. <blockquote>
  1532. In addition to the usual magazine coverage for March 1981, we look at the Apple ][ game Sabotage, converted to run on the Atari. I talk with Paul Hagstrom to get background knowledge on the Apple hardware, and get the inside story on the Sabotage conversion by the guy who did it, AtariAge user Shamus.</blockquote>
  1533. <div>
  1534. <h2>Introduction</h2>
  1535. <ul>
  1536. <li><a href="http://www.atariarchives.org/dere/chapt07.php">Sound explained in De Re Atari, Chapter 7</a></li>
  1537. <li><a href="http://www.umich.edu/~archive/atari/8bit/Languages/Cc65/">cc65 started on the Atari 8-bits!</a></li>
  1538. </ul>
  1539. <div>
  1540. <h3>Feedback</h3>
  1541. <ul>
  1542. <li><a href="https://www.youtube.com/watch?v=bSdm_eA1Css">Christmas Vacation sled scene</a></li>
  1543. </ul>
  1544. </div>
  1545. <div>
  1546. <h3>ANALOG 400/800 Magazine #2, Mar/Apr 1981</h3>
  1547. <ul>
  1548. <li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n7/mode/2up">Atari News</a></li>
  1549. <li><a href="http://inverseatascii.info/2014/09/23/s1e1-atari-word-processor/">Atari word processor review at Inverse ATASCII</a></li>
  1550. <li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n9/mode/2up">New Products</a></li>
  1551. <li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n11/mode/2up">Using Note &amp; Point</a></li>
  1552. <li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n15/mode/2up">Type-in: Balance your Checkbook</a></li>
  1553. <li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n19/mode/2up">Type-in: Player/Missile graphics</a></li>
  1554. <li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n21/mode/2up">DMA timings</a></li>
  1555. <li><a href="http://www.atariarchives.org/agagd/chapter6.php">Atari Graphics and Arcade Game Design, Chapter 6</a></li>
  1556. <li><a href="notes">ANTIC Techincal</a></li>
  1557. <li><a href="http://krap.pl/mirrorz/atari/homepage.ntlworld.com/kryten_droid/Atari/800XL/atari_hw/atari_display.htm">Video timing diagram</a></li>
  1558. <li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n22/mode/2up">Type-in: Cannon Duel</a></li>
  1559. <li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n25/mode/2up">Listen: Music Composer Column</a></li>
  1560. <li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n27/mode/2up">VCS update</a></li>
  1561. <li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n29/mode/2up">Graphics clipping routine in BASIC by Tom Hudson</a></li>
  1562. <li><a href="https://archive.org/stream/analog-computing-magazine-02/Analog_Computing_02_1981-03_Printer_Reviews_Checkbook_Balance#page/n31/mode/2up">The Game Room by Tom Repstad</a></li>
  1563. </ul>
  1564. <p>... For 32 more links, see <a href="http://playermissile.com/podcast/ep006.html">the show notes</a></p>
  1565. </div>
  1566. </div>
  1567. </div>
  1568. ]]></description>
  1569.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_006_Mar1981Sabotage.mp3</guid>
  1570.      <enclosure url="http://playermissile.com/podcast/Player_Missile_006_Mar1981Sabotage.mp3" length="45688789" type="audio/mpeg"/>
  1571.      <pubDate>Sun, 23 Nov 2014 15:57:53 -0000</pubDate>
  1572.      <itunes:duration>01:35:11</itunes:duration>
  1573.      <itunes:explicit>clean</itunes:explicit>
  1574.    </item>
  1575.  
  1576.    <item>
  1577.      <title>Ep. 5: Feb 1981: Jawbreaker</title>
  1578.      <itunes:subtitle>Pac-Man so good they got sued</itunes:subtitle>
  1579.      <description><![CDATA[<div>
  1580. <blockquote>
  1581. This episode reviews the game Jawbreaker by John Harris and covers the February 1981 magazines Compute #9, Creative Computing Vol 7 #2, and introduces coverage of SoftSide Magazine. Anacronisticly included is coverage of my trip to the Portland Retro Gaming Expo 2014.</blockquote>
  1582. <div>
  1583. <h2>Feedback</h2>
  1584. <ul>
  1585. <li><a href="https://archive.org/stream/Atari_Connection_Volume_2_Number_2_1982-06_Atari_US#page/n23/mode/2up/search/sound+finder">Sound Finder</a></li>
  1586. </ul>
  1587. </div>
  1588. <div>
  1589. <h2>Special Section: Portland Retro Gaming Expo 2014</h2>
  1590. <ul>
  1591. <li><a href="http://youtu.be/dzLDLhIRJsc">Walkthrough of the arcade</a></li>
  1592. <li><a href="http://www.gamefaqs.com/arcade/583976-ms-pac-man/faqs/1298">Ms. Pac-Man FAQ</a></li>
  1593. <li><a href="https://www.youtube.com/watch?v=q4fz5RfsgkM">Howard Scott Warshaw's panel</a></li>
  1594. <li><a href="https://www.youtube.com/watch?v=BQ3AgXb5uII">David Crane, Gary Kitchen, Bob Smith from 2013 PRGE</a></li>
