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  9.    <copyright>Launch Media Network</copyright>
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  12.      <title>Fallout 76 Getting Stash Limit Increase, FOV Slider, and More in Upcoming Patches</title>
  13.      <link></link>
  14.      <guid></guid>
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  17.      <pubDate>Fri, 16 Nov 2018 23:44:07 -0500</pubDate>
  18.      <dc:creator>Ashley Shankle</dc:creator>
  19.      <description><![CDATA[Fallout 76 is getting its first update on November 19, and Bethesda has laid out some of what's to come in near patches.]]></description>
  20.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-patch-ca6a9.png" width="640" height="360"></p><p>If chatter across the <strong><a href=""><em>Fallout 76</em></a></strong> community is any indication, it's a game that needs some love to reach its true potential. Bethesda seems to have their ear to the ground and are hearing some of the rumblings from the playerbase, as the game will be receiving its first patch on November 19.</p>
  21. <p>Bethesda laid out the contents of the first patch in <strong><a href="" target="_blank" rel="noopener noreferrer">a post on the official<em> Fallout 76</em> website</a></strong> and <strong><a href="" target="_blank" rel="noopener noreferrer">a thread on Reddit</a></strong>. Both are worth a read if you're interested in the future of the game.</p>
  22. <p>The first patch will primarily focus on optimization and bug fixes, but the posts do go over a few future planned features and changes as well.</p>
  23. <p>Among the announced features in patches coming in the near future are:</p>
  24. <ul>
  25. <li><strong>Increased stash limit -</strong> The post states this will be coming sometime in the coming weeks, with its current low cap existing for technical reasons</li>
  26. <li><strong>Push-to-talk (PTT) -</strong> If you're sick of hearing a bunch of background noise you do not want to hear, this is great news</li>
  27. <li><strong>Field of view slider -</strong> If you wanted a FoV slider, you're getting it</li>
  28. <li><strong>Hunger bar bug fix -</strong> The Reddit post specifically mentions the bug where players' hunger wouldn't replenish and that it will be fixed in a near update</li>
  29. <li><strong>Random gunshots/sounds -</strong> The bug where players occasionally get barraged with loud ambient sounds will be fixed in an upcoming update</li>
  30. <li><strong>Ultra-wide support -</strong> For those with 21:9 displays</li>
  31. <li><strong>Exploit fixes -</strong> These are inevitable for any online game, really</li>
  32. </ul>
  33. <p>We'll will have to wait until November 19 to find out what the general quality of life patch will bring, but this is all great news for those who have already bought <em>Fallout 76</em> or are waiting to see how it fleshes out with updates before picking it up (good choice).</p>
  34. <p>Stick with us for more <em>Fallout 76</em> news, and check out some of our <strong><a href="">community guides</a></strong> for the game like this <strong><a href="">perks guide</a></strong> and this holotape<strong><a href=""> locations list</a></strong>. </p>]]></content:encoded>
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  37.      <title>How to Clear the Code Red Event in Monster Hunter: World</title>
  38.      <link></link>
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  42.      <pubDate>Fri, 16 Nov 2018 22:55:18 -0500</pubDate>
  43.      <dc:creator>Tim White</dc:creator>
  44.      <description><![CDATA[Deck your hunter out in Dante's gear from Devil May Cry by clearing the Code Red event before it expires!]]></description>
  45.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181116142930-296e3.jpg" width="640" height="360"></p><p>Capcom owns <em>Monster Hunter.</em> Capcom also owns <em>Devil May Cry.</em> As of <strong>November 15,</strong> <em>Monster Hunter: World<strong> </strong></em>PC players can dress up as the legendary dark knight -- but you only have until <strong>November 22</strong> to craft the whole set, so don't delay!</p>
  46. <p>But to get Dante's digs, you'll need to clear the Code Red Event in <em>MH World</em> a few times. This guide shows you how. </p>
  47. <h4>Prepping for the Hunt</h4>
  48. <p>To deck yourself out in Dante's signature outfit and sword, you'll need a total of <strong>7 red orbs</strong> (plus a bunch of other regular materials). You can expect to receive 0-2 red orbs each time you complete the <strong>Code Red event.</strong></p>
  49. <p>From the quest board, you'll find the event under <strong>Event Quests;</strong> it's Rank 8, and you need to be <strong>Hunter Rank 14</strong> or higher to tackle it. You need to take down an <a href=""><strong>Anjanath</strong></a>, an <strong><a href="">Odogaron</a></strong>, a <strong><a href="">Rathalos</a></strong>, and finally, a <strong><a href="">Teostra</a></strong>. (Get it? They're all red monsters.)</p>
  50. <p><a href=",fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181116141606-b5c2b.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181116141606-b5c2b.jpg" /></a></p>
  51. <p>To maximize your odds of scoring more red orbs in each run, use a <strong>lucky voucher</strong> when you post the quest. For an even bigger luck boost, head to the Canteen and use a <strong>food voucher</strong> to order a <strong>Lucky Liquor Platter.</strong></p>
  52. <p>Finally, equipping 4+ pieces of the <strong>Guild Cross armor set</strong> or 2+ pieces of the <strong>Legiana armor set</strong> will improve your quest rewards even further.</p>
  53. <p><a href=",fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181116141649-976fe.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181116141649-976fe.jpg" /></a></p>
  54. <h4>Taking Down the Targets</h4>
  55. <p>Here's a quick rundown of what to expect in the arena:</p>
  56. <ul>
  57. <li>Be sure to bring a healthy supply of healing and buffing items, as you won't be able to restock between fights.<br /><br /></li>
  58. <li>Since you can only bring one weapon, choose carefully if you're flying solo. Your three best bets for elements against all four enemies are <strong>ice, water,</strong> and <strong>thunder, </strong>in descending order of overall effectiveness. If you're into status ailments, <strong>paralysis,</strong> <strong>stun,</strong> and <strong>sleep</strong> will all be moderately effective.<br /><br /></li>
  59. <li>Each enemy will arrive after a set amount of time, so do your best to slay each one quickly. If you're too slow, you could end up facing more than one foe at a time.<br /><br /></li>
  60. <li><strong>Heal</strong>, <strong>buff</strong>, and <strong>sharpen</strong> your weapon between each battle.</li>
  61. </ul>
  62. <p><a href=",fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181116141916-28f57.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181116141916-28f57.jpg" /></a></p>
  63. <h4>Crafting the Gear </h4>
  64. <p>Depending on your luck, you'll usually net 0-2 red orbs each time you clear the event. You'll need lots of other materials to craft the full Dante set; fortunately, all of them are dropped by the monsters you fight during the event. Here's a complete shopping list:</p>
  65. <ul>
  66. <li>Red orb x7</li>
  67. <li>Anjanath scale+ x5</li>
  68. <li>Anjanath pelt+ x6</li>
  69. <li>Anjanath fang+ x4</li>
  70. <li>Anjanath plate x1</li>
  71. <li>Anjanath gem x1</li>
  72. <li>Odogaron sinew+ x6</li>
  73. <li>Odogaron claw+ x4</li>
  74. <li>Odogaron plate x1</li>
  75. <li>Odogaron scale+ x5</li>
  76. <li>Odogaron gem x1</li>
  77. <li>Rathalos scale+ x5</li>
  78. <li>Rathalos carapace x6</li>
  79. <li>Rathalos wing x3</li>
  80. <li>Rathalos plate x1</li>
  81. <li>Teostra carapace x6</li>
  82. <li>Teostra webbing x3</li>
  83. <li>Teostra mane x4</li>
  84. <li>Teostra gem x1</li>
  85. </ul>
  86. <p><a href=",fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181116143131-117bb.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181116143131-117bb.jpg" /></a></p>
  87. <p>Once you've got what you need, take it all to the workshop to craft whichever items you want.</p>
  88. <h4>Dante's Gear -- Quick Rundown</h4>
  89. <p>Dante's armor set is not only super stylish, it's above average in terms of its <strong>armor skills </strong>and makes a great outfit for hunters who like to hit hard while staying mobile. The skills it boosts are <strong>Critical Eye x2</strong>, <strong>Weakness Exploit x3</strong>, <strong>Evade Window x3</strong>, <strong>Latent Power x1</strong>, and <strong>Special Ammo Boost x1</strong>.</p>
  90. <p>There's only one new weapon available, but it's an awesome one: <strong>Dante's Devil Sword.</strong> It's a charge blade with long-lasting blue sharpness, respectable base damage, medium-high thunder damage, and two first-level decoration slots.</p>
  91. <p>There you have it! Make sure to gather all the red orbs you need before <strong>November 22</strong>; we don't know if or when the Code Red event will be returning to PC after it expires.</p>
  92. <p>Keep an eye on our <strong><a href="" target="_blank" rel="noopener noreferrer"><em>Monster Hunter: World </em>page</a></strong><em><strong> </strong></em>for more tips and guides.</p>]]></content:encoded>
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  95.      <title>Everything Announced During Today's Hi-Rez Expo Keynote</title>
  96.      <link></link>
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  100.      <pubDate>Fri, 16 Nov 2018 22:49:36 -0500</pubDate>
  101.      <dc:creator>William R. Parks</dc:creator>
  102.      <description><![CDATA[SMITE comes to Switch, Paladins receives powerful new Champions, world creatures debut in Realm Royale, and much more from HRX at DreamHack Atlanta.]]></description>
  103.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/r/o/cross-game-key-art-logo-5f6f5.png" width="640" height="360"></p><p>Today marks the beginning of <strong><a href="">Hi-Rez Expo at DreamHack Atlanta</a></strong>, and the studio is starting things off with a bang, sharing exciting news for fans of <a href=""><em><strong>SMITE</strong></em></a>, <a href=""><em><strong>Paladins</strong></em></a>, and <a href=""><em><strong>Realm Royale</strong></em></a>.</p>
  104. <p>First among these announcements is that <strong>cross-play</strong> and <strong>cross-progression</strong> will be coming to all three titles. Arriving in <strong>January 2019</strong> for <em>Paladins</em> and <em>SMITE</em>, and at the official release of <em>Realm Royale</em>, Hi-Rez Studios has provided an <a href=""><strong>extensive FAQ</strong></a> outlining all of the details about cross-play and progression.</p>
  105. <p>Additionally, each of the developers have given details on some of the things fans can expect from these three properties in 2019. Here is a summary of everything that has been revealed thus far:</p>
  106. <h4><em>Paladins</em></h4>
  107. <ul>
  108. <li><a href=""><strong>Imani, the Last Warder</strong></a>, <em>Paladins</em>' 40th Champion, is coming with Update 2.01 in January. Imani is a damage Champion who can harness the powers of fire and ice and summon a massive dragon. <br /><br /></li>
  109. <li>Evil Mojo is implementing <strong>The Hunt</strong>, a commitment to improving the overall quality of <em>Paladins</em> through expanded development teams, more time scheduled for polish, and longer testing phases for patches on the PTS. This will begin as Update 2.01 hits the PTS on December 17.<br /><br /></li>
  110. <li>Fans can expect a slew of new content and features, including:
  111. <ul>
  112. <li>Major monthly content updates</li>
  113. <li>In-game tournaments</li>
  114. <li>Post-game commendations</li>
  115. <li>Six new champions</li>
  116. <li>Six new maps (including three siege maps)</li>
  117. <li>A new battle pass every two months</li>
  118. <li>The first ultimate skin</li>
  119. <li>New game modes</li>
  120. <li>A revamped in-game item store</li>
  121. </ul>
  122. </li>
  123. <li>A player advocacy group called the <strong>Assembly of Champions</strong> is coming to <em>Paladins</em>. With the Assembly of Champions, players will elect year-long representatives that will act as direct lines of communication to the developers. Registration is now open at <a href="%20"><strong><em>Paladins</em>' website</strong></a>.<br /><br /></li>
  124. <li>In celebration of Hi-Rez Expo, current Steam and PC players have free access to the game's four newest Champions, as well as a skin and voice pack for each. This offer can be downloaded on <strong>Steam</strong> as <strong>The <em>Paladins</em> Starter Pack DLC</strong>, and it will automatically unlock for PC players that login from <strong>November 16 to December 15</strong>.</li>
  125. </ul>
  126. <h4><em>Realm Royale</em></h4>
  127. <ul>
  128. <li>Heroic Leap is continuing to invite players to the Xbox One closed beta, and a closed beta is coming to PlayStation 4 "soon."<br /><br /></li>
  129. <li>Cross-play between Xbox One and PC will be active during the closed beta.<br /><br /></li>
  130. <li>"World creatures" are set to come to the game. The first is the <strong>Loot Goblin</strong>, making its debut this weekend, which will appear randomly throughout the map and will drop treasure when it has been slain.<br /><br /></li>
  131. <li>Players that log in over the next month will receive a free Cluckomorph skin and 100 crowns.</li>
  132. </ul>
  133. <h4><em>SMITE</em></h4>
  134. <ul>
  135. <li>Titan Forge revealed the game's <strong><a href="">99th and 100th Gods</a></strong>: <strong>King Arthur</strong> and the wizard <strong>Merlin</strong>. Arthur is currently in the play-testing phase while Merlin is in the stage of early prototypes.<br /><br /></li>
  136. <li>Season 6 will also feature several other <a href=""><strong>new Gods</strong></a>, including Horus, Set, the World Dragon, and Gods of the underworld. It will conclude with "a being so powerful it will threaten the existence of all other Gods."<br /><br /></li>
  137. <li>Quality of Life changes are coming. Titan Forge highlighted the ability to role queue for Conquest, which they indicate will let players have their favorite roles more often (further assisted by the introduction of cross-play).<br /><br /></li>
  138. <li>A <a href=""><strong style="font-family: 'Source Sans Pro', sans-serif;">new arena</strong></a><span style="font-family: 'Source Sans Pro', sans-serif;"> is available </span><strong style="font-family: 'Source Sans Pro', sans-serif;">now</strong><span style="font-family: 'Source Sans Pro', sans-serif;">, and it features an updated art style, "improved gameplay clarity," and the Minotaur.<br /><br /></span></li>
  139. <li>A limited-time free Arena Bundle is currently available, which unlocks seven Gods and eight skins.<br /><br /></li>
  140. <li>A player advocacy group called the <strong style="font-family: 'Source Sans Pro', sans-serif;">The Olympians</strong><span style="font-family: 'Source Sans Pro', sans-serif;"> is coming to </span><em style="font-family: 'Source Sans Pro', sans-serif;">SMITE</em><span style="font-family: 'Source Sans Pro', sans-serif;">. With The Olympians, players will elect year-long representatives that will act as direct lines of communication to the developers. Registration is now open at </span><a style="font-family: 'Source Sans Pro', sans-serif;" href=""><strong><em>SMITE</em>'s website</strong></a><span style="font-family: 'Source Sans Pro', sans-serif;">.<br /><br /></span></li>
  141. <li><em style="font-family: 'Source Sans Pro', sans-serif;">SMITE</em><span style="font-family: 'Source Sans Pro', sans-serif;"> is launching on </span><a href=""><strong style="font-family: 'Source Sans Pro', sans-serif;">Nintendo Switch</strong></a><span style="font-family: 'Source Sans Pro', sans-serif;">. It will run at 60 FPS and include cross-play multiplayer. Early access begins on January 24, and players can guarantee access to this closed beta by purchasing the Founder's Pack through the Nintendo eShop. The Founder's Pack can be pre-purchased beginning today.</span></li>
  142. </ul>
  143. <p>Further, <strong>Skillshot Media</strong>, the esports division of Hi-Rez studios, had some news to share about competitive play. This includes the beginning of competitive <em>SMITE</em> at the high-school level (more details are available at the <strong><a href="">PlayVS website</a></strong>). Additionally, Skillshot announced that all <em>SMITE</em> and <em>Paladin</em> Pro Leagues will be played live on LAN in 2019.</p>
  144. <p>Hi-Rez Expo will continue throughout this weekend, and, along with the <em>SMITE </em>and <em>Paladins </em>World Championships, we may get some more exciting reveals.</p>
  145. <p>Stay tuned to GameSkinny for developing news as these communities come together to celebrate their favorite games, as well as coverage on the <em>SMITE</em> and <em>Paladins</em> PC finals. </p>
  146. <p style="text-align: center;"></p>]]></content:encoded>
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  149.      <title>Fallout 76 Power Armor Locations</title>