  1595. <li><a href="http://www.intellivisionlives.com/">Intellivision Producitons</a></li>
  1596. <li><a href="https://www.youtube.com/watch?v=96NhQwwUMxo">Joe DeCuir from the 2013 PRGE</a></li>
  1597. <li><a href="https://www.youtube.com/watch?v=zm4eQlTH7F8">DubiousGamingOnline PRGE Experiences, part 1</a></li>
  1598. <li><a href="https://www.youtube.com/watch?v=yR8GkaLt7Q0">DubiousGamingOnline PRGE Experiences, part 2</a></li>
  1599. </ul>
  1600. <div>
  1601. <h3>Compute #9, Feb 1981</h3>
  1602. <ul>
  1603. <li><a href="http://www.historyofpersonalcomputing.com/">History of Personal Computing podcast</a></li>
  1604. <li><a href="http://www.historyofpersonalcomputing.com/mos-technology-kim-1/">MOS Technology KIM-1 single board computer</a></li>
  1605. <li><a href="http://www.historyofpersonalcomputing.com/osi-superboard-i-and-ii/">OSI Superboard</a></li>
  1606. <li><a href="notes">Editor's</a></li>
  1607. <li><a href="https://archive.org/stream/1981-02-compute-magazine/Compute_Issue_009_1981_Feb#page/n25/mode/2up/search/atari">Review of the Atari 825 printer</a></li>
  1608. <li><a href="https://archive.org/stream/1981-02-compute-magazine/Compute_Issue_009_1981_Feb#page/n27/mode/2up/search/atari">ad for daisywheen printer and typewriter combo</a></li>
  1609. <li><a href="https://archive.org/stream/1981-02-compute-magazine/Compute_Issue_009_1981_Feb#page/n35/mode/2up">More on the mysterious and unpredictable RND function</a></li>
  1610. <li><a href="https://archive.org/stream/1981-02-compute-magazine/Compute_Issue_009_1981_Feb#page/n75/mode/2up/search/atari">Type-in: Ticker Tape Messages</a></li>
  1611. <li><a href="https://archive.org/stream/1981-02-compute-magazine/Compute_Issue_009_1981_Feb#page/n75/mode/2up/search/atari">Type-in: colors and sounds with paddles</a></li>
  1612. </ul>
  1613. <p>... For 34 more links, see <a href="http://playermissile.com/podcast/ep005.html">the show notes</a></p>
  1614. </div>
  1615. </div>
  1616. </div>
  1617. ]]></description>
  1618.      <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_005_Feb1981Jawbreaker.mp3</guid>
  1619.      <enclosure url="http://playermissile.com/podcast/Player_Missile_005_Feb1981Jawbreaker.mp3" length="31888194" type="audio/mpeg"/>
  1620.      <pubDate>Sat, 08 Nov 2014 05:24:24 -0000</pubDate>
  1621.      <itunes:duration>01:06:26</itunes:duration>
  1622.      <itunes:explicit>clean</itunes:explicit>
  1623.    </item>
  1624.  
  1625. <item>
  1626. <title>Ep. 4: Jan 1981: Caverns of Mars</title>
  1627. <itunes:subtitle>APX game goes gold</itunes:subtitle>
  1628. <description><![CDATA[<div>
  1629. <blockquote>
  1630. Welcome to January, 1981! Finally going month-by-month, Episode 4 includes the first ANALOG issue, Compute #8 and Creative Computing Vol 7 #1 and a review the game Caverns of Mars published first by APX then by Atari itself. And in my first interview, I talk with with Mike DesChenes, the co-founder of ANALOG Computing!</blockquote>
  1631. <div>
  1632. <h2>Introduction</h2>
  1633. <ul>
  1634. <li><a href="http://tenpencearcade.co.uk/">Ten Pence Arcade</a></li>
  1635. <li><a href="http://mccoycast.wordpress.com/2014/08/21/random-episode-real-genius/">McCoyCast episode on Real Genius</a></li>
  1636. </ul>
  1637. <div>
  1638. <h3>Feedback</h3>
  1639. <ul>
  1640. <li><a href="http://intellivisionaries.com/episode-13-las-vegas-poker-and-blackjack/">Intellivisionaries Ep. #13</a></li>
  1641. <li><a href="http://www.abbuc.de/">Atari Bit Byter User Club</a></li>
  1642. <li><a href="http://cc65.github.io/cc65/">cc65 cross compiler</a></li>
  1643. </ul>
  1644. </div>
  1645. </div>
  1646. <div>
  1647. <h2>Interview with Mike DesChenes</h2>
  1648. <ul>
  1649. <li><a href="http://geektum.webs.com/">Master Hobbies, Cherry Valley, MA</a></li>
  1650. <li><a href="http://www.gearrant.com/atari/analog-interviews/">Newspaper scans of interviews with Lee Pappas and Mike DesChenes</a></li>
  1651. <li><a href="http://www.cyberroach.com/analog/">OCR versions at The Digital ANALOG Project</a></li>
  1652. <li><a href="https://archive.org/details/analog-computing-magazine">ANALOG scans at archive.org</a></li>
  1653. <li><a href="http://www.atarimania.com/atari-magazine-analog_18.html">ANALOG scans at atarimania</a></li>
  1654. <li><a href="http://www.atarimagazines.com/analog/">ANALOG scans at atarimagazines.com</a></li>
  1655. </ul>
  1656. </div>
  1657. <div>
  1658. <h2>Magazines</h2>
  1659. <ul>
  1660. <li><a href="http://playermissile.com/magazines.html">Atari 8-bit magazines</a></li>
  1661. </ul>
  1662. <div>
  1663. <h3>ANALOG</h3>
  1664. <ul>
  1665. <li><a href="https://archive.org/stream/analog-computing-magazine-01">ANALOG 400/800 #1, Jan/Feb 1981</a></li>
  1666. </ul>
  1667. </div>
  1668. <div>
  1669. <h3>Compute</h3>
  1670. <ul>
  1671. <li><a href="https://archive.org/stream/1981-01-compute-magazine/Compute_Issue_008_1981_Jan#page/n0/mode/2up">Compute #8, Jan 1981</a></li>
  1672. <li><a href="http://en.wikipedia.org/wiki/John_von_Neumann">John von Neumann</a></li>
  1673. </ul>
  1674. </div>
  1675. <div>
  1676. <h3>Creative Computing</h3>
  1677. <ul>
  1678. <li><a href="https://archive.org/stream/creativecomputing-1981-01">Creative Computing Vol 7 #1, Jan 1981</a></li>
  1679. <li><a href="http://www.atariarchives.org/dere/chapt07.php">De Re Atari, Chapter 7: Sound</a></li>
  1680. </ul>
  1681. </div>
  1682. </div>
  1683. <div>
  1684. <h2>Game Review: Caverns of Mars</h2>
  1685. <ul>
  1686. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-caverns-of-mars_11567.html">Caverns of Mars at AtariMania (APX version)</a></li>
  1687. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-caverns-of-mars_965.html">Caverns of Mars at AtariMania (Atari version)</a></li>
  1688. <li><a href="http://gury.atari8.info/details_games/123.php">Caverns of Mars at Atari 8-bit Forever</a></li>
  1689. <li><a href="http://www.digitpress.com/eastereggs/a48cavernsofmars.htm">http://www.digitpress.com/eastereggs/a48cavernsofmars.htm</a></li>
  1690. <li><a href="http://www.mobygames.com/game/atari-8-bit/caverns-of-mars/mobyrank">http://www.mobygames.com/game/atari-8-bit/caverns-of-mars/mobyrank</a></li>
  1691. <li><a href="http://www.vulture.com/2012/03/john-carter-doomed-by-first-trailer.html">How John Carter was Doomed by Its First Trailer</a></li>
  1692. <li><a href="http://www.imdb.com/title/tt3659388/">The Martian (2015)</a></li>
  1693. <li><a href="http://www.amazon.com/The-Martian-Novel-Andy-Weir/dp/0804139024/ref=tmm_hrd_title_0">The Martian by Andy Weir</a></li>
  1694. <li><a href="http://www.galactanet.com/writing.html">Andy Weir's writings</a></li>
  1695. <li><a href="https://play.google.com/store/apps/details?id=name.nick.jubanka.colleen&amp;hl=en">Planetary Defense 2012 built in to Colleen emulator for Android</a></li>
  1696. <li><a href="http://users.uoa.gr/~knakos/atari800/android/">Instructions for Colleen</a></li>
  1697. </ul>
  1698. <div>
  1699. <h3>Author: Greg Christensen</h3>
  1700. <ul>
  1701. <li><a href="http://www.erasmatazz.com/library/the-journal-of-computer/jcgd-volume-5/the-atari-years.html">Chris Crawford's Journal: The Atari years</a></li>
  1702. <li><a href="http://www.atarihq.com/othersec/library/apx.html">Dec 82 issue of Video Games magazine</a></li>
  1703. </ul>
  1704. </div>
  1705. <div>
  1706. <h3>Company</h3>
  1707. <ul>
  1708. <li><a href="http://www.atariarchives.org/APX/">http://www.atariarchives.org/APX/</a></li>
  1709. <li><a href="http://ataripodcast.libsyn.com/antic-episode-14-the-atari-8-bit-podcast-kieren-hawken-dale-yocum">Dale Yocum interview in ANTIC podcast #14</a></li>
  1710. <li><a href="http://ataripodcast.libsyn.com/antic-episode-12-the-atari-8-bit-podcast-bill-kendrick-fred-thorlin-william-culver">Fred Thorlin interview in ANTIC podcast #12</a></li>
  1711. <li><a href="http://ataripodcast.libsyn.com/antic-episode-13-the-atari-8-bit-podcast-one-year-birthday-fernando-herrara">Fernando Herrera interview in ANTIC podcast #13</a></li>
  1712. </ul>
  1713. </div>
  1714. <div>
  1715. <h3>Modern Updates</h3>
  1716. <ul>
  1717. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-caverns-of-mars-ii_7089.html">Caverns of Mars II</a></li>
  1718. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-mars-mission-ii_6813.html">Mars Mission II</a></li>
  1719. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-phobos_3942.html">Phobos</a></li>
  1720. </ul>
  1721. </div>
  1722. </div>
  1723. <div>
  1724. <h2>Production Notes</h2>
  1725. <ul>
  1726. <li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
  1727. <li>Episode page: <a href="http://playermissile.com/podcast/ep004.html">Episode 4</a></li>
  1728. <li>Twitter: <a href="https://twitter.com/atari8bitgames">&#64;atari8bitgames</a></li>
  1729. </ul>
  1730. </div>
  1731. </div>
  1732. ]]></description>
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  1734. <enclosure url="http://playermissile.com/podcast/Player_Missile_004_Jan1981CavernsofMars.mp3" length="50532100" type="audio/mpeg"/>
  1735. <pubDate>Mon, 13 Oct 2014 04:56:44 -0000</pubDate>
  1736. <itunes:duration>01:45:16</itunes:duration>
  1737. <itunes:explicit>clean</itunes:explicit>
  1738. </item>
  1739.  