  150.      <link></link>
  151.      <guid></guid>
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  154.      <pubDate>Fri, 16 Nov 2018 19:09:48 -0500</pubDate>
  155.      <dc:creator>Stephen F. Johnston</dc:creator>
  156.      <description><![CDATA[All Fallout 76 Power Armor Locations With Pictures in One Easy to Digest Guide]]></description>
  157.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout76-body-960x540-9904d.jpg" width="640" height="360"></p><p>Power Armor is all over the <a href=""><em><strong>Fallout 76</strong></em></a> map and is a bit different then <a href=""><em><strong>Fallout 4</strong></em></a>. This article documents all of the power armor locations we know about. Do you know of another location? Send us a comment or a <a title="GameSkinny Twitter" href=""><strong>tweet</strong></a> and let us know the details and we'll add it and give you a shout out.</p>
  158. <p>A couple of things you should know about power armor in <em>Fallout 76</em>. First, the armor spawns and respawns so if the armor isn't there, but the cage and related items are, check back later. Second, you can wear any frame, but you'll have to carry the pieces if you aren't high enough level to use them. For more info like how to <strong><a title="Farming Power Armor and Fusion Cores" href="">farm power armor and fusion cores</a></strong> check out our<strong> <a title="Early Game Power Armor Tips" href="">Power Armor Tips for the Early Game</a></strong>. </p>
  159. <h4>Power Armor Locations</h4>
  160. <h5>1. Morgantown Train Yard</h5>
  161. <p>You can find the Morgantown Trainyard Power Armor to the east of Vault 76 and decently close if you want to get power armor immediately.</p>
  162. <p>If you're looking on the map, it is almost directly on top of the icon for Morgantown Trainyard.</p>
  163. <p>If you come in from the south, you will see some train cars and a big building. Directly to the right of the big building is an open train car that has "USA" painted on it. Inside this car is the power armor.</p>
  164. <p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/r/morgantown-trainyard-84855.png" alt="Power Armor In train Car Morgantown" width="640" height="360" /></p>
  165. <h5>2. Morgantown Mama Dolce's Food Processing Plant Power Armor</h5>
  166. <p>The actual town of Morgantown is slightly southeast of the trainyard.</p>
  167. <p>You can find Power Armor in a booby-trapped shack down a hill behind the food processing plant. There are mines around the power armor, ground spikes at once entrance, and a doorway trap at another entrance.</p>
  168. <p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/r/morgantown-near-mama-dolces-a3ec7.png" alt="Mama Docles Food Processing Power Armor" width="640" height="360" /></p>
  169. <h5>3. Eastern Regional Penitentiary Power Armor</h5>
  170. <p>The next location is a little further into the <em>Fallout 76</em> map, but still not too far out if you don't want to go back to the first two locations or have already made your way past them.</p>
  171. <p>This Power Armor is "guarded" by Super Mutants I've seen as high as Level 16, so you must be careful.</p>
  172. <p>This is to the north of Morgantown trainyard/station. If you look on the map above, it's the blue icon toward the top, northeast of Highway 59 and west of the mountains, the dam, and the lake region in the northwest corner.</p>
  173. <p>If you enter from the east side of the icon on the map, you will see an open gate area and a truck. Go this way in you will see the shack with the Power Armor slightly to the left as you pass another gate.</p>
  174. <p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/a/s/eastern-regional-penitentiary-4a3b7.png" alt="Power Armor in Eastern Pentientiary" width="640" height="360" /></p>
  175. <h5>4. Arktos Pharma</h5>
  176. <p>Arktos Pharms is northeast of Flatwoods at the top of a hill or mountaintop. The build has an entry way with wrecked trucks in it. A fusion core is through a hackable door to the back left. The power armor is upstairs on the third floor. The room with the power armor is actually visible from the front of the building on the side with the truck garage.</p>
  177. <p><a href=",fl_lossy,q_auto/v1/gameskinnyc/a/r/k/arktos-pharma-northeast-flatwoods-69627.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/k/arktos-pharma-northeast-flatwoods-69627.jpg" /></a></p>
  178. <p style="text-align: center;"><em>Flatwoods with Arktos Pharma to the Northeast</em></p>
  179. <p style="text-align: left;"><em><a href=",fl_lossy,q_auto/v1/gameskinnyc/b/e/h/behind-that-corner-69d6f.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/e/h/behind-that-corner-69d6f.jpg" /></a></em></p>
  180. <p style="text-align: center;"><em>Fusion Core around that Corner</em></p>
  181. <p style="text-align: center;"><em><a href=",fl_lossy,q_auto/v1/gameskinnyc/a/r/m/armor-cage-ac90b.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/m/armor-cage-ac90b.jpg" /></a></em></p>
  182. <p style="text-align: center;"><em>Power Armor Directly Above Garage</em></p>
  183. <h4 style="text-align: left;">More to Explore and Find</h4>
  184. <p>Those are the locations we have confirmed for now. If you know of any send us a message <a href="">on twitter</a> or drop a comment below.</p>]]></content:encoded>
  185.    </item>
  186.    <item>
  187.      <title>Rising Storm 2: Vietnam Update Adds Remastered Maps From Red Orchestra 2</title>
  188.      <link></link>
  189.      <guid></guid>
  190.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/i/s/rising-storm-vietnam-5bc8f.jpg"/>
  191.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/i/s/rising-storm-vietnam-5bc8f.jpg" type="image/png" length="11253"/>
  192.      <pubDate>Fri, 16 Nov 2018 17:08:42 -0500</pubDate>
  193.      <dc:creator>QuintLyn</dc:creator>
  194.      <description><![CDATA[Rising Storm 2: Vietnam's Rearmed And Remastered update brings remastered maps from Red Orchestra 2 to players along with quality-of-life changes, new weapons, and more.]]></description>
  195.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/i/s/rising-storm-vietnam-5bc8f.jpg" width="640" height="360"></p><p>Atlanta-based publisher Tripwire Interactive and developer Antimatter Games have released the latest update for their tactical first-person shooter <strong><em><a href="">Rising Storm 2: Vietnam</a></em></strong>. Titled <em>Rearmed and Remastered</em>, the update makes a variety of changes designed to improve players' quality-of-life and address certain things they've requested, such as audio occlusion improvements.</p>
  196. <p>The update also introduces new weapons and adds remastered versions of fan-favorite maps from <em>Red Orchestra 2:</em> "<strong>Mekong</strong>" and "<strong>Dong Ha</strong>".</p>
  197. <p>The new weapons include everything from pistols to rocket launchers and number in excess of 50. Some of the more notable additions are the <strong>MP40</strong> for the NLF, a 200-round belt-fed <strong>RPD</strong>, and a <strong>Fougasse mine trap</strong> for the North Vietnamese.</p>
  198. <p><em>Rising Storm 2: Vietnam</em> is the sequel to 2013's <em>Rising Storm</em>. In addition to being set in the Vietnam war, the game offers 64-player battles between military and guerrilla forces using authentic vehicles and weapons.</p>
  199. <p>The game is currently available on Steam at a hefty <strong><a title="Rising Storm 2: Vietnam Steam" href="" target="_blank" rel="noopener noreferrer">67% discount</a></strong>. You can also play the game for free until Wednesday, November 21 at 1 p.m. EDT. </p>]]></content:encoded>
  200.    </item>
  201.    <item>
  202.      <title>The Perk System in Fallout 76 Explained</title>
  203.      <link></link>
  204.      <guid></guid>
  205.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-perk-cards-c0e17.png"/>
  206.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-perk-cards-c0e17.png" type="image/png" length="11253"/>
  207.      <pubDate>Fri, 16 Nov 2018 15:51:36 -0500</pubDate>
  208.      <dc:creator>Synzer</dc:creator>
  209.      <description><![CDATA[Check out this guide to get a full understanding about perk cards in Fallout 76!]]></description>
  210.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-perk-cards-c0e17.png" width="640" height="360"></p><p><em>Fallout 76</em> mixes up the established formula quite a bit, and not just because of multiplayer. The perk system works very differently than it did in the previous <em>Fallout 4</em>.</p>
  211. <p>Perks in this game work by equipping perk cards, and they can be swapped out. They are also directly tied to your S.P.E.C.I.A.L. stats, so you need to be careful how you spend them. Perks can also have multiple ranks and different costs.</p>
  212. <p>There is a lot to the system that may not be apparent at first, or confusing, so I'm going to fully explain the perk system in <em>Fallout 76</em>.</p>
  213. <h4>Stats, Perks, and You!</h4>
  214. <p>Let me first explain the basics of S.P.E.C.I.A.L. and perks in <em>Fallout 76</em> and how they differ from <em>Fallout 4</em>.</p>
  215. <h5>Stats</h5>
  216. <p>There are seven categories you can put stat points in. You start off with one in each, and receive one every time you level up. <strong>These level up points can be spent on any of the seven stats</strong>.</p>
  217. <ul>
  218. <li><strong>Strength -</strong> Increases carrying capacity and melee attack damage.</li>
  219. <li><strong>Perception -</strong> Increases weapon accuracy in V.A.T.S. and your ability to detect stealth. Also gives the ability to pick locks.</li>
  220. <li><strong>Endurance -</strong> Increases total health, lowers AP drain from sprinting, and increases your resistance to diseases.</li>
  221. <li><strong>Charisma -</strong> Lowers prices from bartering, lets you share perks with others, and increases rewards from group quests.</li>
  222. <li><strong>Intelligence -</strong> Increases the condition of crafted items, amount of materials you get from scrapping, and gives the ability to hack terminals via a perk card</li>
  223. <li><strong>Agility -</strong> Increases your AP in V.A.T.S. and your ability to sneak.</li>
  224. <li><strong>Luck -</strong> Increases the recharge rate of critical hits and the condition and durability of items you loot.</li>
  225. </ul>
  226. <p>In <em>Fallout 4</em>, you got some points to use at the beginning and could get more from leveling and finding bobble heads.</p>
  227. <p>In <em>Fallout 76</em>, you only start with the initial one in each stat and <strong>cannot permanently increase them with bobble heads</strong>. You only get them from leveling until level 50. <strong>This means you have 49 points to freely spend</strong>, plus the 7 set points you get at the beginning.</p>
  228. <h4>Perk Cards</h4>
  229. <p>Perks do a wide variety of things. They can increase damage of a certain weapon, allow you to hack or pick locks, increase defense, and much more.</p>
  230. <p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/e/r/perk-requirements-7e9a0.png" alt="fallout 76 perk card requirements" width="627" height="353" /></p>
  231. <p><em>Fallout 76</em> lets you choose which perks you want via perk cards. <strong>Each card correlates to a specific stat and has a cost, which is the number on the top-left corner of the card</strong>. Some cards also require you to be a certain level before you can equip them.</p>
  232. <p><strong>Your stat in that perk's category, must be at the same number or higher than the card's cost</strong>. For example, if you have a Strength perk card that costs 3 points, your Strength must be at least 3 in order to use it.</p>
  233. <p><strong>Each stat can only be increased to a maximum of 15</strong>. Also, there are no perk cards that cost more than 5 points.</p>
  234. <p>Since you cannot currently reset your points, you must choose wisely. You can also hold off from putting in points if you aren't sure at the time.</p>
  235. <p>You can equip as many or as few cards as you want for each stat, as long as they don't go over your current limit. <strong>The best part is that you can unequip any perk card if you want to use different ones</strong>. This is something you could not do in <em>Fallout 4</em> without using console commands or a mod.</p>
  236. <h5>How to get more Perk Cards</h5>
  237. <p>When you level up and select a stat to increase, you will be able to choose one new perk card as well. You can select a new one, but you can also select one you already have. If you select an existing card, this will allow you to rank it up. More on that soon.</p>
  238. <p><strong>Starting at level 4, you will get a perk card pack every other level until level 10, then every 5 levels after that</strong>. Perk card packs give you 4 random perk cards.</p>
  239. <h5>Ranking up Perks</h5>
  240. <p>If you choose or receive a perk card that you already have, you can use it to rank up the perk.</p>
  241. <p>Take the Rifleman perk card for example. It is a Perception perk that allows you to deal 10% more damage with non-automatic rifles. At the base level it costs 1 point.</p>
  242. <p>If I get another one, I can combine them to increase it to rank 2. <strong>This will increase the damage bonus I get, but now it costs 2 points to use</strong>.</p>
  243. <p>Keep this in mind when ranking up perks because you will need to also increase your stat or remove other cards if you want to continue using it.</p>
  244. <p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/i/f/rifleman-perk-e3d41.png" alt="fallout 76 rifleman perk card" width="627" height="353" /></p>
  245. <h5>Sharing Perks</h5>
  246. <p>If you play with others, you can also share your perks if you have a high enough Charisma stat. For every 1 point a perk costs, you need 3 Charisma to share it.</p>
  247. <p>So a 1 point perk requires at least 3 Charisma to share and a <strong>5 point perk requires the maximum of 15 Charisma to share</strong>.</p>
  248. <p>That's everything you need to know about the perk card system in <em>Fallout 76</em>. Let me know if you have any questions, or need further clarification on anything!</p>
  249. <p>Be sure to check out our other <a href=""><em>Fallout 76</em> guides</a>, so you don;t miss out on any wasteland action!</p>]]></content:encoded>
  250.    </item>
  251.    <item>
  252.      <title>Fallout 76 Holotape Locations Guide</title>
  253.      <link></link>
  254.      <guid></guid>
  255.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-bethesda-softworks-bethesda-bethesda-game-studios-99f31.jpg"/>
  256.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-bethesda-softworks-bethesda-bethesda-game-studios-99f31.jpg" type="image/png" length="11253"/>
  257.      <pubDate>Fri, 16 Nov 2018 12:35:19 -0500</pubDate>
  258.      <dc:creator>Sergey_3847</dc:creator>
  259.      <description><![CDATA[Here are the locations of some of the most important holotapes, which can be found in Fallout 76.]]></description>
  260.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-bethesda-softworks-bethesda-bethesda-game-studios-99f31.jpg" width="640" height="360"></p><p>There are hundreds of holotapes scattered all around the post-apocalyptic landscapes of West Virginia in <strong><em><a href="">Fallout 76</a></em></strong>. These precious items reveal the lore of the world through the story of people who recorded them and left them lying for others to find.</p>
  261. <p>Some of these holotapes are especially valuable and are parts of many side quests. If you don't want to waste time looking for these holotapes on your own, then just follow our guide below with corresponding location maps to each of them.</p>
  262. <h4>Alpine River Cabins Complaint</h4>
  263. <p><img src="" alt="" width="627" height="408" /></p>
  264. <p>Find this holotape <strong>near one of the cabins the Forest region</strong>. This tape is not a part of any quest, but it will let you know that there is something weird happening in this area.</p>
  265. <h4>Blank Holotape</h4>
  266. <p><img src="" alt="" width="627" height="408" /></p>
  267. <p>Here is a blank holotape if you need one at <strong>Sugar Grove</strong> located in the Savage Divide region.</p>
  268. <p>This location also includes three other holotapes that carry recordings of the three monsters:</p>
  269. <ul>
  270. <li>Grafton</li>
  271. <li>Snallygaster</li>
  272. <li>Wendigo</li>
  273. </ul>
  274. <h4>Christmas Plans</h4>
  275. <p><img src="" alt="" width="627" height="408" /></p>
  276. <p>The holotape with a recorded conversation between Abigale Poole, the Speaker of the House for the Provisional Council, and Tanner Holbrook, the Majority Whip of the pre-War West Virginia State Government, can be found inside the office of <strong>Charleston Capitol Building</strong> in The Forest region of Appalachia.</p>
  277. <h4>Damaged Holotape</h4>
  278. <p><img src="" alt="" width="627" height="408" /></p>
  279. <p>The Damaged holotape is a part of the Into the Mystery side quest, which can be obtained by finding a dead body body at the <strong>Tygart water treatment plant</strong> in the Forest region.</p>
  280. <h4>Flatwoods Tavern Purchase Order History</h4>
  281. <p><img src="" alt="" width="627" height="408" /></p>
  282. <p>This holotape can be found inside a footlocker in the tavern kitchen of <strong>Flatwoods</strong>. Although this holotape is not a part of any quest, the data recorded on it is quite hilarious.</p>
  283. <h4>Gym Session Notes</h4>
  284. <p><img src="" alt="" width="627" height="408" /></p>
  285. <p>Here is another funny tape, which can be found on top of a shelf standing next to a radio inside the workout room of the <strong>Green Country Lodge</strong>.</p>
  286. <h4>Interloper</h4>
  287. <p><img src="" alt="" width="627" height="408" /></p>
  288. <p>The holotape discussing the Mothman monster can be located inside an apartment across the bus stop at <strong>Point Pleasant</strong>.</p>
  289. <h4>Light Er' Up</h4>
  290. <p><img src="" alt="" width="627" height="408" /></p>
  291. <p>This tape can be found at the end of the tracks directly across the T-intersection of the <strong>Gauley Mine</strong> in the Forest region of Appalachia.</p>
  292. <h4>Order of Mysteries</h4>
  293. <p><img src="" alt="" width="627" height="408" /></p>
  294. <p><strong>Riverside Manor</strong> is one of the most important locations on the map. It can be found northeast of Mount Blair in the Forest region. There you will find 11 holotapes that are parts of various quests.</p>
  295. <p>Here is the complete list of holotapes, which you can find inside the Riverside Manor:</p>
  296. <ul>
  297. <li>Infirmary Log</li>
  298. <li>Pleasant Valley (Seeker of Mysteries quest)</li>
  299. <li>Production Log 194</li>
  300. <li>Production Log 209</li>
  301. <li>Production Log 212</li>
  302. <li>Rank: Initiate</li>
  303. <li>Rank: Novice (Novice of Mysteries quest)</li>
  304. <li>Rank: Seeker (Seeker of Mysteries quest)</li>
  305. <li>Blade of Bastet (Forging a Legend quest)</li>
  306. <li>Phantom Device (Chasing Shadows quest)</li>
  307. <li>Voice of Set (Prototypical Problems quest)</li>
  308. </ul>
  309. <h4>Free States</h4>
  310. <p><img src="" alt="" width="627" height="408" /></p>
  311. <p>Find this important lore holotape outside of <strong>Abbie's Bunker</strong> in the Mire region of Appalachia.</p>
  312. <h4>Grafton</h4>
  313. <p><img src="" alt="" width="627" height="408" /></p>
  314. <p>The tape discussing the madness of the mayor of Grafton can be found at <strong>Grafton Dam</strong> in the Toxic Valley region.</p>
  315. <h4>McClintock</h4>
  316. <p><img src="" alt="" width="627" height="408" /></p>
  317. <p>Go to the main building of <strong>Camp McClintock</strong> in the Forest and find the private holotape recording of the Overseer.</p>
  318. <h4>Mountainside</h4>
  319. <p><img src="" alt="" width="627" height="408" /></p>
  320. <p>A recording of an attack at the Overseer can be located on a makeshift table on the porch of the <strong>Mountainside Bed & Breakfast</strong>.</p>
  321. <h4>Top of the World</h4>
  322. <p><img src="" alt="" width="627" height="408" /></p>
  323. <p>Another important piece of lore can be seen at the elevator of the ski-resort <strong>Top of the World</strong>.</p>
  324. <h4>Personal Matters</h4>
  325. <p>Personal Matters is a side quest that requires you to find and kill Evan, a ghoul that creates a lot of trouble. In order to complete this quest you need to find 6 holotapes.</p>
  326. <h5>Vault-Tec Agricultural Research Center</h5>
  327. <p><img src="" alt="" width="627" height="408" /></p>
  328. <p>The first holotape can be found at the front counter at <strong>Vault-Tec Agricultural Research Center</strong>.</p>
  329. <h5>Sutton</h5>
  330. <p><img src="" alt="" width="627" height="408" /></p>
  331. <p>The second one can be seen inside the blue house on the second floor of the <strong>Sutton</strong> building.</p>
  332. <h5>Morgantown High School</h5>
  333. <p><img src="" alt="" width="627" height="408" /></p>
  334. <p>The third piece of tape can located inside the <strong>Morgantown High Schoo</strong>l.</p>
  335. <h5>Vault-Tec University</h5>
  336. <p><img src="" alt="" width="627" height="408" /></p>
  337. <p>For the fourth tape you will need to travel to <strong>Vault-Tec University</strong>.</p>
  338. <h5>Welch</h5>
  339. <p><img src="" alt="" width="627" height="408" /></p>
  340. <p>The fifth holotape can be seen inside the Evan's house in <strong>Welch</strong>.</p>
  341. <h5>Mount Blair</h5>
  342. <p><img src="" alt="" width="627" height="408" /></p>
  343. <p>Find the last tape at the top of Mount Blair. This is also the location of Evan himself, so go ahead and kill him to complete the Personal Matters quest.</p>
  344. <h4>Safe for Work</h4>
  345. <p><img src="" alt="" width="627" height="408" /></p>
  346. <p>The Safe for Work side quest requires you to find five holotapes scattered around the <strong>Morgantown Airport</strong>. Here are all five locations where you will find the required holotapes:</p>
  347. <ul>
  348. <li>Training Exercise</li>
  349. <li>Triage Center</li>
  350. <li>Processing Center</li>
  351. <li>Medical Center</li>
  352. <li>Control Tower</li>
  353. </ul>
  354. <h4>The Mothman Cometh</h4>
  355. <p><img src="" alt="" width="627" height="408" /></p>
  356. <p>Another piece of the Mothman lore can be seen on the front counter of the <strong>Mothman Museum</strong> in the Forest region of Appalachia.</p>
  357. <h4>Too Much Noise</h4>
  358. <p><img src="" alt="" width="627" height="408" /></p>
  359. <p>Get yourself some fresh cream and a holotape discussing its origin at the <strong>Cow Spots Creamery</strong>.</p>
  360. <h4>Soldier's Story</h4>
  361. <p><img src="" alt="" width="627" height="408" /></p>
  362. <p>The tape highlighting the encounter of a soldier with the Wnedigo monster can be seen at the entrance of the <strong>Wendigo Cave</strong>.</p>
  363. <h4>WWWP</h4>
  364. <p><img src="" alt="" width="627" height="408" /></p>
  365. <p>You can start the Cold Case side quest by listening to the holotape found at the underground maintenance area at <strong>Wavy Willard's Water Park</strong>.</p>
  366. <p style="text-align: center;">---</p>
  367. <p>Hopefully, these holotape locations helped you find more information about the game's lore and complete some of the most major side quest. For other <a href=""><em>Fallout 76</em> guides</a> at GameSkinny, check out the list below:</p>
  368. <ul>
  369. <li><a href="">Crafting Stations Tips Guide </a></li>
  370. <li><a href="">Power Armor Tips for the Early Game </a></li>
  371. <li><a href="">Legendary Modifiers Guide </a></li>
  372. <li><a href="">The Three Best Beginner Builds</a></li>
  373. <li><a href="">Tips Guide to Survive in The Wasteland </a></li>
  374. </ul>]]></content:encoded>
  375.    </item>
  376.    <item>
  377.      <title>How to Master the Kulve Taroth Siege in Monster Hunter: World</title>
  378.      <link></link>
  379.      <guid></guid>
  380.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181115152559-5c656.jpg"/>
  381.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181115152559-5c656.jpg" type="image/png" length="11253"/>
  382.      <pubDate>Fri, 16 Nov 2018 11:28:57 -0500</pubDate>
  383.      <dc:creator>Tim White</dc:creator>
  384.      <description><![CDATA[Get the materials you need to craft some awesome gear while this limited-time PC event lasts.]]></description>
  385.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181115152559-5c656.jpg" width="640" height="360"></p><p><em>Monster Hunter: World</em> typically rolls out content in stages. New hunts are available for a limited time at first, but usually show up again during subsequent events as well. Kulve Taroth came to PC recently and after <strong>November 21st</strong>, we don't know when she'll show up again on PC, so make sure you snag her killer loot now!</p>
  386. <h4>Kulve Taroth Mechanics</h4>
  387. <p>The Kulve Taroth siege works differently than any other <em>Monster Hunter: World</em> hunt that PC players have seen so far, and its mechanics can be a little obtuse. Fortunately, they're not as complicated as they might appear at first.</p>
  388. <p><a href=",fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181115152303-88409.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181115152303-88409.jpg" /></a></p>
  389. <p>To take on this massive beast, you'll need to first unlock the quest <strong>Banquet in the Earthen Hall </strong>(requires HR 16, but 50+ is recommended). </p>
  390. <p>Doing so requires finding some <strong>golden monster tracks</strong>; they appear uncommonly during any high-level expedition. Once you've found some, you can report to the girl in pink in the <strong>Celestial Pursuit. </strong>Defeating the golden behemoth in a single run is possible, but very difficult, even with a well-equipped team that knows exactly what they're doing. Plan on attempting this repeatable quest multiple times before seeing any of the best rewards.</p>
  391. <p>Once you see the screen above, you'll notice some terms the game has never thrown at you before.</p>
  392. <p><strong>Pursuit level:</strong> This parameter starts at 0 and maxes out at 6. This has a direct effect on the three sub-parameters under it: the <strong>scoutfly guide, time remaining, </strong>and <strong>part breakability. </strong>The pursuit level increases when you locate Kulve Taroth tracks, which appear far more frequently during the <strong>Banquet in the Earthen Hall</strong> quest than anywhere else. In a nutshell, Kulve Taroth becomes much easier to defeat at higher pursuit levels.</p>
  393. <p><strong>Scoutfly guide:</strong> At pursuit level 0, your scoutflies will be of no help in locating the boss. At pursuit level 1, they'll be able to sniff out her tracks, and by level 4 Kulve Taroth will appear on your map immediately.</p>
  394. <p><strong>Time remaining:</strong> Kulve Taroth is initially not thrilled about sticking around to fight you. At lower pursuit levels, she will flee from battle after about 15 minutes. Raising the pursuit level will buy you more time during each run to deal damage to her.</p>
  395. <p><strong>Part breakability: </strong>This is really what the Kulve Taroth hunt is all about. To get the best drops, you need to <strong>break her armor </strong>--<strong> especially her horns</strong>. At low pursuit levels, breaking her horns is almost certainly not going to happen, but at higher pursuit levels, it becomes much more manageable.</p>
  396. <p><strong>Reward level: </strong>This will increase as you successfully deal more cumulative damage to Kulve Taroth and break various parts across multiple runs. Reward level XP is also awarded for various actions within the mission, such as driving Kulve Taroth into new areas of the map. It maxes out at 15 and determines the rarity of the drops you will receive when you best her (by completely breaking her horns—she can't actually be killed).</p>
  397. <p>Here's a complete breakdown of actions that grant reward points:</p>
  398. <ul>
  399. <li>Reach second map zone - 20</li>
  400. <li>Reach third map zone - 40</li>
  401. <li>Reach fourth map zone - 60</li>
  402. <li>Reach pursuit level 2 - 20</li>
  403. <li>Reach pursuit level 4 - 40</li>
  404. <li>Reach pursuit level 6 - 90</li>
  405. <li>Right foreleg gold plating broken - 90</li>
  406. <li>Left foreleg gold plating broken - 90</li>
  407. <li>Right chest gold plating broken - 60</li>
  408. <li>Left chest gold plating broken - 60</li>
  409. <li>Right hindleg gold plating broken - 30</li>
  410. <li>Left hindleg gold plating broken - 30</li>
  411. <li>Tail left gold plating broken - 30</li>
  412. <li>Tail right gold plating broken - 30</li>
  413. <li>Kulve Taroth released (all body armor destroyed) - 90</li>
  414. <li>Tail broken - 120</li>
  415. <li>Horn gold plating broken - 120</li>
  416. <li>Giant horns chipped - 150</li>
  417. <li>Giant horns completely broken - 500</li>
  418. </ul>
  419. <p><a href=",fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181114222159-4b17d.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181114222159-4b17d.jpg" /></a></p>
  420. <p>What's more, Kulve Taroth is the first hunt in <em>Monster Hunter: World</em> that <strong>supports up to 16 players working together</strong>, though that's not obvious at a glance. Up to four groups of four can all join the same online session in the <strong>Celestial Pursuit,</strong> and when the mission starts, each group of four will be tracking the same instance of Kulve Taroth.</p>
  421. <p>However, you'll only see three of your teammates, not the other 12. If someone not in your group of four breaks one of Kulve Taroth's parts or <strong>completes a reward point action, </strong>you'll receive partial credit; you need to complete the same action yourself for full points.</p>
  422. <p>Lastly, it's worth noting that if all four groups <strong>complete the same reward point actions themselves, </strong>more and better rewards will drop once the siege is over.<br /> <a href=",fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181114222247-40fee.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181114222247-40fee.jpg" /></a></p>
  423. <h4>Kulve Taroth General Stats & Pointers</h4>
  424. <p>Kulve Taroth is a tough monster to bring down. She's more defense than offense; even the hardest-hitting hunters won't be able to get through her armor without preparation and perseverance. See the screenshots below for detailed information on her <strong>resistances and weaknesses</strong>, as well as a complete listing of her <strong>break rewards.</strong></p>
  425. <p><a href=",fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181115205611-90a84.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181115205611-90a84.jpg" /></a></p>
  426. <h5><a href=",fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181115205619-2c813.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181115205619-2c813.jpg" /></a></h5>
  427. <h5>Starting the Hunt -- Stage 1</h5>
  428. <p>Your first one or two runs should be entirely focused on <strong>finding as many Kulve Taroth tracks as possible.</strong> She will lumber around the map and you might even run into her -- don't engage. She won't be hostile unless you attack her first. Dealing significant damage to her becomes noticeably easier around <strong>pursuit Level 3 or 4,</strong> so try to get there before worrying too much about attacking her. Just gather tracks until she runs away, at about the 15-minute mark.</p>
  429. <p>Your first few runs are also a good time to pick up some of the new <strong>materials</strong> and <strong>trade-in items</strong> available in this mission.</p>
  430. <p><span style="text-decoration: underline;">Research Points</span></p>
  431. <ul>
  432. <li><strong>Copper calappa </strong>are little golden crabs, found everywhere in the first sector of the map. Catch them with the <strong>capture net</strong> for 8 RP.</li>
  433. <li><strong>Gold helmcrabs </strong>are less common than copper calappas, but still easy to find all around the first area. Snag them with the <strong>capture net</strong> for 14 RP.</li>
  434. <li><strong>Scattered gold chips </strong>can be obtained by attacking Kulve Taroth until she drops them; they're fairly plentiful and worth 10 RP.</li>
  435. </ul>
  436. <p><span style="text-decoration: underline;">Trade-in Items</span></p>
  437. <ul>
  438. <li><strong>Gold chip fragments </strong>can be obtained by attacking Kulve Taroth's horns until she drops a large chunk of <strong>Kulve Taroth's gold</strong>. Any nearby <strong>copper calappas</strong> will harvest small chunks of it, and you can then steal the <strong>gold chip fragments</strong> from them.</li>
  439. <li><strong>Golden chunks</strong> can be broken off any part of Kulve Taroth's body or received as drops.</li>
  440. <li><strong>Golden fragments</strong> can be mined from mining spots or dropped by breaking any part of Kulve Taroth's body.</li>
  441. </ul>
  442. <p><span style="text-decoration: underline;">Materials</span></p>
  443. <ul>
  444. <li><strong>Kulve Taroth golden nuggets</strong> and <strong>golden scales </strong>both drop fairly commonly when you break any part of her body.</li>
  445. <li><strong>Kulve Taroth golden tailshells</strong> can be obtained by—you guessed it—breaking her tail.</li>
  446. <li><strong>Kulve Taroth</strong> <strong>golden glimstone</strong> is a rare drop (~3% chance) obtained by carving <strong>Kulve Taroth's gold</strong> when you manage to break her horns. There's also a small chance to receive one as a quest reward.</li>
  447. </ul>
  448. <p><a href=",fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181114225854-dc410.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181114225854-dc410.jpg" /></a></p>
  449. <h5>Continuing the Hunt -- Stages 2 & 3</h5>
  450. <p>Once you've achieved pursuit level 3 or higher, you'll notice a substantial increase in your ability to damage Kulve Taroth, as well as the length of time she's willing to hang around. As you exceed certain damage thresholds, she'll flee into new areas of the map. Here are some general tips and tactics to keep in mind for the second and third zones of the fight:</p>
  451. <ul>