  1740. <item>
  1741. <title>Ep. 3: 1980, Part 2: Space Invaders</title>
  1742. <itunes:subtitle>Let's finish off 1980</itunes:subtitle>
  1743. <description><![CDATA[<div>
  1744. <blockquote>
  1745. Finishing off 1980, Episode 3 includes coverage of the remaining 6 months of Creative Computing and Compute magazines, and a review of the game Space Invaders published by Atari.</blockquote>
  1746. <div>
  1747. <h2>Introduction</h2>
  1748. <ul>
  1749. <li><a href="http://www.scientificamerican.com/article/profile-of-martin-gardner/">Martin Gardiner</a></li>
  1750. </ul>
  1751. <div>
  1752. <h3>Corrections</h3>
  1753. <ul>
  1754. <li><a href="http://www.digitpress.com/library/interviews/interview_larry_kaplan.html">Digital Press Interview with Larry Kaplan</a></li>
  1755. <li><a href="http://2600gamebygamepodcast.libsyn.com/episode-3-air-sea-battle-star-ship">2600 Game by Game Podcast #3: Ferg's review of Air-Sea Battle</a></li>
  1756. <li><a href="http://atariage.com/forums/topic/201133-os-source-code-all-revisions/">Source code for all operating system revisions</a></li>
  1757. <li><a href="http://2600gamebygamepodcast.libsyn.com/episode-41-freeway-and-kaboom-by-activision">2600 Game by Game Podcast #41: Ferg's review of Kaboom</a></li>
  1758. </ul>
  1759. </div>
  1760. </div>
  1761. <div>
  1762. <h2>Feedback</h2>
  1763. <ul>
  1764. <li><a href="http://www.thenewgamer.com/files/gamephemera/super_breakout_400_manual.pdf">Manual for 400/800 version of the Super Breakout</a></li>
  1765. <li><a href="http://intellivisionaries.com/">Intellivisionaries Podcast</a></li>
  1766. <li><a href="http://xkcd.com/">XKCD</a></li>
  1767. <li><a href="http://what-if.xkcd.com/">What if?</a></li>
  1768. <li><a href="http://fivethirtyeight.com/datalab/xkcd-randall-munroe-qanda-what-if/">FiveThirtyEight interview with Randall Munroe about &quot;What if?&quot;</a></li>
  1769. <li><a href="http://inverseatascii.info/">New 8-bit podcast! Inverse ATASCII, the Atari 8-bit Productivity Podcast</a></li>
  1770. </ul>
  1771. </div>
  1772. <div>
  1773. <h2>Magazines</h2>
  1774. <ul>
  1775. <li><a href="https://archive.org/stream/creativecomputing-1980-06">Creative Computing v6, #6 Jun 1980</a></li>
  1776. <li><a href="https://archive.org/stream/1980-07-compute-magazine">Compute #5, July/Aug 1980</a></li>
  1777. <li><a href="https://archive.org/stream/creativecomputing-1980-07">Creative Computing v6, #7 Jul 1980</a></li>
  1778. <li><a href="https://archive.org/stream/creativecomputing-1980-08">Creative Computing v6, #8 Aug 1980</a></li>
  1779. <li><a href="https://archive.org/stream/1980-09-compute-magazine">Compute #6, Sep/Oct 1980</a><ul>
  1780. <li><a href="http://2600gamebygamepodcast.blogspot.com/2014/06/cm001-magicard-and-cm002-video-life.html">2600 Game-By-Game review of Video Life</a></li>
  1781. <li><a href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life">Conway's Game of Life</a></li>
  1782. </ul>
  1783. </li>
  1784. <li><a href="https://archive.org/stream/creativecomputing-1980-09">Creative Computing v6, #9 Sep 1980</a></li>
  1785. <li><a href="https://archive.org/stream/creativecomputing-1980-10">Creative Computing v6, #10 Oct 1980</a></li>
  1786. <li><a href="https://archive.org/stream/1980-11-compute-magazine">Compute #7, Nov/Dec 1980</a></li>
  1787. <li><a href="https://archive.org/stream/creativecomputing-1980-11">Creative Computing v6, #11 Nov 1980</a></li>
  1788. <li><a href="https://archive.org/stream/creativecomputing-1980-12">Creative Computing v6, #12 Dec 1980</a></li>
  1789. </ul>
  1790. </div>
  1791. <div>
  1792. <h2>Game Review: Space Invaders</h2>
  1793. <ul>
  1794. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-space-invaders_4831.html">Atari Mania's Space Invaders page</a></li>
  1795. <li><a href="http://gury.atari8.info/details_games/16.php">Atari 8-bit Forever's Space Invaders page</a></li>
  1796. <li><a href="http://2600gamebygamepodcast.libsyn.com/episode-40-space-invaders-by-atari">Ferg's review of Space Invaders for the 2600</a></li>
  1797. </ul>
  1798. <div>
  1799. <h3>Arcade version</h3>
  1800. <ul>
  1801. <li><a href="http://www.numismaster.com/ta/numis/Article.jsp?ad=article&amp;ArticleId=24643">Space Invaders Targets Coins</a></li>