  452. <li><strong>Thunder</strong> is your best bet for elemental damage as long as her golden armor is still mostly intact. Once it's broken off, <strong>ice</strong> will be the top choice. <strong>Dragon</strong> and <strong>water </strong>damage perform decently in all stages of the fight.<br /><br /></li>
  453. <li>Always <strong>target her horns</strong> whenever possible; breaking them continuously yields substantial rewards and is the ultimate objective of the quest.<br /><br /></li>
  454. <li>Most of Kulve Taroth's attacks aren't too dangerous for hunters above level 50, except for two: her <strong>massive AOE lava blast </strong>and her <strong>lava mouth beam.</strong> Both are capable of instantly knocking out even high-level hunters, but both are telegraphed well in advance.<br /><br /></li>
  455. <li>Make good use of <strong>environmental tools and traps.</strong> Every area has at least one precarious <strong>boulder</strong> lodged in the ceiling somewhere; tag them with your <strong>slinger</strong> to drop them on Kulve Taroth's head for massive damage. There are also <strong>cannons</strong> in the first zone that will deal big damage to her head if aimed carefully.<br /><br /></li>
  456. <li>Come prepared with as many <strong>large barrel bombs </strong>and <strong>mega barrel bombs </strong>as you can carry. Drop some next to her head when she falls over; explosions are a great way to deal large spikes of damage.<br /><br /></li>
  457. <li>Bring plenty of <strong>cool potions </strong>and/or <strong>chillshrooms;</strong> the third and fourth stages of the fight take place in <em>so much lava.</em></li>
  458. </ul>
  459. <p><em><a href=",fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181114223144-4b064.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181114223144-4b064.jpg" /></a></em></p>
  460. <h5>Finishing Her Off -- Stage 4</h5>
  461. <p>Keep wailing on her long enough and you'll eventually corner her in a <strong>large cavern</strong> past the <strong>gigantic lake of lava. </strong>She'll make her final stand here and become much more aggressive. Expect to see her two deadliest attacks executed more frequently. The good news is that by this point, her armor should be mostly or entirely gone, so your own attacks will be much more effective.</p>
  462. <p>There's no real trick to this stage other than not dying. Remember to <strong>focus your attacks on her horns</strong> whenever you can. Keep it up and she'll fall sooner or later.</p>
  463. <p>When Kulve Taroth finally lumbers off in shame, you'll get some materials and trade-in items as usual, but to get the loot you've really been working for, there's one final step to take. Head back to the <strong>Celestial Pursuit</strong> and talk to the girl in pink once more. Select "claim rewards" under the Kulve Taroth Siege menu—you'll get some rare materials, with more <strong>gold reward slots</strong> on offer the higher you managed to drive your <strong>reward level.</strong></p>
  464. <p>You'll also get some random <strong>relic weapons</strong>, which have to be appraised, can be any weapon type, and range from <strong>6 to 8 in rarity. </strong>Finally, you might also score some <strong>Bushi tickets.</strong> These can be traded to the <strong>resource center</strong> along with Kulve Taroth materials and break drops to score the <strong>Homare layered armor set.</strong></p>
  465. <p><strong><a href=",fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181115152448-2eac3.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20181115152448-2eac3.jpg" /></a></strong></p>
  466. <p><strong>Note that when you claim these rewards, the siege pursuit and reward levels will reset to zero.</strong></p>
  467. <p>Regular <strong>Kulve Taroth armor</strong> can be crafted in the workshop and comes in <strong>α and β versions</strong>, like all other high-level armor sets. Many of its pieces enhance some of the rarer and more useful <strong>armor skills, </strong>like Critical Boost and Handicraft.</p>
  468. <p>There you have it! Taking down Kulve Taroth is a lot of work, but once you get a feel for the routine, it should be smooth sailing.</p>
  469. <p>Check out our <strong><em><a href="" target="_blank" rel="noopener noreferrer">Monster Hunter: World</a><a href="" target="_blank" rel="noopener noreferrer"> </a></em><a href="" target="_blank" rel="noopener noreferrer">hub</a></strong> for more guides as Capcom rolls out new hunts.</p>]]></content:encoded>
  470.    </item>
  471.    <item>
  472.      <title>Battlefield V Guide: Domination/Team Deathmatch Strats and Comp</title>
  473.      <link></link>
  474.      <guid></guid>
  475.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/l/a/classes-aef27.jpg"/>
  476.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/l/a/classes-aef27.jpg" type="image/png" length="11253"/>
  477.      <pubDate>Thu, 15 Nov 2018 17:52:37 -0500</pubDate>
  478.      <dc:creator>John Schutt</dc:creator>
  479.      <description><![CDATA[Take control of Domination and Team Deathmatch modes with strategies straight off the battlefield.]]></description>
  480.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/l/a/classes-aef27.jpg" width="640" height="360"></p><p><em><a href=""><strong>Battlefield 5</strong></a>'s</em> game modes are all fairly straightforward, with few wrinkles to muck up veteran players or confuse newcomers. Putting the small number of maps aside (even by a <em>Battlefield </em>title's standards), this you can see this best in its infantry focused modes: Domination and Team Deathmatch. </p>
  481. <p>The two modes are two sides of the same coin. One speeds up as you capture objectives while the other stays at a relative pace but rotates around a central, undefined point. The goal of both is to reduce enemy tickets to zero, and you cause ticket bleed in both by getting kills. </p>
  482. <p><strong>Simple. Classic. Fun.</strong></p>
  483. <p>Getting the most out of "instant action" modes is a tale as old as the FPS, but because of the Class system and level design, it takes a little finesse.</p>
  484. <p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/i/d/side-60c0b.jpg" /></p>
  485. <h4>The Road Less Traveled</h4>
  486. <p>Conventional wisdom for playing close-quarters, kill-based game modes is to stick to the outskirts, play the spawns, and always have a quick escape route.</p>
  487. <p>In <em>Battlefield 5</em>, having an escape route is your best course of action. Here's why:</p>
  488. <ul>
  489. <li><strong>The outskirts of domination maps are dead zones:</strong> While they make a great place for Recon players to post up and cover a sight line, most class abilities favor a more in-your-face approach, Medics and Support, especially.</li>
  490. <li><strong>The center lane has many ways out: </strong>Running down the middle lane of a map still puts you in a kill box, but only if you do it for extended periods. With full destruction enabled, and easy access to every building on the map, there is always a way to move perpendicular to the center lane without actually being on it.</li>
  491. <li><strong>It's hard to predict a squad spawn: </strong>In <em>Call of Duty</em>, it's easy to predict where your enemies will spawn based on where your teammates are. <em>Battlefield</em> hasn't had that feature in a long time. Just because you have full control of one end of the map doesn't guarantee your safety. One second you're safe, the next an entire squad runs up behind you, guns blazing.</li>
  492. </ul>
  493. <p>The best advice, then, is to <strong>move in the middle spaces between the outermost and center lanes</strong>. Cut from house to house, and be sure to check a window as you move through. Be aware than mantling is significantly slower over large obstacles now, so use doors whenever possible.</p>
  494. <p>Or make your own. You can do that.</p>
  495. <p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/a/l/walking-c0d8e.jpg" /></p>
  496. <h4>Funnel as You Fight</h4>
  497. <p>If you can get more than one or two kills per life, you can make a more concentrated impact on enemy troop movement by funneling them in a direction. You might want to just plow through your foes with as much prejudice as possible, but<strong> take a step back and consider each gunfight before it happens</strong>. </p>
  498. <ul>
  499. <li>Does killing this enemy help my team, or will it just get me and my squad seen?
  500. <ul>
  501. <li>Where is this enemy in relation to the objective?</li>
  502. <li>How many of his friends might be around?</li>
  503. <li>Am I otherwise in a position to capitalize on his death?</li>
  504. </ul>
  505. </li>
  506. </ul>
  507. <p>If you're uncomfortable with the answers to any of these questions, you should probably let the guy or gal pass. Your stats will thank you later.</p>
  508. <p>Why? Because if you can get into a position to take out whole squads and keep them off of you for a little while, you create a funnel. In other words, <strong>you force your opponents to move in a direction of your choosing</strong>, either to remove you from your position or go around you altogether. </p>
  509. <p>In either case, you've put them out of position, which creates an opening for your teammates. Whether they take it or not is entirely on their shoulders, and I needn't tell teammate stories. There are simply too many of them</p>
  510. <h5>Funnels take many forms, but there are three primary ones to go for</h5>
  511. <p><strong>First</strong> is traditional: <strong>You make your enemies move down a different line like they're moving down a funnel.</strong> To accomplish this strategy, you need to move along their flank, taking out one or two enemies at a time to make yourself seem like you're more than one man. If you can stay alive long enough, most foes will choose not to go down your lane, taking a safer path. And that's exactly what you want.</p>
  512. <p><strong>Second</strong> is what I'll term the "<strong>aggro-funnel</strong>." It's basically the same principle, but instead of misdirection, you want the enemy to know you're just a person who doesn't think they can be stopped, "So come and get me, you morons."</p>
  513. <p>Make enough enemies mad and you can draw them away from whatever objective they had before. Keep it up and you might even call down the wrath of a tank or plane, denying important assets your opponents could use for other purposes.</p>
  514. <p><strong>Your biggest challenge with the "aggro-funnel" is your ammo supply</strong>, and therefore is probably best left to a Support. </p>
  515. <p>The <strong>third funnel</strong> is, for all intents and purposes, a suicide mission. <strong><em>You</em> are the funnel.</strong> Your goal here is to punch through enemy lines with enough force to create a space behind you for your teammates to fill. You'll be running into and through hostile fire from every direction, but take out enough of them and if nothing else give yourself the satisfaction of a rampage well run.</p>
  516. <p>Any class is capable of this last method, but Recon is challenge mode unless you're something of an FPS savant.</p>
  517. <p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/e/d/medic-5de95.jpg" /></p>
  518. <h4>Class Composition</h4>
  519. <p><strong>Let it never be said you can have too many Medics. <em>Because you can't</em>.</strong> Revive is as strong an ability as it ever was, and even though healing takes longer now, the fact you can dole it out and never run dry makes a single Medic the kind of force multiplier no squad should be without.</p>
  520. <p>It helps that they can heal on the go no matter how much or little health they might have. And with guns built for close-range combat, you can be a constant thorn in your enemy's side until you run out of ammo. Add in some smoke grenades and you've got soft area denial.</p>
  521. <p><strong>Don't neglect the sheer power of the Assault class. </strong>What they lack in teamplay utility they make for in sheer force. They have the most versatile weapons in the game and enough explosives to make mincemeat out of buildings and the people camping inside them.</p>
  522. <p>They need a squad to reach their full potential, but because they're not burdened by needing to heal, resupply, or cycle a bolt, they can get to power positions quicker than anyone else. And once they're there, the Assault can open up entire objectives, Domination or not.</p>
  523. <p><strong>Supports are a nice to have</strong>, but I don't think they're vital to squad success. That doesn't mean they don't have a place on the team, because keeping everyone stocked up and denying important lanes is an important trait. <strong>The problem is, much of what they do is better done by an Assault player.</strong></p>
  524. <p>The main reason to choose Support is the overall power of their weapons. While they're not as one-size-fits-all as assault rifles, their consistency across obscene ranges is something to be feared. </p>
  525. <p><strong>Recons are situational, but they can make all the difference. </strong>One properly place flare or spawn beacon can and has turned the tide of a match. The ability to decide when and where your squad deploys opens up too many possibilities to name, and even teammates have a better shot at taking out enemies if they know where they are at all times.</p>
  526. <p>Sniping can be fun too, I guess.</p>
  527. <p> </p>
  528. <p>TDM and Domination might not be the most tactically complex modes in <em>Battlefield V</em>, but they can be some of the most fun. Use the tips and strategies presented here as guides, but feel free to invent your own crazy plays. That's what the "Battlefield Moment" is all about.</p>]]></content:encoded>
  529.    </item>
  530.    <item>
  531.      <title>Play Overwatch For Free Next Week</title>
  532.      <link></link>
  533.      <guid></guid>
  534.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/v/r/ovr-ashe-002-920x518-0c317.png"/>
  535.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/v/r/ovr-ashe-002-920x518-0c317.png" type="image/png" length="11253"/>
  536.      <pubDate>Thu, 15 Nov 2018 16:55:30 -0500</pubDate>
  537.      <dc:creator>William R. Parks</dc:creator>
  538.      <description><![CDATA[Skip the turkey and cranberry sauce -- jump into Blizzard's team-shooter juggernaut with the Overwatch Free Trial for Thanksgiving.]]></description>
  539.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/v/r/ovr-ashe-002-920x518-0c317.png" width="640" height="360"></p><p>If you have spent the last two years avoiding <a href=""><strong><em>Overwatch</em></strong></a> due to its price tag, Blizzard has you covered. As per <a href=""><strong>today's announcement</strong></a>, PC, PlayStation 4, and Xbox One owners will have a chance to play the acclaimed multiplayer shooter (for <strong>free</strong>) from <strong>November 20 at 2pm EST</strong> to <strong>November 27 at 2:59am EST</strong>.</p>
  540. <p>This announcement comes only two days after the release of the game's newest hero, Ashe, and the <em>Overwatch</em> Free Trial will give players the full game experience -- 29 playable characters (including Ashe), 19 maps, a variety of game modes, and as many Loot Boxes as you can acquire (or purchase).</p>
  541. <p>Additionally, if you fall in love during the trial, all of the progress you make can be carried over to a purchased copy of <em>Overwatch Legendary Edition</em> on PlayStation 4 or Xbox One, or <em>Overwatch</em> on PC.</p>
  542. <p>The <em>Overwatch</em> free trial will be available in all regions on PlayStation 4 and Xbox One and in Blizzard's Americas, Europe, and Asia gameplay regions (excluding Korea) on PC. If you are planning to play on PlayStation 4 or Xbox One, you will need an active PlayStation Plus or Xbox Live Gold account.</p>
  543. <p>Blizzard has also outlined how to setup the Free Trial on the various platforms:</p>
  544. <blockquote>
  545. <p><strong>FOR WINDOWS PC </strong><br />(November 20):</p>
  546. <ul>
  547. <li>Step 1: Download and install the <strong><a href="">Blizzard desktop app</a></strong>, if you haven't already, and launch it.</li>
  548. <li>Step 2: Create a <strong><a href="">free Blizzard account</a></strong>, or log in with an existing account.</li>
  549. <li>Step 3: Click the <em>Overwatch</em> icon, located on the left-hand side of the Blizzard desktop app.</li>
  550. <li>Step 4: Select your region from the drop-down menu, then click "Install" to begin the installation process.</li>
  551. <li>Step 5: Once installed, click "Play" to begin!</li>
  552. </ul>
  553. <p style="padding-left: 30px;">The <em>Overwatch</em> Free Trial will be available for download from November 20--27.</p>
  554. <p><strong>FOR PLAYSTATION 4 </strong><br />(Requires PlayStation Plus membership; pre-download starting at 11:00 AM PST on November 15th):</p>
  555. <ul>
  556. <li>Step 1: Turn on your PlayStation 4 and log in to your preferred local user.</li>
  557. <li>Step 2: Go to PlayStation Store and select "Search" from the top menu.</li>
  558. <li>Step 3: In the search field, type in <em>Overwatch</em>.</li>
  559. <li>Step 4: Select "<em>Overwatch</em> Free Trial" from the search results and then click "Download."</li>
  560. <li>Step 5: Once the download and installation process is complete, click "Start" to begin!</li>
  561. </ul>
  562. <p style="padding-left: 30px;">The <em>Overwatch</em> Free Trial will be available for download from November 15--26 for PlayStation® 4.</p>
  563. <p><strong>FOR XBOX ONE </strong><br />(Requires Xbox Live Gold membership; pre-download starting at 11:00 AM PST on November 15th):</p>
  564. <ul>
  565. <li>Step 1: Turn on your Xbox One and log in to your Xbox Live account.</li>
  566. <li>Step 2: Go to the Xbox One Store, then select "Search."</li>
  567. <li>Step 3: In the search field, type in "<em>Overwatch</em>."</li>
  568. <li>Step 4: Select "<em>Overwatch: Origins Edition</em>" from the search results and then click "Free Trial."</li>
  569. <li>Step 5: Once the download and installation process is complete, click "Launch" to begin!</li>
  570. </ul>
  571. <p style="padding-left: 30px;">The <em>Overwatch</em> Free Trial will be available for download from November 15--26 for Xbox One.</p>
  572. </blockquote>
  573. <p>Finally, Blizzard is offering limited-time loot to players during the free trial -- three Ashe-themed sprays will be available to those that watch at least two hours of <em>Overwatch</em> streams on Twitch (assuming their Blizzard and Twitch accounts are linked).</p>
  574. <p style="text-align: center;"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/q/3/2/q32ha9qfjmsv1542162484920-a809e.jpg" /></p>
  575. <p>Years after its release, <em>Overwatch</em> remains extremely popular due to Blizzard's continual updates and tweaks. If you have never played before, this is the perfect opportunity to jump on a team and give it a spin. And, if you would like to prepare yourself before going into battle, be sure to check out our <a href=""><strong><em>Overwatch</em> guides</strong></a> for more details.</p>]]></content:encoded>
  576.    </item>
  577.    <item>
  578.      <title>Fallout 76 Crafting Stations Tips Guide</title>
  579.      <link></link>
  580.      <guid></guid>
  581.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-crafting-2c5fd.png"/>
  582.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-crafting-2c5fd.png" type="image/png" length="11253"/>
  583.      <pubDate>Thu, 15 Nov 2018 16:44:08 -0500</pubDate>
  584.      <dc:creator>Synzer</dc:creator>
  585.      <description><![CDATA[From tips on scrapping high-level items to looking at what each craft station is used for, this Fallout 76 crafting guide has everything to get you started. ]]></description>
  586.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-crafting-2c5fd.png" width="640" height="360"></p><p>Just as in <em>Fallout 4</em>, <em>Fallout 76</em> lets you craft a wide variety of items. If you're a Fallout veteran, there's a good chance you're familiar with many of the crafting elements found in <em>FO76</em>. However, it's important you get a handle on the wrinkles in the system to get the most out of your efforts, and know that certain stations can help you get boosts. </p>
  587. <p>Since you can't craft everything in one place, this guide will go over the six crafting stations in the game and what general items you can craft at each -- some items can't be crafted at the station that seems most logical.</p>
  588. <p>This will not contain recipes for all of the craftable items in <em>Fallout 76</em>. We are currently working on several guides that collect all of those into one spot. We will link to those here once they are completed. </p>
  589. <p>First, we will go over some important Fallout 76 crafting tips, then we will look at each crafting station. </p>
  590. <h4><em>Fallout 76</em> Crafting Tips</h4>
  591. <h5>Collect Everything -- and the Scrap</h5>
  592. <p>Since you will need a variety and large quantity of materials, you'll want to <strong>collect all the random stuff you see</strong>. These things will <strong>break down into materials</strong> you can use for crafting once you <strong>scrap them at any crafting station</strong>.</p>
  593. <p>Since inventory can become a problem, I suggest that you <strong>scrap every time you see a station</strong> out in the wild (scrap goes to a "central location", meaning you don't lose it if <em>not</em> in your C.A.M.P.) or going back to your C.A.M.P. periodically. If you wanting to build stations for a camp, <strong>metal objects</strong> and <strong>aluminum</strong> is especially useful.</p>
  594. <p>You can find <strong>aluminum in mountainous areas</strong>, <strong>fertile soil</strong>, and scrapped from things like<strong> cans</strong> and <strong>clocks</strong>. <strong>Metal objects</strong> and things that provide <strong>adhesive</strong>, like <strong>duct tape</strong>, are very useful for <strong>weapons crafting</strong>.</p>
  595. <p>You can also <strong>find items</strong> in the world more <strong>easily</strong> by opening your <strong>Pipboy</strong>, going to "<strong>Junk</strong>", then switching to <strong>component view</strong>. From here, <strong>select the materials</strong> you want more of, then <strong>tag for search</strong>. This causes items to show a <strong>magnifying glass</strong> next to it if it contains anything you've tagged.</p>
  596. <h5>Scrap Higher Level Items and Duplicates</h5>
  597. <p>There is so much loot that you can't possibly hold or store it all. That's not a bad thing since you can <strong>safely scrap most high-level items</strong> to use the materials. You will end up getting more items like it or better later.</p>
  598. <p>This lets you save a lot of room and have plenty of materials to craft. You can also <strong>learn how to make various items when scrapping</strong> armor and weapons that have mods on them.</p>
  599. <p>You <strong>cannot</strong> <strong>scrap</strong> items with <strong>legendary</strong> effects on them.</p>
  600. <h5>Increase the Intelligence S.P.E.C.I.A.L. Stat for Better Crafting</h5>
  601. <p>Intelligence allows you to craft items with <strong>higher durability</strong> and lets you get <strong>more materials back when scrapping</strong>. This is extremely useful for anyone that plans on doing a lot of crafting.</p>
  602. <h5>Keep a Lookout for Plans<br /> <img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-plans-73d82.png" alt="" width="627" height="353" /></h5>
  603. <p>You can <strong>learn to craft new items</strong> by learning them from <strong>plans</strong>. You can find these throughout the game and can be used from the <strong>Notes section</strong> in your <strong>Item inventory</strong>.</p>
  604. <h4><em>Fallout 76</em> Crafting Stations</h4>
  605. <h5>Cooking Station</h5>
  606. <p>The cooking station is the most basic, and arguably most important, crafting station in <em>Fallout 76</em>. Its importance is only (perhaps) outweighed by the Chemistry Station. </p>
  607. <p>The Cooking Station will allow you to make <strong>food</strong> and <strong>drinks</strong>. You will need to collect a lot of <strong>wood</strong> since most things I've seen require wood as a crafting material.</p>
  608. <p>You can <strong>find wood</strong> in many <strong>warehouses</strong> that have <strong>logs</strong> and <strong>wood piles</strong> near camps and towns. You can also get it by <strong>scrapping wooden objects</strong> like <strong>pencils</strong>, which can be found in most buildings.</p>
  609. <p>Food and drinks are important because you need to recover from <strong>Hunger</strong> and <strong>Thirst</strong>. Once your hunger and thirst meters drop, your <strong>Health</strong> and <strong>AP</strong> will begin to <strong>decrease</strong> -- and eventually start taking <strong>constant damage</strong>. </p>
  610. <p>Since these <strong>meters slowly drain</strong> over time, you will <strong>always</strong> want to <strong>have food and drinks</strong> on hand. You can eat and drink things you find in the wasteland, but you will be highly likely to get a disease and get much higher radiation doses.</p>
  611. <p><strong>Tip:</strong> Food and drinks can also give you <strong>temporary boosts</strong> to certain <strong>S.P.E.C.I.A.L. stats</strong>, as well as <strong>health</strong> and <strong>AP</strong>. </p>
  612. <p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/o/cooking-station-8f893.png" alt="Fallout 76 cooking" width="627" height="353" /></p>
  613. <h5>Chemistry Station</h5>
  614. <p>The chemistry station allows you to craft <strong>healing items</strong>, <strong>fertilizer</strong>, <strong>gunpowder</strong>, <strong>fuel</strong>, and <strong>fusion cores </strong>(no, you can't craft those at the Power Armor station). </p>
  615. <p><strong>Gunpowder</strong> is needed to <strong>craft ammo</strong>, and <strong>fusion cores</strong> are required to use <strong>power armor</strong>. You can make these with<strong> Acid </strong>and<strong> Cloth</strong>. </p>
  616. <p>You can find <strong>Acid</strong> from <strong>Bloatfly glands</strong>, and scrapping items like <strong>Abraxo Cleaner</strong>, <strong>Batteries</strong>, and <strong>Coolants</strong>.</p>
  617. <p><strong>Cloth</strong> comes from breaking down things like <strong>clothing</strong> and <strong>armor</strong>, <strong>Pre-War money</strong>, and <strong>flags</strong>. </p>
  618. <p>However, some of the most important things you can craft at the Chemistry Station are <strong>stimpaks</strong>, <strong>healing salves</strong>, and <strong>disease cures</strong>. These are all helpful for PvP, but especially helpful if playing solo. </p>
  619. <p>You can also make boiled and purified water, though that's something you can just do at the cooking station.</p>
  620. <h5>Armor Workbench</h5>
  621. <p>This station allows you to craft, modify, and repair <strong>armor</strong>. It's in the name, after all. Most items crafted here will require at least <strong>cloth</strong> to make or repair armor.</p>
  622. <p>Besides crafting armor for higher defense, you can <strong>modify/upgrade</strong> it. This allows you infuse armors with <strong>more defense</strong>, but also get other <strong>bonuses</strong> like <strong>increased carrying capacity</strong>.</p>
  623. <p>When you start Fallout 76, the armor workbench only lets you craft leather armor. <strong>Leather</strong> can be found by scrapping items like <strong>gloves</strong> and <strong>baseballs</strong>, or by<strong> looting mole rats</strong> and <strong>radstags</strong>.</p>
  624. <p>Of course, as you progress, you can craft bigger and better armor sets, such as the metal armor sets, the combat armor sets, and the robot armor sets. </p>
  625. <h5>Weapon Workbench</h5>
  626. <p>The weapon workbench allows you to <strong>craft</strong>, <strong>modify</strong>, and <strong>repair</strong> <strong>all weapons</strong>. This includes <strong>melee weapons</strong>.</p>
  627. <p>You can modify weapons to <strong>increase</strong> their <strong>damage</strong> and other stats. For example, you can put <strong>scopes</strong> or different <strong>barrels</strong> on guns to<strong> increase range</strong> and <strong>accuracy</strong>.</p>
  628. <p>The materials you need depend on what you're crafting, but nearly all guns will need crafting items like <strong>adhesive</strong>,<strong> oil</strong>,<strong> gears</strong>,<strong> screws</strong>,<strong> springs</strong>,<strong> and steel</strong>. </p>
  629. <p>Most of these materials can be <strong>found in warehouses</strong> and other buildings, such as<strong> factories</strong> and <strong>diners</strong>) that have a lot of <strong>cans</strong>, <strong>fans</strong>, <strong>plates</strong>, <strong>clocks</strong>, and other common <strong>metal items</strong>.</p>
  630. <p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-ammo-craft-0157b.png" alt="" width="627" height="353" /></p>
  631. <h5>Tinkerer's Workbench</h5>
  632. <p>After you've crafted and picked up all those weapons, you'll need to use the Tinkerer's Workbench to <strong>craft ammo</strong> for them.</p>
  633. <p>All ammo that you use for normal guns will require <strong>gunpowder</strong>, so it's good to also have a Chemistry Station at your C.A.M.P. when trying to make ammo.</p>
  634. <p>You can also craft <strong>grenades</strong> and <strong>mines</strong> from this station.</p>
  635. <h5>Power Armor Station</h5>
  636. <p>When you <strong><a href="">get your very own power armor</a></strong>, and the level required to use the armor pieces (which is Level 15), you can craft and modify it at a Power Armor Station.</p>
  637. <p>This is very similar to normal armor, where you can increase defense and modify to get other benefits. The <strong>helmets</strong> are especially useful as they will let you stay <strong>underwater</strong> longer and <strong>reduce radiation</strong>.</p>
  638. <p style="text-align: center;">---</p>
  639. <p>Those are all the tips I have for crafting in <em>Fallout 76</em>. Let us know if you have any questions or extra crafting tips of your own! Be sure to keep a lookout for our other <strong><a href=""><em>Fallout 76</em> </a><a href="">guides</a></strong> and content.</p>]]></content:encoded>
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  641.    <item>
  642.      <title>Killer7 PC Remaster Released on Steam Today</title>
  643.      <link></link>
  644.      <guid></guid>
  645.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/h/e/thesiliconreview-this-fall-killer7-remaster-coming-2018-58bc3.jpg"/>
  646.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/h/e/thesiliconreview-this-fall-killer7-remaster-coming-2018-58bc3.jpg" type="image/png" length="11253"/>
  647.      <pubDate>Thu, 15 Nov 2018 15:37:49 -0500</pubDate>
  648.      <dc:creator>Greyson Ditzler</dc:creator>
  649.      <description><![CDATA[Suda 51's bizzare, unconventional shooter Killer7 has been digitally remastered and released on Steam today at a discounted price.]]></description>
  650.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/h/e/thesiliconreview-this-fall-killer7-remaster-coming-2018-58bc3.jpg" width="640" height="360"></p><p>The remastered PC port of Grasshopper Manufacture's cult classic shooter <em><strong><a href="">Killer 7</a></strong> </em>was released on Steam today with surprisingly little fanfare. The port was announced earlier this year and was developed by NIS America.</p>
  651. <p>Although the release date for the game was nebulous, the bizarre, arthouse GameCube/PS2 game from auteur game designer <strong>Suda51</strong> is now on Steam for <strong>$20</strong>. There is also a <strong>10% discount</strong> for a limited time.</p>
  652. <p><em>Killer7 </em>was the first game from Suda51 and Grasshopper Manufacture to make its way to North America, and it is still the only game that Suda51 had complete creative control over.</p>
  653. <p>In the years since its release, the game has become a cult classic because of its hybrid gameplay, unique presentation, and highly unconventional, intentionally vague story loaded with mature and disturbing subject matter. </p>
  654. <p>In the game, players assume various roles within Killer 7, a group of mysterious shapeshifting assassins who are the United States' only line of defense against a deadly terrorist cell called the Heaven Smile. In a world where nuclear weapons and international airport travel have been completely decommissioned, global conflict has slowed to a crawl. However, intrigue between Japan and the U.S. could lead to enormous nuclear devastation.</p>
  655. <p>The game kickstarted Suda51's career in the West and solidified his and Grasshopper's initial fanbase.</p>]]></content:encoded>
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  657.    <item>
  658.      <title>RocketsRocketsRockets Review: Pick Up, Play, and Get Wowed</title>
  659.      <link></link>
  660.      <guid></guid>
  661.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/c/rocket-screen-62cc5.jpg"/>
  662.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/c/rocket-screen-62cc5.jpg" type="image/png" length="11253"/>
  663.      <pubDate>Thu, 15 Nov 2018 15:14:15 -0500</pubDate>
  664.      <dc:creator>Jeffrey Rousseau</dc:creator>
  665.      <description><![CDATA[RocketsRocketsRockets is a welcomed indie title on the Nintendo Switch. It's one of the best pick up and play titles on the console to date, rife with pretty explosions!]]></description>
  666.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/c/rocket-screen-62cc5.jpg" width="640" height="360"></p><p>How many games can you name that offer you their entire experience in under 5 minutes? I'll be honest, many don't come to mind. <em><a href="">RocketsRocketsRockets</a> </em> by Radial Games for the Nintendo Switch is certainly one of them, though. But is this <a href="">shmup</a>-party action game as fun as it's name implies?</p>
  667. <p>Functionally speaking; <em>Rockets</em> plays like most shmups. Unlikely most, it's not a vertical or horizontal stage scroller. You play throughout the entire space of stages of varying size. You can play on a number of maps against AI or up to four friends. The goal is simple: survive. Survive until you're number one.</p>