  1802. <li><a href="http://www.academia.edu/3672374/Insert_Coin_to_Play_Space_Invaders_and_the_100_Yen_Myth">The Myth of the 100 Yen Coin Shortage</a></li>
  1803. <li><a href="http://atariage.com/forums/topic/224934-article-about-space-invaders-and-the-100-yen-myth/">AtariAge Forum Post by the author</a></li>
  1804. </ul>
  1805. </div>
  1806. <div>
  1807. <h3>Author: Rob Fulop</h3>
  1808. <ul>
  1809. <li><a href="http://2600gamebygamepodcast.blogspot.com/2013/04/ia-3000-trick-shot-3200-demon-attack.html">Ferg talks about Rob Fulop on 2600 Game by Game Podcast, Episode #7</a></li>
  1810. <li><a href="http://www.digitpress.com/library/interviews/interview_rob_fulop.html">Digital Press Interview</a></li>
  1811. <li><a href="http://www.gamasutra.com/php-bin/news_index.php?story=11832">Gamasutra: Playing Catch Up with Rob Fulop</a></li>
  1812. <li><a href="http://archive.wired.com/wired/archive/2.10/fulop.html">1994 Wired interview</a></li>
  1813. <li><a href="http://www.gamasutra.com/view/feature/134686/the_replay_interviews_rob_fulop.php">Gamasutra: The Replay Interviews: Rob Fulop</a></li>
  1814. <li><a href="http://www.amazon.com/Replay-The-History-Video-Games/dp/0956507204">Replay: The History of Video Games by Tristan Donovan</a></li>
  1815. </ul>
  1816. </div>
  1817. <div>
  1818. <h3>Manual</h3>
  1819. <ul>
  1820. <li><a href="http://thenewgamer.com/content/archives/gamephemera_space_invaders_atari_400_800">Space Invaders manual PDF and desktop wallpaper</a></li>
  1821. <li><a href="http://www.digitpress.com/library/newsletters/coinconnection/coin_connection_v2n6_jun78.pdf">Coin Connection Atari Newsletter, Vol 2, #6 June 1978</a></li>
  1822. <li><a href="http://www.2600connection.com/interviews/howard_delman/interview_howard_delman.html">Howald Delman interview with photo of Bob Flemate</a></li>
  1823. </ul>
  1824. </div>
  1825. </div>
  1826. <div>
  1827. <h2>Production Notes</h2>
  1828. <ul>
  1829. <li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
  1830. <li>Episode page: <a href="http://playermissile.com/podcast/ep003.html">Episode 3</a></li>
  1831. <li>Twitter: <a href="https://twitter.com/atari8bitgames">&#64;atari8bitgames</a></li>
  1832. </ul>
  1833. </div>
  1834. </div>
  1835. ]]></description>
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  1837. <enclosure url="http://playermissile.com/podcast/Player_Missile_003_1980Part2SpaceInvaders.mp3" length="30839744" type="audio/mpeg"/>
  1838. <pubDate>Thu, 18 Sep 2014 05:27:36 -0000</pubDate>
  1839. <itunes:duration>01:04:14</itunes:duration>
  1840. <itunes:explicit>clean</itunes:explicit>
  1841. </item>
  1842.  
  1843. <item>
  1844. <title>Ep. 2: 1980, Part 1: Super Breakout</title>
  1845. <itunes:subtitle>Let's blast through the first half of 1980</itunes:subtitle>
  1846. <description><![CDATA[<div>
  1847. <blockquote>
  1848. Welcome to 1980! Episode 2 includes coverage of the Creative Computing and Compute! magazines through the first half of 1980 and a review of the game Super Breakout by Atari.</blockquote>
  1849. <div>
  1850. <h2>Introduction</h2>
  1851. <ul>
  1852. <li><a href="http://www.amazon.com/Racing-Beam-Computer-Platform-Studies/dp/026201257X">Racing the Beam</a></li>
  1853. <li><a href="http://www.atariarchives.org/dere/chapt05.php">Drawing kernels for the Atari 8-bits</a></li>
  1854. <li><a href="http://2600gamebygamepodcast.blogspot.com/">Check out Ferg's 2600 Game-by-Game podcast for the contest I'm sponsoring!</a></li>
  1855. </ul>
  1856. </div>
  1857. <div>
  1858. <h2>Feedback</h2>
  1859. <ul>
  1860. <li><a href="http://www.rkeene.com/">Rick Keene's artwork</a></li>
  1861. <li><a href="https://archive.org/stream/ataribooks-computes-atari-collection-vol-2/computesataricollectionvol2#page/n0/mode/2up">Superplot by Michael Portuesi</a></li>
  1862. <li><a href="https://twitter.com/blubalu/statuses/496374091654639616">blubalu's Star Raiders unboxing!</a></li>
  1863. </ul>
  1864. </div>
  1865. <div>
  1866. <h2>Magazines</h2>
  1867. <ul>
  1868. <li><a href="https://archive.org/stream/1980-01-compute-magazine">Compute #2, Jan/Feb 1980</a></li>
  1869. <li><a href="https://archive.org/stream/creativecomputing-1980-01">Creative Computing v6, #1 Jan 1980</a></li>
  1870. <li><a href="https://archive.org/stream/creativecomputing-1980-02">Creative Computing v6, #2 Feb 1980</a></li>