  668. <h4>What's In A Name?</h4>
  669. <p><em>Rockets</em> isn't deep, everything you need to know is right in it's name. This is in no way a knock against it. To win, you just need to blow up everyone else guessed it, rockets! It's a quick pick up play title with a few modes: quick match, zen, and tournament. </p>
  670. <p>The game's ships, missiles, and rockets are all very fast. Speed is key to victory. As you zoom by opponents you can try to blanket foes in explosions like a fireworks show. The keyword here is that you can try. You can take advantage of the various map layouts and fly into your opponents or trap someone in a corner to chip away at their life and lead yourself to victory. There's so many things that you can do to win. All of it can happen in mere minutes.</p>
  671. <p>It's a great reminder of what games can and should be. They all don't need to be grand sweeping theatrical events. They can still be like the arcades games of decades past, something fun to play for five minute or five hours. There doesn't have to be much of a driving force outside of beating your friends or AI. <em>RocketsRocketsRockets</em> isn't just a nice distraction, it's an enjoyable experience that doesn't request much commitment to get pulled in.</p>
  672. <p><img style="display: block; margin-left: auto; margin-right: auto;" src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/c/rocket-screen-0f5e9.jpg" /></p>
  673. <h4>That Sure Is Pretty</h4>
  674. <p>You miss it during all the frantic gameplay but <em>Rockets</em> is an audio-visual treat. For example, parts of the stage pulsate in sync with the beat of the song that's playing. </p>
  675. <p>Along with the pulsating stages, your ships also leave streaks of color in space. If you pause the game you'll notice they also glow, which looks great in its own way. Using your shield also lets off small, colorful particles and unleashing your missiles explodes in a rainbow of colors. It's honestly a color feast for the eyes.</p>
  676. <p>Of course, a game like this needs the right soundtrack. The music is a mix of high tempo electronica, chill synthwave, and thumping techno. Not many games have audio that fits perfectly, but <em>RocketsRocketsRockets</em> is one of those few. The music and visual pairing brings it all together into a cohesive package that is hard to pull your eyes (and ears) away from.</p>
  677. <h4>Quality Time</h4>
  678. <p>A lot of detail has gone into creating this game and it really shows. Personally, I think the best example is the game's Zen mode.</p>
  679. <p>Radial Games decided to add a little quality of life feature with Zen mode. Weapons are deactivated and you can just fly around stages enjoying the music. Alternatively, you can just pick your favorite song and leave the game on as you just relax -- more games need to do this!</p>
  680. <p><img style="display: block; margin-left: auto; margin-right: auto;" src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/c/rocket-screen-8d639.jpg" /></p>
  681. <h4>A Word of Criticism </h4>
  682. <p>I had trouble thinking of some criticisms, but the few I have lie in how this game diverts from the standard shmup formula.</p>
  683. <p>One is the lack of a proper arcade mode from stage to stage. I like testing my skills set by the via an arcade mode. Also, not having a highscore tracker seems odd. I think it would be great to know how well I'm doing.</p>
  684. <p>Again, not having these doesn't devalue the experience in anyway. These are ultimately small qualms.</p>
  685. <h5>One Last Hurrah </h5>
  686. <p>Had a long day at work or school? Do you want to just jump into some mayhem and blow off some steam? <em>Rockets</em> is the game for you. </p>
  687. <p>Perhaps you're not sold on that... that's fair. Do you just love games with impressive physics and utterly colorful explosions? Then by all means, you should definitely play <em>RocketsRocketsRockets</em>. It's fun for the whole family.</p>
  688. <p>Fans of shmups, indie games, and or arcade games can find <em>RocketsRocketsRockets</em> available on the Nintendo Switch eShop Today.</p>
  689. <p><strong><em>[Note: The publisher provided the copy of </em>RocketsRocketsRockets<em> used in this review.]</em></strong></p>]]></content:encoded>
  690.    </item>
  691.    <item>
  692.      <title>Fallout 76 Guide: Power Armor Tips for the Early Game</title>
  693.      <link></link>
  694.      <guid></guid>
  695.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/w/power-armor-header-1f882.png"/>
  696.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/w/power-armor-header-1f882.png" type="image/png" length="11253"/>
  697.      <pubDate>Thu, 15 Nov 2018 15:04:24 -0500</pubDate>
  698.      <dc:creator>Synzer</dc:creator>
  699.      <description><![CDATA[Get Power Armor early in Fallout 76 by finding it in these locations -- and see how to get it easier.]]></description>
  700.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/w/power-armor-header-1f882.png" width="640" height="360"></p><p>Power Armor in <em>Fallout 76</em> is similar to a mech suit. It's big and heavy but gives you great protection, ability to breath underwater if you have a helmet, and it just looks cool! If you've played <em>Fallout 3</em>, <em>Fallout: New Vegas</em>, or <em>Fallout 4</em>, you know what power armor's about. </p>
  701. <p>You can <strong>get power armor pretty early</strong> in <em>Fallout 76</em> and at pretty much any time you wish. The only<strong> catch</strong> is that you <strong>can't use</strong> the actual armor pieces -- helmet, chest, arms, legs, etc -- until <strong>Level 15</strong>. The lowest level pieces are at Level 15, then 25, 30, 40, and possibly even higher (I've not finished yet, so can't confirm levels higher than 40 at the moment).</p>
  702. <p>If you reach a set of power armor and you are not a high enough level to enter, you <strong>can still take it</strong>. You must <strong>select transfer</strong> and <strong>take all the armor pieces off</strong> and put it into your <strong>inventory</strong>. </p>
  703. <p>However, once you are high enough level to enter a Power Armor set, you'll need a fusion core. <strong>Fusion cores</strong> are <strong>required</strong> to use power armor, so be sure to <strong>save them</strong>. If nobody else has taken it, the <strong>power armors will have a fusion core</strong> in them already.</p>
  704. <p>The<strong> power armor chassis</strong> is all that remains when you strip it of its parts, and there is <strong>no level requirement</strong> to enter these. You won't get the extra benefits the armor pieces give, but you'll still have<strong> increased Strength</strong>, <strong>Endurance</strong>, and <strong>carrying weight</strong>, and you'll be <strong>immune to falling damage</strong>.</p>
  705. <p>Most power armors will be near a <strong>power armor station</strong>. This is a <strong>crafting station </strong>that allows you to <strong>build</strong> and <strong>modify</strong> your <strong>power armor</strong> if you have recipes and meet the level requirements.</p>
  706. <h4><em>Early Game</em> Power Armor Locations</h4>
  707. <p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/a/r/early-power-armor-2b2c1.png" alt="Fallout 76 early game map showing Morgantown Trainyard" width="627" height="353" /></p>
  708. <p><strong><em>For a full list of <a title="Power Armor Locations" href="">Fallout 76 Power Armor Locations</a> checkout our <a title="power armor locations guid" href="">power armor locations guide</a>.</em></strong></p>
  709. <p>Although there are dozens of Power Armor sets throughout <em>Fallout 76</em>, it's important to know that you can grab everything you need very early in the game -- before you reach Level 15. Keep in mind that you may not see the Power Armor in each location when you go there. This could be because someone else took it or it hasn't spawned yet. </p>
  710. <h5>How to Farm Multiple Power Armors and Fusion Cores</h5>
  711. <p>Early in the game, you don't need to go around to different locations to get power armors and fusion cores. Since <em>Fallout 76</em> uses <strong>different world instances</strong>, you can <strong>use that to your advantage</strong> to <strong>farm</strong> the <strong>same power armor</strong> location.</p>
  712. <p>Once you've taken a power armor chassis and/or its parts, <strong>simply log out of the game</strong>. When you <strong>log back in</strong>, you will most likely be in a <strong>different instance</strong>. This means you can go back to that <strong>same location</strong> and get another set of power armor pieces/chassis.</p>
  713. <p>Depending on the location, you might want to <strong>build your C.A.M.P. close</strong> to the power armor spawn point. I had one set up next to the location near Mama Dolce's Food Processing Plant.</p>
  714. <p>You won't always see it, and sometimes I only saw a chassis, but this is a much more reliable method than going around to different locations. If it isn't there, just keep logging out and back in until you see it.</p>
  715. <h4>Unlocking Excavator Power Armor and the Power Armor Station for your C.A.M.P.</h4>
  716. <p>When you reach <strong>Level 25</strong>, there is a <strong>side mission</strong> in the southern portion of the map that has you to craft the <strong>Excavator Power Armor</strong>. This is special armor that <strong>increases max weight by 100</strong>. There will be a more detailed guide that fully explains this quest in the future, but keep that in mind as you progress through the game.</p>
  717. <p style="text-align: center;">---</p>
  718. <p>That's all you need to know to get power armor early in <em>Fallout 76</em>. Now you can enjoy running around in a nice suit of armor, plus the invaluable extra carrying capacity.</p>
  719. <p>Let us know if you have any questions, or found other early game power armor spots. Sound off in the comments below!</p>]]></content:encoded>
  720.    </item>
  721.    <item>
  722.      <title>ASTRO Gaming Introduces Slick New Modular C40 TR Controller For PS4 And PC</title>
  723.      <link></link>
  724.      <guid></guid>
  725.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/563f9508c6954ce7033b7cde7bc2e89d.jpg"/>
  726.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/563f9508c6954ce7033b7cde7bc2e89d.jpg" type="image/png" length="11253"/>
  727.      <pubDate>Thu, 15 Nov 2018 14:20:24 -0500</pubDate>
  728.      <dc:creator>QuintLyn</dc:creator>
  729.      <description><![CDATA[ASTRO Gaming's C40 TR controller offers players a fully customizable PS4 and PC controller that's ready for tournament play.]]></description>
  730.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/563f9508c6954ce7033b7cde7bc2e89d.jpg" width="640" height="360"></p><p>ASTRO Gaming, the company most commonly known for its range of headsets and other peripherals for gamers on PS4 and PC, revealed a new item in its lineup today. The <strong>ASTRO C40 TR Controller</strong> is the first controller in the company's catalog, and like its other products is modular and very customizable.</p>
  731. <p>It's the latest in ASTRO's "Tournament Ready" series, joining the ASTRO A40 TR headset and the Mixamp Pro TR. Its modular design allows competitive players to create the most comfortable controller for their playstyle, while allegedly allowing them to adapt quickly to their play environment.</p>
  732. <p>The controller features ergonomic comfort and is built to withstand the most hard-core environments. All of the control options can easily be swapped out or relocated, allowing players to swap between analog sticks and d-pads. Players can even choose the length of the stick tops.</p>
  733. <p>To provide even more customization options, ASTRO has made the rear buttons programmable, while providing software that allows players to adjust stick and trigger sensitivity, create custom profiles, and more.</p>
  734. <p>The CR40 TR controller is set to hit shelves in March of 2019. Until then, those looking to pick up the controller can pre-order it via the <strong><a title="ASTRO Gaming C40 TR Controller" href="" target="_blank" rel="noopener noreferrer">ASTRO Gaming site</a></strong>, for $199.99.</p>]]></content:encoded>
  735.    </item>
  736.    <item>
  737.      <title>The Blackout Club Item Guide: Choosing the Right Hero Item and More</title>
  738.      <link></link>
  739.      <guid></guid>
  740.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/b/c/tbc-items-header-c9e4d.jpg"/>
  741.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/b/c/tbc-items-header-c9e4d.jpg" type="image/png" length="11253"/>
  742.      <pubDate>Thu, 15 Nov 2018 11:41:58 -0500</pubDate>
  743.      <dc:creator>RobertPIngram</dc:creator>
  744.      <description><![CDATA[Getting the most out of your items is the key to a successful Blackout Club mission. It all starts with the right Hero Item, so know what you're getting into before you set out.]]></description>
  745.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/b/c/tbc-items-header-c9e4d.jpg" width="640" height="360"></p><p><span style="font-weight: 400;">The kids in The Blackout Club have no shortage of tools and tricks up their sleeve as they seek to find out the truth about the strange cult taking over their neighborhood. </span></p>
  746. <p><span style="font-weight: 400;">With so many options at your disposal, it’s easy to feel lost about what the best options are in a given situation. This handy guide has everything you need to know to put your gear to use.</span></p>
  747. <h4><span style="font-weight: 400;">Choosing a Hero Item</span></h4>
  748. <p><span style="font-weight: 400;">Every player is given three options for starting weapons before departing on a mission, and each brings its own strengths and weaknesses to the table. </span></p>
  749. <p><span style="font-weight: 400;">You should consider your teammates' selections, to choose a balanced squad before heading out of the cave.</span></p>
  750. <p><span style="font-weight: 400;"><a href=",fl_lossy,q_auto/v1/gameskinnyc/t/b/c/tbc-items-balance-8fa41.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/b/c/tbc-items-balance-8fa41.jpg" /></a></span></p>
  751. <h5><span style="font-weight: 400;">Taser</span></h5>
  752. <p><span style="font-weight: 400;">The taser is a <strong>close-quarters weapon</strong>, capable of putting an enemy to sleep. It can be used when being attacked, as well as to assist a teammate who is being attacked. You can even zap an unsuspecting enemy if you get close enough.</span></p>
  753. <p><span style="font-weight: 400;">In the current version of the game, the Taser feels vastly under powered and <strong>unworthy of selection</strong>.</span></p>
  754. <h5><span style="font-weight: 400;">Grappling Hook</span></h5>
  755. <p><span style="font-weight: 400;">The grappling hook is an effective tool for accessing places in town you otherwise could not. It creates a rope to climb, and can be used by every member of the team. It is also reusable, and can be picked up after climbing it. While a team of grappling hooks is under-armed in the field, <strong>having one player equip it increases your team’s options.</strong></span></p>
  756. <p><span style="font-weight: 400;"><strong>When starting in the lower cave entrance, you don’t have to follow the path</strong> past The Shape door if a member of your party has the grappling hook. Just toss it up over the ridge and climb up to change your entire approach angle to the mission.</span></p>
  757. <h5><span style="font-weight: 400;">Crossbow</span></h5>
  758. <p><span style="font-weight: 400;">Wouldn’t it be nice if you didn’t have to get right up on an enemy to take it out, and instead could shoot it from a distance? With the crossbow, you can! </span></p>
  759. <p><span style="font-weight: 400;">Combining the close-range value of the taser with <strong>the ability to drop an adult from across the yard</strong> (into a blissful sleep, of course) makes the Crossbow the <strong>clear choice for offensive work</strong>. Anyone not on hook detail should choose the crossbow for their hero item.</span></p>
  760. <p><span style="font-weight: 400;"><strong>Tip</strong>: The dart from your tranquilizer gun can also be used as an escape item when grabbed by an adult.</span></p>
  761. <p><span style="font-weight: 400;"><a href=",fl_lossy,q_auto/v1/gameskinnyc/t/b/c/tbc-hero-pick-0cc63.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/b/c/tbc-hero-pick-0cc63.jpg" /></a></span></p>
  762. <h4><span style="font-weight: 400;">Foam is Your Friend</span></h4>
  763. <p><span style="font-weight: 400;">While a can of shaving cream may not seem like the most handy of items for a child to carry with them, <strong>there is no item in the game more versatile than a can of foam</strong>.</span></p>
  764. <h5><span style="font-weight: 400;">Keep Things Cushioned</span></h5>
  765. <p><span style="font-weight: 400;">Exploding a can of shaving foam may be a messy headache come morning, but at night it’s a useful tool for evading the adults wandering around town. <strong>Footsteps on non-grass surfaces are loud</strong>, and draw the attention of any sleepwalkers or lucids nearby. When you <strong>drop a layer of foam down</strong>, it <strong>muffles your steps</strong>, allowing you to sneak by unnoticed.</span></p>
  766. <p><span style="font-weight: 400;"><strong>Tip</strong>: Foam also serves as a cushion during falls. If you need a backup route off a roof, or out of a tree house, throw some foam down and land on it to spare your health.</span></p>
  767. <h5><span style="font-weight: 400;">Take Their Vision</span></h5>
  768. <p><span style="font-weight: 400;">Your small town is home to a surprisingly high number of security cameras, seeking to catch you and your friends committing sins. They can’t catch what they can’t see, however, so <strong>peg the camera with a shaving foam can</strong> to take it out of commission.</span></p>
  769. <h5><span style="font-weight: 400;">When You Need to See, However…</span></h5>
  770. <p><span style="font-weight: 400;">Perhaps the most handy ability of a can of foam is making The Shape visible to the naked eye. If The Shape pursues you through a pile of foam, its <strong>footsteps become visible</strong> for you and your teammates to see.</span></p>
  771. <p><span style="font-weight: 400;"><strong>Tip</strong>: Particularly brave players can try to <strong>hit The Shape with some foam directly</strong>. This covers The Shape in a layer of foam, meaning you don’t have to close your eyes to see it, a welcome, if temporary, relief.</span></p>
  772. <p><span style="font-weight: 400;"><a href=",fl_lossy,q_auto/v1/gameskinnyc/t/b/c/tbc-shape-317fe.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/b/c/tbc-shape-317fe.jpg" /></a></span></p>
  773. <h4><span style="font-weight: 400;">Recovery Items</span></h4>
  774. <p><span style="font-weight: 400;">In an ideal world, every mission goes off flawlessly and the kids get in and get out without being discovered. More likely, you’re going to face some hairy moments. When those come, it’s important to have recovery items to help get you back to the clubhouse without becoming Shape-fodder. There are two recovery items each helping with a different key stat.</span></p>
  775. <h5><span style="font-weight: 400;">Chocolate Bars</span></h5>
  776. <p><span style="font-weight: 400;">When The Shape hits the fan, sometimes the only solution at your disposal is to leg it. Unfortunately, every kid can only sprint for so long, as doing so consumes stamina. <strong>If you’ve sustained damage already, your stamina will be even lower</strong>. </span></p>
  777. <p><span style="font-weight: 400;">Chocolate Bars provide a quick stamina boost, and you can even consume them at a full sprint, adding valuable sprint time to your escape.</span></p>
  778. <p><span style="font-weight: 400;"><strong>Tip</strong>: A well-timed chocolate bar can be the difference between escaping The Shape and going to sleep. Try to <strong>save your chocolate bars for when The Shape is after you</strong>, instead of wasting them fleeing common enemies.</span></p>
  779. <h5><span style="font-weight: 400;">Bandages</span></h5>
  780. <p><span style="font-weight: 400;">While extended stamina is great, if your health has been so badly damaged by capture or falls that you’re barely hanging on, it’s not gonna do you any good. </span></p>
  781. <p><span style="font-weight: 400;">Bandages patch you up and increase the maximum stamina capacity, while also increasing your ability to fight off grabby adults,</span></p>
  782. <h4><span style="font-weight: 400;">Misdirection Items<br /></span></h4>
  783. <p><span style="font-weight: 400;">When all you have is a small team of kids taking on a whole community of evil and evil-adjacent adults, head on is rarely the best approach. These items let you use a little misdirection to get what you need.</span></p>
  784. <h5><span style="font-weight: 400;">Noisemakers</span></h5>
  785. <p><span style="font-weight: 400;">Perhaps the most straightforward of the non-starter items in the game, they do exactly what they say. Throw them as a projectile and they explode where they land, <strong>drawing the attention of any of The Shape’s follower’s nearby</strong>.</span></p>
  786. <p><span style="font-weight: 400;"><strong>Tip</strong>: Noisemakers are great for crossing open spaces, like the center of town or the main chamber of the caves, when you can’t find an opening. Toss a Noisemaker into a corner, or to another sector of the street, then scoot across the open space while the adults are distracted.</span></p>
  787. <p><span style="font-weight: 400;"><a href=",fl_lossy,q_auto/v1/gameskinnyc/t/b/c/tbc-escape-a76b3.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/b/c/tbc-escape-a76b3.jpg" /></a></span></p>
  788. <h5><span style="font-weight: 400;">Flashbangs</span></h5>
  789. <p><span style="font-weight: 400;">It’s probably best not to worry about just how the young kids in a small town got their hands on so many SWAT-ready devices, just be glad they did. Flashbangs are thrown to create <strong>a blinding light which incapacitates nearby enemies</strong> so that the kids can beat a hasty retreat.</span></p>
  790. <p><span style="font-weight: 400;"><strong>Tip</strong>: Flashbangs also work as an escape item when an adult grabs you, so it’s always good to hold onto them. If your health is full and you’re nearing the end of the mission, however, you may be better off shoving to escape and taking the wound in order to <strong>keep the flashbang to open up an escape route</strong> back to the clubhouse.</span></p>
  791. <h5><span style="font-weight: 400;">Sleep Tripwire</span></h5>
  792. <p><span style="font-weight: 400;">When you need to prepare an escape route, you can’t beat a sleep tripwire. Simply deploy it across a hallway or stretch of yard, then the <strong>first enemy to pursue you past it will receive a tranquilizer</strong> to the leg which puts them down for the count.</span></p>
  793. <p><span style="font-weight: 400;"><strong>Tip:</strong> You can place a tripwire directly over a particularly pesky enemy if your teammate has them pinned. As soon as the pin is released, the tripwire fires and puts the enemy to sleep.</span></p>
  794. <p style="text-align: center;"><span style="font-weight: 400;">-----</span></p>
  795. <p><span style="font-weight: 400;">Do you have any other tips or sage wisdom regarding item usage in <strong><a href=""><em>The Blackout Club</em></a></strong>? Figured out something with your friends you want to share with the world. Drop your tips and experiences in the comments below!</span></p>]]></content:encoded>
  796.    </item>
  797.    <item>
  798.      <title>Best Fallout 76 Memes to Survive the (Review) Bombs</title>
  799.      <link></link>
  800.      <guid></guid>
  801.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-memes-review-bomb-88d31.jpg"/>
  802.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-memes-review-bomb-88d31.jpg" type="image/png" length="11253"/>
  803.      <pubDate>Wed, 14 Nov 2018 17:51:11 -0500</pubDate>
  804.      <dc:creator>Jonathan Moore</dc:creator>
  805.      <description><![CDATA[Fallout 76 memes are funny. Let's all laugh together as the bombs drop. ]]></description>
  806.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-memes-review-bomb-88d31.jpg" width="640" height="360"></p><p><em>Fallout 76</em> only released around 24 hours ago and the game is already getting heavily <strong><a href="">reviewed bombed on</a><a href=""> Metacritic</a></strong>.<strong> </strong>Players far and wide are roasting the latest entry in Bethesda's long-running post-apocalypse for everything under the mushroom cloud.</p>
  807. <p>I'm not going to say these are the freshest <em>Fallout 76</em> memes we could dig out of the internet oven, but they are some of the tastiest in the review-bomb wake.</p>
  808. <p>Cheese is basically old milk, and almost everybody loves cheese.</p>
  809. <p>Where words can't express the sheer joy or anger we feel when discovering a game is or isn't exactly what we feared or hoped it would be, memes are there to remind us that in the end, there's always something to laugh about. </p>
  810. <h5>Da Best Fallout 76 Memes</h5>
  811. <p><img style="display: block; margin-left: auto; margin-right: auto;" src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-buy-uninstall-meme-2d986.PNG" /></p>
  812. <p><img style="display: block; margin-left: auto; margin-right: auto;" src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-client-side-verification-75b20.PNG" width="336" height="413" /></p>
  813. <p style="text-align: center;"> <img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/u/k/nuking-settlements-dab-fallout-17326.PNG" /></p>
  814. <p style="text-align: center;"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/w/a/swagdaddy-nukes-settlement-deathclaw-0a334.PNG" /></p>
  815. <p style="text-align: center;"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/a/d/radoactive-helmet-meme-913d4.PNG" /></p>
  816. <p style="text-align: center;"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/t/f/wtf-fallout-meme-e9b93.PNG" /></p>
  817. <p style="text-align: center;"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/w/power-armor-meme-59d84.PNG" /></p>
  818. <p style="text-align: center;"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/e/s/west-virginia-seagull-meme-35285.PNG" /></p>
  819. <p style="text-align: center;"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-griefing-2c2e0.PNG" /></p>
  820. <p style="text-align: center;"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-naming-convention-meme-0328d.PNG" /></p>
  821. <p style="text-align: center;"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/a/k/take-home-conutry-roads-meme-225ad.PNG" width="263" height="438" /></p>
  822. <p style="text-align: center;"><img style="font-family: arial, sans-serif; font-size: 23px;" src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/a/u/launcher-bug-deletes-fo76-52a83.PNG" /></p>
  823. <p style="text-align: center;"> <img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout-installs-skyrim-9d2f2.PNG" /></p>
  824. <p style="text-align: center;"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/a/t/water-wet-power-armor-a3bb1.PNG" /></p>
  825. <p style="text-align: center;"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/o/u/four-horsemen-meme-7592d.PNG" /></p>
  826. <p style="text-align: left;">Like <em>Fallout 76</em>, this list isn't complete. Unlike <strong><a href=""><em>Fallout 76</em></a></strong>, it probably won't ever be. Such is life.</p>
  827. <p style="text-align: left;">We'll be adding more to this list but if you've got something good, pop it in the comments below and share. Don't be greedy!</p>
  828. <p style="text-align: left;">And stay tuned for our official review of <em>Fallout 76</em> -- and the inevitable counter review from an office divided. </p>]]></content:encoded>
  829.    </item>
  830.    <item>
  831.      <title>Top 11 Most Anticipated VR Games of 2019</title>
  832.      <link></link>
  833.      <guid></guid>
  834.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/r/o/frontcov-016e4.jpg"/>
  835.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/r/o/frontcov-016e4.jpg" type="image/png" length="11253"/>
  836.      <pubDate>Wed, 14 Nov 2018 16:35:37 -0500</pubDate>
  837.      <dc:creator>Ty Arthur</dc:creator>
  838.      <description><![CDATA[VR is about to be taken to a whole new level with a slew of action, horror, and puzzle titles coming in 2019!]]></description>
  839.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/r/o/frontcov-016e4.jpg" width="640" height="360"></p>[{"image":",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/c/backcov-d7d9b.jpg","thumb":",h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/c/backcov-d7d9b.jpg","type":"slide","id":"190958","description":"<p>There are undoubtedly many, many more games set to hit the virtual reality market in the coming months, but these are the ones we're most excited to try out.</p>\n<p>What did you think of our picks for the top 11 VR games slated to land in 2019? Did we miss any that should have made this list? Sound off in the comments below!</p>\n<p> </p>"},{"image":",fl_lossy,q_auto/v1/gameskinny/e540546285302b4fe7e9cfcd44602ac3.jpg","thumb":",fl_lossy,q_auto/v1/gameskinny/e540546285302b4fe7e9cfcd44602ac3.jpg","type":"youtube","id":"12485","description":"<h4><em>Population: One</em></h4>\n<ul>\n<li><strong>Release date: </strong>2019</li>\n<li><strong>Platform: </strong>Crossplay between Vive, Oculus Rift, and Windows MR</li>\n</ul>\n<p>If you aren't sick of Battle Royale mania yet, you should be excited by the prospect of this growing genre finally coming to VR.</p>\n<p>Yep, you'll be falling from the battle bus, building structures, plundering empty buildings, and struggling to survive to the #1 spot as the circle shrinks all in glorious virtual reality. </p>\n<p>If this catches on, I'd expect to see<em> Fortnite</em> add on a VR mode next year as well!</p>"},{"image":",fl_lossy,q_auto/v1/gameskinny/01510398bb91005dfc10a4edefd5a5b7.jpg","thumb":",fl_lossy,q_auto/v1/gameskinny/01510398bb91005dfc10a4edefd5a5b7.jpg","type":"youtube","id":"12483","description":"<h4><em>Ghost Giant</em></h4>\n<ul>\n<li><strong>Release date: </strong>Unknown (maybe 2019?)</li>\n<li><strong>Platform: </strong>PSVR</li>\n</ul>\n<p>VR is tailor-made for this kind of experience, where you are just a pair of giant disembodied hands looking down on a virtual world and deciding how you are going to interact with it.</p>\n<p>This seems like an excellent attempt to embrace the standard tropes of virtual reality games and expand on them, rather than try to hide them. With any luck, <em>Ghost Giant</em> will show all the other games how it's meant to be done.</p>"},{"image":",fl_lossy,q_auto/v1/gameskinny/17e70003afe1d5c163e130a92ce78816.jpg","thumb":",fl_lossy,q_auto/v1/gameskinny/17e70003afe1d5c163e130a92ce78816.jpg","type":"youtube","id":"12484","description":"<h4><em>Trover Saves the Universe </em></h4>\n<ul>\n<li><strong>Release date: </strong>2019</li>\n<li><strong>Platform: </strong>PSVR, with PC likely down the line</li>\n</ul>\n<p>Speaking of over the top, hoo boy, <em>Trover Saves The Universe</em> is going to strain the patience of anyone not fully onboard with the Interdimensional Cable episodes of <em>Rick And Morty</em>.</p>\n<p>This is going to be pure, grade-A, weapons-grade nutso that will put all other attempts at bizarre gaming to shame by several orders of magnitude.</p>\n<p>I still can't decide if this will be the best thing ever or if I'll be rolling my eyes and pulling my own hair out, but either way expect this game to make a splash.</p>"},{"image":",fl_lossy,q_auto/v1/gameskinny/87418ced5f2688c92be45d1d04333759.jpg","thumb":",fl_lossy,q_auto/v1/gameskinny/87418ced5f2688c92be45d1d04333759.jpg","type":"youtube","id":"12482","description":"<h4><em>Wolfenstein: Cyberpilot </em></h4>\n<ul>\n<li><strong>Release date: </strong>Expected sometime 2019</li>\n<li><strong>Platform: </strong>PC, PSVR</li>\n</ul>\n<p>VR has pretty consistently shown an affinity for spin offs offering new ways to experience a well known franchise.</p>\n<p>With <em>Cyberpilot</em>, we'll get to saddle up in giant mechanical doggos to light Nazis on fire. What's not to love?</p>\n<p>I do have to wonder how much of the over-the-top grisly imagery from <a href="" target="_blank" rel="noopener noreferrer"><em>Wolfenstein 2</em></a> will make it over in the translation, as that might become a bit much to handle in VR mode.</p>"},{"image":",fl_lossy,q_auto/v1/gameskinny/cacaf83464d1cf5fc2cc10a2ef1484b8.jpg","thumb":",fl_lossy,q_auto/v1/gameskinny/cacaf83464d1cf5fc2cc10a2ef1484b8.jpg","type":"youtube","id":"12481","description":"<h4><em>Gadgeteer </em></h4>\n<ul>\n<li><strong>Release date: </strong>Early 2019</li>\n<li><strong>Platform: </strong>PC</li>\n</ul>\n<p>While plenty of VR games these days are become ever more ambitious and working in fully movement, there are still plenty of great games where you remain more stationary and just interact with the environment.</p>\n<p>That's what's on display with Gagdeteer (previously going by the code name Ruberg), which has you setting up and knocking down intricate chain reaction puzzles. I would expect this one to be a party hit like <em>Keep Talking And Nobody Explodes</em>.</p>"},{"image":",fl_lossy,q_auto/v1/gameskinny/2c19b8678b7176599d74b7ed3d72da45.jpg","thumb":",fl_lossy,q_auto/v1/gameskinny/2c19b8678b7176599d74b7ed3d72da45.jpg","type":"youtube","id":"12479","description":"<h4><em>Stormland </em></h4>\n<ul>\n<li><strong>Release date: </strong>Unknown 2019</li>\n<li><strong>Platform: </strong>Oculus Rift exclusive</li>\n</ul>\n<p>This is probably the one big VR release of 2019 that's getting the most buzz right now and its being developed by Insomniac Games and Oculus Studios.</p>\n<p>Some of VR's biggest triumphs so far are games that change your perspective and offer a different kind of experience, and that's what it seems like we'll get as a broken down robot (the <em>Short Circuit</em> comparisons are coming strong and fast).