  1871. <li><a href="https://archive.org/stream/1980-03-compute-magazine">Compute #3, Mar/Apr 1980</a></li>
  1872. <li><a href="https://archive.org/details/creativecomputing-1980-03">Creative Computing v6, #3 Mar 1980</a></li>
  1873. <li><a href="https://archive.org/details/creativecomputing-1980-04">Creative Computing v6, #4 Apr 1980 (the famous April Fool's issue)</a></li>
  1874. <li><a href="https://archive.org/stream/1980-05-compute-magazine">Compute #4, May/Jun 1980</a><ul>
  1875. <li><a href="https://www.youtube.com/watch?v=wD35BimEOvo">C64 vs Apple 2 chess match</a></li>
  1876. </ul>
  1877. </li>
  1878. <li><a href="https://archive.org/stream/creativecomputing-1980-05">Creative Computing v6, #5 May 1980</a></li>
  1879. <li><a href="https://archive.org/stream/creativecomputing-1980-06">Creative Computing v6, #6 Jun 1980</a></li>
  1880. </ul>
  1881. </div>
  1882. <div>
  1883. <h2>Game Review: Super Breakout</h2>
  1884. <ul>
  1885. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-super-breakout_5152.html">Atarimania Page</a></li>
  1886. <li><a href="http://gury.atari8.info/details_games/895.php">Atari 8-bit Forever Page</a></li>
  1887. </ul>
  1888. <div>
  1889. <h3>Author: Larry Kaplan</h3>
  1890. <ul>
  1891. <li><a href="http://2600gamebygamepodcast.blogspot.com/2013/08/cx-2622-breakout-and-cx-2623-home-run.html">Ferg's review of Breakout for the 2600</a></li>
  1892. <li><a href="http://www.arcade-museum.com/game_detail.php?game_id=9873">Super Breakout at the Arcade Museum</a></li>
  1893. <li><a href="http://2600gamebygamepodcast.blogspot.com/2013/03/cx-2606-slot-racers-cx-2607-canyon.html">Ferg's review of Super Breakout for the 2600</a></li>
  1894. <li><a href="http://archive.org/stream/byte-magazine-1984-12/1984_12_BYTE_09-13_Communications#page/n461/mode/2up">Steve Wozniak recalls designing Breakout</a></li>
  1895. <li><a href="http://www.arcade-history.com/?n=breakout&amp;page=detail&amp;id=3397">Breakout at Arcade History</a></li>
  1896. <li><a href="http://web.archive.org/web/20110612071502/http://www.woz.org/letters/general/91.html">Woz addresses Breakout payment from Woz.org</a></li>
  1897. </ul>
  1898. </div>
  1899. <div>
  1900. <h3>Manual</h3>
  1901. <ul>
  1902. <li><a href="https://atariage.com/manual_html_page.html?SoftwareID=2110">5200 Breakout Manual</a></li>
  1903. </ul>
  1904. </div>
  1905. <div>
  1906. <h3>Technical Details</h3>
  1907. <ul>
  1908. <li><a href="http://www.atariarchives.org/mapping/appendix8.php">Mapping the Atari: Display Lists</a></li>
  1909. <li><a href="http://www.atariarchives.org/dere/chapt02.php">De Re Atari: ANTIC and the Display List</a></li>
  1910. <li><a href="http://www.atariarchives.org/dere/chapt05.php">De Re Atari: Display List Interrupts</a></li>
  1911. <li><a href="http://www.6502.org/tutorials/interrupts.html#2.1">Non-Maskable Interrupt</a></li>
  1912. </ul>
  1913. </div>
  1914. <div>
  1915. <h3>My High Score</h3>
  1916. <ul>
  1917. <li><a href="http://atariage.com/forums/topic/214658-hsc10-round-12-super-breakout-kaboom/">July 2013: HSC10, Round 12</a></li>
  1918. </ul>
  1919. </div>
  1920. </div>
  1921. <div>
  1922. <h2>SAP</h2>
  1923. <ul>
  1924. <li><a href="http://asma.atari.org/">ASMA: Atari SAP Music Archive</a></li>
  1925. <li><a href="http://www.mgexp.com/article/nice-drive.html">A Nice Morning Drive</a></li>
  1926. <li><a href="http://www.contingenciesonline.com/contingenciesonline/20110708#pg37">Neil Peart &amp; Richard S. Foster's Road Trip</a></li>
  1927. </ul>
  1928. </div>
  1929. <div>
  1930. <h2>Production Notes</h2>
  1931. <ul>
  1932. <li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
  1933. <li>Episode page: <a href="http://playermissile.com/podcast/ep002.html">Episode 2</a></li>
  1934. <li>Twitter: <a href="https://twitter.com/atari8bitgames">&#64;atari8bitgames</a></li>
  1935. </ul>
  1936. </div>
  1937. </div>
  1938. ]]></description>
  1939. <guid isPermaLink="false">http://playermissile.com/podcast/Player_Missile_002_1980Part1SuperBreakout.mp3</guid>
  1940. <enclosure url="http://playermissile.com/podcast/Player_Missile_002_1980Part1SuperBreakout.mp3" length="21752266" type="audio/mpeg"/>
  1941. <pubDate>Thu, 28 Aug 2014 03:30:43 -0000</pubDate>
  1942. <itunes:duration>00:45:19</itunes:duration>
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  1944. </item>
  1945.  
  1946. <item>
  1947. <title>Ep. 1: 1979: Star Raiders</title>
  1948. <itunes:subtitle>An all-time classic game</itunes:subtitle>
  1949. <description><![CDATA[<div>
  1950. <blockquote>
  1951. Welcome to 1979! Episode 1 includes a brief summary of the technical specifications of the Atari 400 &amp; 800 that were first released at the end of the year, discussion of Creative Computing issues starting from April and the very first Compute! magazine, and a review of a game original to the Atari 8- bits and destined to become an all-time classic game: Star Raiders.</blockquote>
  1952. <div>
  1953. <h2>Introduction</h2>
  1954. <ul>
  1955. <li><a href="http://www.douglasadams.com/creations/">Douglas Adams Collected Works</a></li>
  1956. </ul>
  1957. </div>
  1958. <div>
  1959. <h2>Feedback</h2>
  1960. <ul>
  1961. <li><a href="http://drop-iii-inches.com">Drop /// Inches</a> with Mike Maginnis and Paul Hagstrom, a fairly technical podcast about the Apple ///</li>
  1962. <li><a href="https://archive.org/stream/ST_Log_Magazine_Issue_18#page/n0/mode/1up">Rick Keene's cover for STLog Issue 18</a></li>
  1963. </ul>
  1964. <div>
  1965. <h3>Technical details</h3>
  1966. <ul>
  1967. <li><a href="http://atariage.com/forums/topic/183619-total-number-of-a8-units-sold-worldwide/">http://atariage.com/forums/topic/183619-total-number-of-a8-units-sold-worldwide/</a></li>
  1968. </ul>
  1969. </div>
  1970. <div>
  1971. <h3>Creative Computing Overview</h3>
  1972. <ul>
  1973. <li><a href="https://archive.org/stream/creativecomputing-1984-11/Creative_Computing_v10_n11_1984_Nov#page/n69/mode/2up">David H. Ahl and the History of Creative Computing</a></li>
  1974. <li><a href="https://archive.org/stream/creativecomputing-1979-04">Creative Computing Vol 5, #4, April 1979</a><ul>
  1975. <li><a href="http://www.old-computers.com/MUSEUM/computer.asp?st=1&amp;c=566">Vector 1</a></li>
  1976. <li><a href="http://nerdy.quora.com/Sexism-in-Computer-Science-Are-you-kidding-me">Sexism in Computer Science</a></li>
  1977. <li><a href="http://monsterfeet.com/noquarter/notes/94">No Quarter #94: Mike and Carrington talk about gender stereotypes and games</a></li>
  1978. </ul>
  1979. </li>
  1980. <li><a href="https://archive.org/stream/creativecomputing-1979-05">Creative Computing Vol 5, #5, May 1979</a><ul>
  1981. <li><a href="https://archive.org/details/More_BASIC_Computer_Games">More Basic Computer Games</a></li>
  1982. <li><a href="http://www.youtube.com/watch?v=N9qYF9DZPdw">White &amp; Nerdy</a></li>
  1983. </ul>
  1984. </li>
  1985. <li><a href="https://archive.org/stream/creativecomputing-1979-07">Creative Computing Vol 5, #7, July 1979</a><ul>
  1986. <li><a href="http://simonsingh.net/books/the-code-book/">The Code Book</a></li>
  1987. </ul>
  1988. </li>
  1989. <li><a href="https://archive.org/stream/creativecomputing-1979-08">Creative Computing Vol 5, #8, August 1979</a><ul>
  1990. <li><a href="http://intellivisionaries.com/">The Intellivisionaries Podcast</a></li>
  1991. <li><a href="http://www.getlamp.com/">GET LAMP by Jason Scott (of archive.org)</a></li>
  1992. </ul>
  1993. </li>
  1994. <li><a href="https://archive.org/stream/creativecomputing-1979-09">Creative Computing Vol 5, #9, September 1979</a><ul>
  1995. <li><a href="http://en.wikipedia.org/wiki/Human%E2%80%93computer_chess_matches">human-computer chess matches</a></li>
  1996. </ul>
  1997. </li>
  1998. <li><a href="https://archive.org/stream/creativecomputing-1979-10">Creative Computing Vol 5, #10, October 1979</a></li>
  1999. <li><a href="https://archive.org/stream/creativecomputing-1979-10">Creative Computing Vol 5, #11, November 1979</a></li>
  2000. <li><a href="https://archive.org/stream/creativecomputing-1979-12">Creative Computing Vol 5, #12, December 1979</a></li>
  2001. </ul>
  2002. </div>
  2003. <div>
  2004. <h3>COMPUTE! Overview</h3>
  2005. <ul>
  2006. <li><a href="https://archive.org/stream/1979-Fall-compute-magazine">Compute! #1, Fall 1979</a><ul>
  2007. <li><a href="http://atariage.com/forums/topic/123010-first-atari-8-bit-vaporware/">http://atariage.com/forums/topic/123010-first-atari-8-bit-vaporware/</a></li>
  2008. </ul>
  2009. </li>
  2010. </ul>
  2011. </div>
  2012. </div>
  2013. <div>
  2014. <h2>Game Review: STAR RAIDERS</h2>
  2015. <ul>
  2016. <li><a href="http://www.nytimes.com/2007/03/12/arts/design/12vide.html?_r=5&amp;oref=slogin&amp;">NY Times article on 10 most important video games of all time</a></li>
  2017. </ul>
  2018. <div>
  2019. <h3>Modern Updates</h3>
  2020. <ul>
  2021. <li><a href="http://atariage.com/forums/topic/115907-new-star-raiders-version-from-stefan-dorndorf/#entry1399884">New version with less slowdown</a></li>
  2022. <li><a href="http://atariage.com/forums/topic/193634-star-raiders-was-it-ever-fixed/page-3">More modern Star Raiders-like game XTAL</a></li>
  2023. <li><a href="http://www.atarimania.com/game-atari-400-800-xl-xe-xtal_5881.html">XTAL at AtariMania</a></li>
  2024. </ul>
  2025. </div>
  2026. </div>
  2027. <div>
  2028. <h2>Production Notes</h2>
  2029. <ul>
  2030. <li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
  2031. <li>Episode page: <a href="http://playermissile.com/podcast/ep001.html">Episode 1</a></li>
  2032. <li>Twitter: <a href="https://twitter.com/atari8bitgames">&#64;atari8bitgames</a></li>
  2033. </ul>
  2034. </div>
  2035. </div>
  2036. ]]></description>
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  2039. <pubDate>Sun, 03 Aug 2014 23:48:28 -0000</pubDate>
  2040. <itunes:duration>01:05:40</itunes:duration>
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  2042. </item>
  2043.  