</p>\n<p>The combat here looks like a more fully realized version of <em>Blasters Of The Universe</em>, and that's a very good thing, and the visuals will make you think of <em>Horizon: Zero Dawn</em>, but minus the humans.</p>"},{"image":",fl_lossy,q_auto/v1/gameskinny/c781dc8dbe869268b8671300f3755cf2.jpg","thumb":",fl_lossy,q_auto/v1/gameskinny/c781dc8dbe869268b8671300f3755cf2.jpg","type":"youtube","id":"12477","description":"<h4><em>Ace Combat 7 </em></h4>\n<ul>\n<li><strong>Release date: </strong>January 18, 2018</li>\n<li><strong>Platform: </strong>PSVR</li>\n</ul>\n<p>Surprisingly, the number of air combat simulations in VR are pretty sparse on the PlayStation 4 right now. There's that super short <em>Call Of Duty Jackal</em> entry, and not a whole lot else.</p>\n<p>Rather than a full VR game, <em>Ace Combat</em> <em>7</em> will include a series of VR-specific missions, but what we've seen so far looks very slick. Hopefully this is just the start of the virtual reality dog fights headed to Sony's flagship console.</p>"},{"image":",fl_lossy,q_auto/v1/gameskinny/a15dca499678a006f879779ea24c2f84.jpg","thumb":",fl_lossy,q_auto/v1/gameskinny/a15dca499678a006f879779ea24c2f84.jpg","type":"youtube","id":"12459","description":"<h4><em>Age Of Wushu 2 </em></h4>\n<ul>\n<li><strong>Release date: </strong>TBA 2019</li>\n<li><strong>Platform: </strong>PC</li>\n</ul>\n<p>This upcoming Chinese action MMO will include something you haven't seen in the massively multiplayer realm before.... a VR element for exploration (although sadly not for combat).</p>\n<p>There's not a ton of info yet on exactly how the VR sections will work and how you will switch back to non-VR during combat, but you can officially color me intrigued.</p>\n<p>Seeing virtual reality aspects worked into more games will go a long way towards see VR get adopted on a wider scale.</p>"},{"image":",fl_lossy,q_auto/v1/gameskinny/2e1b514a31740679f0b57053100b0d6a.jpg","thumb":",fl_lossy,q_auto/v1/gameskinny/2e1b514a31740679f0b57053100b0d6a.jpg","type":"youtube","id":"12458","description":"<h4><em>The Mage's Tale </em></h4>\n<ul>\n<li><strong>Release date: </strong>Very up in the air</li>\n<li><strong>Platform: </strong>PSVR (already out on PC)</li>\n</ul>\n<p>This full VR RPG set between <em>The Bard's Tale 3</em> and <em>4</em> is actually already out now on Steam, but it was actively in development for a PSVR port in early 2019.</p>\n<p>Sadly, the fate of this one is now very up in the air sadly, with <strong>InXile just being bought out by Microsoft. </strong></p>\n<p>We can't imagine they'll be keen on letting their new acquisition release a game on a rival console, but there's been no official word yet on whether this is actually cancelled or not, since it had already been announced and was deep in development.</p>"},{"image":",fl_lossy,q_auto/v1/gameskinny/604663286368b3fecb03f46696e3aa78.jpg","thumb":",fl_lossy,q_auto/v1/gameskinny/604663286368b3fecb03f46696e3aa78.jpg","type":"youtube","id":"12457","description":"<h4><em>Borderlands 2 VR</em></h4>\n<ul>\n<li><strong>Release date: </strong>December 14th, 2018</li>\n<li><strong>Platform: </strong>PSVR</li>\n</ul>\n<p>OK, OK, we're cheating even more with <em>Borderlands 2 VR</em>! This one comes out December 14th, a half month before its officially 2019, but that's not going to stop us from putting it here.</p>\n<p>This is easily my own most anticipated title as it provides another opportunity to face off against <a href="">awful dad Handsome Jack</a> and interact with the <a href="" target="_blank" rel="noopener noreferrer">amazingly psychotic Tiny Tina </a>yet again.</p>\n<p>Who else absolutely cannot wait to joy puke your face off in virtual reality? Of course, with this version of the game arriving soon, it leads to a more important question... where the hell is <em>Borderlands 3</em> already?</p>"},{"image":",fl_lossy,q_auto/v1/gameskinny/d32889319eb495de4b13486441b41cbd.jpg","thumb":",fl_lossy,q_auto/v1/gameskinny/d32889319eb495de4b13486441b41cbd.jpg","type":"youtube","id":"12476","description":"<h4><em>Star Child </em></h4>\n<ul>\n<li><strong>Release date: </strong>December 31st, 2018</li>\n<li><strong>Platform: </strong>PSVR</li>\n</ul>\n<p>Yes, <em>Star Child</em> does in fact arrive one single day before it officially becomes 2019, but you'll forgive us, right?</p>\n<p>This looks like the new unexpected VR game that's going to provide a totally different experience than you'd expect, much like <em>Moss</em> did for PSVR at the beginning of the year.</p>\n<p>Based on the trailer, it seems like we're in for some crazy platforming and giant boss-dodging action in a unique alien landscape.</p>"},{"image":",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/r/o/frontcov-016e4.jpg","thumb":",h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/r/o/frontcov-016e4.jpg","type":"slide","id":"190960","description":"<p>Any given trailer for a VR title these days still gets hit with the running gag about how 5 people will love the game when it releases, but the notion of VR remaining firmly underground is about to be strongly challenged in 2019.</p>\n<p>A whole lotta killer games have already arrived since our article earlier in the year looking at whether PSVR in particular is<a href="" target="_blank" rel="noopener noreferrer"> worth investing in at this point</a>.</p>\n<p>Between horror games like <em>The Persistence</em>, shooters like <em>Firewall Zero Hour</em>, and platformers like <em>Astro Bot: Rescue Mission</em>, there's just no reason not to jump into the VR fray anymore.</p>\n<p>There's plenty more slated to land in the next month before the year's over as well, such as <em>Arca's Path</em> coming soon and two <a href="" target="_blank" rel="noopener noreferrer"><em>Persona</em> dancing games</a> arriving in early December.</p>\n<p>That's just the beginning though, as 2019 is unquestionably going to be the year VR breaks out into the mainstream. In the slides ahead we round up the 11 most anticipated tiles in every possible genre!</p>\n<p>While many of the upcoming games in our top 11 picks will be available for the PSVR, we've broadened out our search across the entire VR lineup, including Oculus Rift, HTC Vive, and Windows Mixed Reality.</p>"}]]]></content:encoded>
  840.    </item>
  841.    <item>
  842.      <title>Mutant: Year Zero: Indie Studio CEO Talks Tabletop Roots, Art Design, and Tactical Stealth Action</title>
  843.      <link></link>
  844.      <guid></guid>
  845.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/u/t/mutant-year-zero-road-eden-duck-768x432-9a5f6.jpg"/>
  846.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/u/t/mutant-year-zero-road-eden-duck-768x432-9a5f6.jpg" type="image/png" length="11253"/>
  847.      <pubDate>Wed, 14 Nov 2018 10:02:18 -0500</pubDate>
  848.      <dc:creator>Tim White</dc:creator>
  849.      <description><![CDATA[The Bearded Ladies' upcoming post-apocalyptic turn-based strategy/stealth game will make a great stocking stuffer for X-COM fans this holiday season.]]></description>
  850.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/u/t/mutant-year-zero-road-eden-duck-768x432-9a5f6.jpg" width="640" height="360"></p><p>Turn-based strategy games were everywhere in the '90s and 2000s, but they're almost more of a niche genre these days. Creating a TBS game that draws heavy inspiration from an equally niche hobby -- post-apocalyptic tabletop RPGs -- is a bold move in an era dominated by MOBAs and twitch shooters. <strong><a href="" target="_blank" rel="noopener noreferrer">If the pre-release demo of <em>Mutant: Year Zero</em> is anything to go by</a></strong>, that bold decision just might pay off when the full game releases next month.</p>
  851. <p>Haraldur Thormundsson, CEO of The Bearded Ladies, the small but passionate indie team behind <em>Mutant: Year Zero,</em> briefly chatted with me and had some tantalizing tidbits to share about the game.</p>
  852. <p><a href=",fl_lossy,q_auto/v1/gameskinnyc/7/5/b/75beb4a812b6f7.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/5/b/75beb4a812b6f7.jpg" /></a></p>
  853. <p>"<em>Mutant</em> is a tabletop RPG that was popular in the 80s and 90s here in Sweden," Thormundsson explained. "We wanted to make a turn-based game set in the <em>Mutant</em> universe and felt that Year Zero [in its timeline] was a good setting to explore... we felt that [a video game] RPG could never do the original tabletop game justice."</p>
  854. <p>The world of <em>Mutant</em> is a blasted and ruined landscape created by a convergence of various cataclysms. Regular humans are fairly rare; most survivors are mutants, and there's a lot of variety in how their genetic abnormalities manifest.</p>
  855. <p><a href=",fl_lossy,q_auto/v1/gameskinnyc/m/u/t/mutant-key2-430d4.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/u/t/mutant-key2-430d4.jpg" /></a></p>
  856. <p>Dux and Bormin, the first two party members players will meet, are far more animal than human. The characters are visually striking -- weird, but totally straight-faced. It works.</p>
  857. <p>Thormundsson reminisced about the dev team's longstanding love for the original tabletop game when talking about <em>Mutant</em>'s character design: "When we started looking at creating the characters, we got inspired by a number of things, including the characters some of the dev team members were playing back in the early days of the pen-and-paper RPG."</p>
  858. <p>Post-apocalypse settings obviously invite dark and depressing stories, but there’s also an opportunity to say something about hope or to take a more optimistic view of humanity. Dux, Bormin, and a handful of other Stalkers recruited later in the game are on some sort of journey to preserve one of the last remaining cities -- an admirable goal -- but Thormundsson was tight-lipped about <em>Mutant's</em> ultimate narrative tone. He described its world as "gloomy and beautiful at the same time."</p>
  859. <p><a href=",fl_lossy,q_auto/v1/gameskinnyc/9/5/b/95beb4ad7abad3.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/5/b/95beb4ad7abad3.jpg" /></a></p>
  860. <p>Still, humor plays a major role in offsetting some of the game's darker undertones.</p>
  861. <p>"I hope the game will also make you laugh, because you'll see the world through the eyes of the mutants, who are interpreting artifacts from the past -- sometimes incorrectly." Thormundsson is undoubtedly referring to scenes like one in which the protagonists discover an '80s-era boombox and confidently identify it as a bomb -- it's got "boom" right in the name, after all.</p>
  862. <p><em>Mutant</em>'s more amusing scenes serve as welcome breaks from the world's bleak past and unforgiving environment, which are reflected and reinforced in the gameplay. <em>Mutant</em> offers players a variety of tactical options and upgrade paths for the party, but stealth and caution are always essential to survival.</p>
  863. <p>"You can play the game Rambo-style in the very beginning, but if you don't start scouting and using tactics to thin out big groups of enemies, the game will get a lot harder," Thormundsson noted.</p>
  864. <p><a href=",fl_lossy,q_auto/v1/gameskinnyc/1/3/5/135beb4b148c135.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/3/5/135beb4b148c135.jpg" /></a></p>
  865. <p>He went on to offer a word of caution about grinding, clarifying that success in <em>Mutant: Year Zero</em> hinges on much more than your stats. </p>
  866. <p>"Thorough players who explore the map and do lots of side quests will be able to learn most skills for most of the party, but they'll never be superheroes. Enemies get stronger as you do. The biggest advantage of gaining more mutations is that they open up new tactical options; players still need to learn how to plan and use abilities effectively."</p>
  867. <p>On normal difficulty, <em>Mutant </em>is challenging enough, but there are ways for players to make things even harder on themselves, including a permadeath Iron Man mode. Many side quests are high-risk/high-reward, offering tantalizing loot if you can fight through heavy resistance to get to it.</p>
  868. <p><a href=",fl_lossy,q_auto/v1/gameskinnyc/9/6/5/965beb4b2877463.jpg" target="_blank" rel="noopener noreferrer"><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/6/5/965beb4b2877463.jpg" /></a></p>
  869. <p>There's at least a little room for character customization throughout the main campaign's 20-ish hours. Each party member does have certain specializations and weaknesses, but players have some freedom to build the team differently.</p>
  870. <p>"Each mutant can become especially good at certain things, but it is up to the player to pick mutations, weapons, and armor for each of the characters that change what they're able to do," Thormundsson said.</p>
  871. <p>Buying skills and dividing gear between the party often comes down to a choice between shoring up a character's weaknesses or making them even better at their core skills. Both approaches have their pros and cons and will lead to very different scenarios in combat.</p>
  872. <p style="text-align: center;">---</p>
  873. <p>Bormin and his crew are set to venture into totally unknown lands, and with the full game still a few weeks away, we don't know much more about what they'll find than they do. <a href="" target="_blank" rel="noopener noreferrer"><strong>The demo asks far more questions than it answers</strong>,</a> teasing a dark and intriguing adventure story with tons of potential. If the story is half as solid as the gameplay, <em>Mutant: Year Zero</em> will surely be a can't-miss title for strategy fans.</p>
  874. <p><em>Mutant: Year Zero</em> releases for Xbox One, PS4, and PC on December 4. Keep an eye on <strong><a href="" target="_blank" rel="noopener noreferrer">our hub page</a></strong> for more news, previews, guides, and gameplay videos as we get closer to launch.</p>]]></content:encoded>
  875.    </item>
  876.    <item>
  877.      <title>Mutant Year Zero: Road to Eden is Coming to Xbox Game Pass</title>
  878.      <link></link>
  879.      <guid></guid>
  880.      <media:content url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/5/5/955beb59d20f9bc.jpg"/>
  881.      <enclosure url=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/5/5/955beb59d20f9bc.jpg" type="image/png" length="11253"/>
  882.      <pubDate>Wed, 14 Nov 2018 09:55:17 -0500</pubDate>
  883.      <dc:creator>William R. Parks</dc:creator>
  884.      <description><![CDATA[The X-COM-inspired, mutant-fueled tactical adventure will be free to subscribers beginning December 4.]]></description>
  885.      <content:encoded><![CDATA[<p><img src=",h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/5/5/955beb59d20f9bc.jpg" width="640" height="360"></p><p>Fans of turn-based tactics delight -- <a href=""><strong><em>Mutant Year Zero: Road to Eden</em></strong></a>, a tactical adventure game that <a href=""><strong>our writers have described</strong></a> as a cross between <em>Fallout</em> and<em> X-COM</em>, is coming to <strong>Xbox Game Pass</strong> on <strong>December 4</strong>.</p>
  886. <p><em>Mutant Year Zero</em> is based on a Swedish tabletop RPG that goes back to 1984. Set in a post-apocalyptic world where nature has reclaimed the Earth, players will assume the role of mutants (who have supplanted humans as the dominate biped). "A duck with an attitude problem" or "a boar with anger issues," <em>Mutant Year Zero </em>will offer players the chance to meet a cast of off-kilter characters as they explore this new world -- one filled with the ruins of human civilization.</p>
  887. <p>At the center of <em>Mutant Year Zero</em> is a "tactical combat system inspired by the <em>X-COM</em> games." However, this game has its own unique approach, allowing players to explore (and use stealth) in real-time. This real-time aspect shirks the traditions established by most tactics games of the past and will hopefully serve to give <em>Mutant Year Zero</em> some added depth of play.</p>
  888. <p>While we have been expecting a <strong>December 4</strong> release of <em>Mutant Year Zero</em> on <strong>PC</strong>, <strong>Xbox One</strong>, and <strong>PS4</strong>, the addition of the game to Xbox Game Pass is an exciting new development. Last month, <em>Sinner: Sacrifice for Redemption</em> was released through Game Pass, and <em>Mutant Year Zero</em> looks to be another promising indie for subscribers to be excited about.</p>
  889. <p>Along with this announcement, the game's publisher has also shared a new video that showcases the game's stealth and tactical combat systems in a never-before-seen area.</p>
  890. <p style="text-align: center;"></p>
  891. <p>We are looking forward to <em>Mutant Year Zero</em> here at GameSkinny, and the developers are keeping us excited with these new details. If you are also in the market for mutant-helmed tactics, pre-orders of the PC version grant access to the game three days before release, and those that spring for the Deluxe Edition will get immediate access to a Beta version featuring the first hours of the game.</p>
  892. <p>Stay tuned for more news on <em>Mutant Year Zero</em> as it develops.</p>]]></content:encoded>
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