  2044. <item>
  2045. <title>Ep. 0: Introduction</title>
  2046. <itunes:subtitle>The zeroth episode</itunes:subtitle>
  2047. <description><![CDATA[<div>
  2048. <blockquote>
  2049. In the inaugural episode of Player/Missile, I introduce myself, talk about my background with the Atari 8-bit systems, what the podcast will be about and what it won't be about, and describe the format of the subsequent episodes.</blockquote>
  2050. <div>
  2051. <h2>Podcasts</h2>
  2052. <ul>
  2053. <li><a href="http://ataripodcast.libsyn.com">ANTIC, The Atari 8-bit Podcast</a> with Randy Kindig, Kevin Savetz and Brad Arnold, all about Atari 8-bit computers</li>
  2054. <li><a href="http://monsterfeet.com/noquarter/">No Quarter</a> with Carrington Vanston and Mike Maginnes, the classic arcade podcast</li>
  2055. <li><a href="http://podcast.robohara.com">You Don't Know Flack</a> with Rob O'Hara, a retro-technology themed podcast</li>
  2056. <li><a href="http://podcast.robohara.com/?p=408">Rob O'Hara's podcast about podcasting</a> that inspired me to start this podcast</li>
  2057. <li><a href="http://www.spritecastle.com">Sprite Castle</a>, his C64 games review podcast</li>
  2058. <li><a href="http://2600gamebygamepodcast.blogspot.com/">The Atari 2600 Game-by-Game Podcast</a> with Ferg, the review of all 2600 carts in parts-number order</li>
  2059. <li><a href="http://rcrpodcast.com">Retro Computing Roundtable</a>  with a rotating cast of several, talking about retro computing news and collecting</li>
  2060. <li><a href="http://floppydays.libsyn.com">Floppy Days</a> with Randy Kindig, a survey of vintage computer hardware</li>
  2061. <li><a href="http://drop-iii-inches.com">Drop /// Inches</a> with Mike Maginnis and Paul Hagstrom, a fairly technical podcast about the Apple ///</li>
  2062. </ul>
  2063. </div>
  2064. <div>
  2065. <h2>References</h2>
  2066. <ul>
  2067. <li><a href="http://ataribook.com/book/">Atari, Inc: Business is Fun</a></li>
  2068. <li><a href="http://www.atariarchives.org/">Full text of Atari 8-bit books</a></li>
  2069. <li><a href="http://www.atariarchives.org/morebasicgames/">More Basic Computer Games</a></li>
  2070. <li><a href="http://www.atarimagazines.com/">Kevin Savetz' Atari magazines</a></li>
  2071. <li><a href="https://archive.org/details/computermagazines">Archive.org's Computer Magazine Archives</a></li>
  2072. </ul>
  2073. </div>
  2074. <div>
  2075. <h2>Atari 8-bit Emulators</h2>
  2076. <ul>
  2077. <li><a href="http://atari800.sourceforge.net/">Atari800 emulator (multi-platform)</a></li>
  2078. <li><a href="http://www.virtualdub.org/altirra.html">Altirra emulator (windows only)</a></li>
  2079. <li><a href="http://www.mess.org/">MESS (multi-platform)</a></li>
  2080. </ul>
  2081. </div>
  2082. <div>
  2083. <h2>Links</h2>
  2084. <ul>
  2085. <li><a href="http://www.deviceside.com/fc5025.html">FC 5025 5.25 floppy disk interface</a></li>
  2086. <li><a href="http://mamedev.org/">The classic arcade emulator MAME</a></li>
  2087. <li><a href="http://www.toastmasters.org/">Toastmasters</a></li>
  2088. <li><a href="http://www.newgrounds.com/audio/listen/448491">Theme song: Odin's Atari</a></li>
  2089. </ul>
  2090. <div>
  2091. <h3>Production Notes</h3>
  2092. <ul>
  2093. <li>Music: <a href="https://stef-animal.bandcamp.com/">Stef Animal's Bandcamp page</a></li>
  2094. <li>Episode page: <a href="http://playermissile.com/podcast/ep000.html">Episode 0</a></li>
  2095. <li>Twitter: <a href="https://twitter.com/atari8bitgames">&#64;atari8bitgames</a></li>
  2096. </ul>
  2097. </div>
  2098. </div>
  2099. </div>
  2100. ]]></description>
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  2103. <pubDate>Tue, 15 Jul 2014 16:50:08 -0000</pubDate>
  2104. <itunes:duration>00:29:04</itunes:duration>
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  2107.  
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  2110.  
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